Chris (@shotgundotdev) header
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🇺🇸, 6’2, 128gb, 5090, 9950x3D

Joined August 2024
Photo by Chris (@shotgundotdev)Photo by Chris (@shotgundotdev)Photo by Chris (@shotgundotdev)Photo by Chris (@shotgundotdev)Photo by Chris (@shotgundotdev)Photo by Chris (@shotgundotdev)Photo by Chris (@shotgundotdev)Photo by Chris (@shotgundotdev)Photo by Chris (@shotgundotdev)Photo by Chris (@shotgundotdev)
Chris retweeted
Replying to @shotgundotdev
Captain Sphynx reports for duty on a classic 70s Star Trek planet.
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Imagine owning the Bell Labs of video games and axing half its staff out into the competition because you're leaking money from continued business incompetence in other parts of your company
The unceremonious decimation of ID tech is probably the biggest act of incompetence I've seen in the gaming industry.
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男には泣いていい時が3つある 1、生まれた時 2、親が死んだ時 3、遠く離れた異国に自分と同じニッチな趣味を持つ友人を見つけた時
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So is this peanuts in coke thing like redneck boba?
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もちろんです。私達がアメリカ人にアメリカ人らしくいて欲しいのと同じく、我々も日本人らしくいなければいけないと思っています
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We beat the snow Mexicans in ice soccer
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Replying to @DamianProsa
Respect the hustle but community always comes first bro
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Planet renderer is looking decent. Shown here is raw, untextured geometry with some damn fine cascaded shadow maps. The lowest LOD shadow map is anchored to the planet rather than the player camera's frustum. Pure C and #raylib: 4MB exe todo: textures, mesh skirts
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GoPro time-lapse of Gary while it was at its most photogenic
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I built a Linux distro in JavaScript to troll a small purist group. It ended up even on Hacker News. Now I have a problem: My most successful open-source project is a joke. 🤡 I’m creating a new rule: For every meme project I post, I must drop some serious engineering. Meet Mrav (Serbian for "Ant"). 🐜 It’s a custom CPU architecture and core I designed from scratch. But unlike most hardware projects that require 40GB installs and a prayer, Mrav is built for zero friction. I built a full IDE Playground in the browser. 👉 mrav-playground.popovicu.com… No Vivado. No toolchains. Just a link. You can write assembly, run it on a virtual core, and watch the registers update in real-time. This is what "hermetic engineering" actually looks like. Go play with it. Please. I need this to be more popular than the JavaScript thing. Add a star on GitHub! P.S. Can you figure out what is the program that I ran in the playground (screenshot below)? 👇
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Let’s see if she’s quiet after this: 😮
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In my experience a great way to get people to stop calling you retarded is to hold a press conference whining about being called retarded
This quoted post is unavailable.
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After qualifying in COTA I had someone in the paddock tell me “watch out for McLaren. They have to run super low to be fast in the high speeds here.” Turned out to not be anything, but the background of the comment was more interesting to me. Speaking with a few Aeros from other teams there is one general consensus, The McLaren floor is not a downforce monster, but is a tradeoff for great corner balance. Many teams across the grid have chosen to focus on different methods for generating performance from their floors. I’ve heard McLaren uses the floor contraction and profiling to create a well balanced performance that isn’t a peak load monster. Meanwhile some other teams, like RBR, have chosen to try and manage complex vortex systems from the fences and floor edge to bring big loads. The downside of this is that it can be a bit temperamental and hard to keep this vortex systems healthy. I also heard that Ferrari is somewhere in the middle, while Mercedes, they believe, is closer to McLaren in their floor profiling. One aero told me that because of this McLaren have to run the car super low to extract the most performance they can. Well ya..of course. Venturi floors don’t come alive until they are super close to the ground. But the recent run of form from RBR has caused McLaren to push those limits even further than they were initially comfortable with. It’s something I was told about Ferrari some time ago as well. “some teams are pushing their ride heights to the absolute limit in practice and then walking it back.” It’s why you see some teams super fast in FP1 and FP2, but no where in qualifying. Teams are pushing the limits of everything to try and extract as much pace as they can, then bringing it back to sensible levels for the race. So what about the next few races? Well the consistency of the nature of the surface makes it easier to engineer to the limit. But IMO it won’t change the need to run lower to be competitive at the top. I think Macca will still feel pressure to run close to the limits to protect from a charging Verstappen. It’s up to RBR to get the setup right for a challenging sprint weekend in Qatar. If they do, Macca may be pressured to push the limits again. If not, they may engineer in some margin to be safe. It’s a complicated thing. How much performance can you extract without going over the top? Bringing in potential for excessive plank wear, or aero instability. As the pressure mounts we may see more teams taking big chance to be near the top. And guess what? McLaren isn’t immune from their either. Game on.
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Lady: do you drink beer? Me: yes. Lady: how many per day? Me: 3. Lady: how much do you pay per beer? Me: $5 each including tip. Lady: how long have you been drinking? Me: about 20 years. Lady: 3 beers a day equates to $450 per month or $5,400 per year. In 20 years, that's $108,000. Me: sounds correct. Lady: did you know that if you put that money into a savings account, that after interest, you would have had enough money to buy a plane? Me: do you drink beer? Lady: no. Me: where's your fucking plane?
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holy shit, I just found out there is a whole category of bugs that aren't related to memory safety is anyone working on creating a language to prevent these?
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⠀⠀⠀⠀⠀🕯️ 🕯️ 🕯️ MCLAREN 🕯️ 🕯️ WILL 🕯️ 🕯️ DOUBLE DNF 🕯️ 🕯️ 🕯️
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Found an engineering notebook belonging to a member of the Atari 2600 design team. archive.org/details/JoeDecui…
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