Game developer. Strikers Edge, out now: https://xitter.cf/t.co/NNBNQVU6ou, Currently working on Striker's Edge and Gateway (https://xitter.cf/t.co/0jMwlxq62w)!

Joined September 2013
Demon Android retweeted
Becoming a normal person by finding a plane and becoming perpendicular to it
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Saw this effect on Superliminal from @pillowcastle, thought it was amazing, decided to try to implement it with Unity. It's not perfect, but it's something! You can check out the code at github.com/DiogoDeAndrade/Su… #madewithunity
Well, if anybody is looking (as I was a couple of hours ago) for a way to generate a face normal on #unity shader graph, there's no really easy way to do it, you have to do it like you'd do with code. Below you can see the graph for the normal part, and the result. #unitytips
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Does anybody know of a quick way of retrieving the face normal in Unity's shader graph? Trying to do a quick mockup of low poly terrain using Unity's terrain, but I can't seem to get that part working... #unity #shader #gamedev
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Time's running short now, and still missing all the level design! But here's the main enemy! #ggj #ggjevolve #ggj2019 #ggj19
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Movable walls with mesh-based particle system... Not perfect, but better than nothing! #ggj #ggj2019
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Because all games need shooting... #ggj2019 #ggj
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Moving walls, traps and starting enemies... Shaping up, hopefully I'll be done with mechanics today and can work on art and level design tomorrow! #ggj2019 #ggj
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Camera controller and character, yay! #ggj #ggj2019
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Not as much progress as I'd like, but it's progress nevertheless! Procedural caves, that guarantee they are fully accessible! The rest of the game is easier (I hope)! #ggj2019 #ggj19 #ggevolve19
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Ok, got an idea, time to start working! #GGJ19 #ggj #ggjevolve19
Demon Android retweeted
witch is from @strikers_edge knight inspired from the one on striker edge and chunka from rainbow 6 Im not use to drawing people still
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Anybody had issues with DrawMeshInstanced showing up in scene view, but not on the game view unless you move the window around? #madewithunity
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#Unity 's shader system is aggravating! It's like a elaborate game of cat and mouse!
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Does anyone know if I can get a depth/normals buffs on #Unity 's LWRP ?
After 2 hours of searching, I don't think it's possible to get the camera depth/normal buffer with #Unity LWRP, only the depth buffer, on a custom post-processing effect... Think I have to build my normal texture with a camera and a RT, bah...
Rebuilding the world position of a pixel on a #unity post processing stack effect is painful... :\ The pipeline has changed so much in the last year, it's a pain finding decent info on it...
Anybody having problems with flickering when making a post processing shader for v2 stack in #Unity? I'm samping the depth texture, and it flickers everytime the camera moves!
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