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Weekly deep dives into topics of gaming, game design, and the politics that underly it all. New episodes every Thursday. @joelgckallstrom + @tsraveling

Boulder + Edinburgh
Joined June 2020
Photo by Seria Ludo Podcast (@serialudocast)Photo by Seria Ludo Podcast (@serialudocast)Photo by Seria Ludo Podcast (@serialudocast)Photo by Seria Ludo Podcast (@serialudocast)Photo by Seria Ludo Podcast (@serialudocast)Photo by Seria Ludo Podcast (@serialudocast)Photo by Seria Ludo Podcast (@serialudocast)Photo by Seria Ludo Podcast (@serialudocast)Photo by Seria Ludo Podcast (@serialudocast)Photo by Seria Ludo Podcast (@serialudocast)
With @tsraveling getting deeper into #gamedev, this new season will be heavily design-focused. Here we compare the narrative mechanics of @telltalegames, @discoelysium and @Obsidian Pentiment. Also, Tim returns to the C++ language in @godotengine. serialudo.libsyn.com/2023-se…
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Seria Ludo Podcast retweeted
Today small children in Gaza are dying of starvation. Just a mile away hundreds of trucks sit full of food. The IDF blocking them entering. This is the face of the Israeli regime - evil beyond comprehension. – at Dublin City, Ireland
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Part two of our conversation with @nictringali (maker of @BithellGames The Banished Vault). They go deeper into: design and prototyping, testing, victory conditions and that delightful old school manual. Check it out wherever you get podcasts! serialudo.com/interview-nic-…
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We interviewed @nictringali - maker of The Banished Vault, published by @BithellGames - about early influences, board games, complexity budgets and more! Great conversation. Check out part one here, or search Seria Ludo wherever you get podcasts. serialudo.com/interview-nic-…
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So, a🧵from someone who has an inkling of how these things come about, and for those who might be interested to know how to avoid it. This isn’t a narrative issue in the way it might appear. IMHO it's come about due to narrative/level design & object placement misalignment. 1/16
Minutes in, and this is worse than any dialog. Her life savings are RIGHT THERE! Pick up the bag! This is the bad Forspoken writing you should be mad at. I'm livid.
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Just endless waves of lickspittle journalism...
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Part 2 of our conversation with @Elliot_K_Hudson: how @BBIgames honor the blue collar experience of “dangerous labor” in @ShipbreakerGame - the skill, the camaraderie, the consequences and the tensions between workers and bosses. serialudo.libsyn.com/develop…
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Nightmarish
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german riot police defeated and humiliated by some kind of mud wizard
cops defending coal mine get stuck in mud #Luetzerath
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Part one of our two-part conversation with @Elliot_K_Hudson, Game Director of the unique and excellent @ShipbreakerGame. We talk about his beginnings in gaming, and his journey with @InsideBBI. It was such a great chat! serialudo.libsyn.com/develop…
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Please enjoy this fascinating, wide-ranging interview with the incomparable @tha_rami - we talk about the challenges of game development in a global economy, game engines, changes in the industry, and (inevitably) the problems of late-stage capitalism. serialudo.libsyn.com/develop…
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“Imagine you’re writing a book and occasionally, when someone turns the page, all the letters fall off the page.” Tim and Joel interview @2TonStudios, who developed the excellent @UntoGame with his wife Sara. serialudo.libsyn.com/develop…
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Ending screen exclusive to the 1994 rerelease of Mario Teaches Typing (absent from the original 1992 release).
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