Skybot437 (@skybot437) header
Skybot437 (@skybot437) profile picture

I game and gunpla. Currently modding Minecraft. Look'n for IT internships. YouTube: https://nitter.gq/t.co/nIugXLcMbU Twitch: https://nitter.gq/t.co/AtkOEmE7XF

Joined May 2020
Photo by Skybot437 (@skybot437)Photo by Skybot437 (@skybot437)Photo by Skybot437 (@skybot437)Photo by Skybot437 (@skybot437)Photo by Skybot437 (@skybot437)Photo by Skybot437 (@skybot437)Photo by Skybot437 (@skybot437)Photo by Skybot437 (@skybot437)Photo by Skybot437 (@skybot437)Photo by Skybot437 (@skybot437)
Spikan ready to throw hands. Decided to mess with line weights. Most the curves get "heavier" near their peaks, and the more downward-facing they are. I think it turned out good, lol. #Spectrobes
1
13
74
3,408
(WIP) There we go. Swords look better, and he's stopped eating rocks. Already looks awesome flying in the sky. Getting there. #Spectrobes #Minecraft #Spectrober
(WIP) Huh... Well that's cool, but I don't think you have that many swords. Also, you should probably not be searching for food like a baby. Man can hold knives but still does not have table maners. #Spectrobes #Minecraft #Spectrober
1
1
7
144
I finally kind of got him to render in the cinimatic, but he's like above the camera, so all you can see is the tips of his swords. Positioning him is gonna require a little more infrastructure, I guess.
9
(WIP) Huh... Well that's cool, but I don't think you have that many swords. Also, you should probably not be searching for food like a baby. Man can hold knives but still does not have table maners. #Spectrobes #Minecraft #Spectrober
1
1
4
261
Small visual progress. Just adding space did a lot for it. No big seizure jitter anymore either. Still trying to figure out cam rotation outside of keeping it locked. Would rly be nice to include transition sequences when as/decending as well. #Spectrobes #Minecraft #Spectrober
Learning how to do something interesting. Making it more complex makes it all jittery for now. Might be an actual seizure hazard, so I can't show you that yet. Will be sick once I get it all working and looking decent. #Spectrobes #Minecraft #Spectrober
1
1
64
Also: Figured out the jittery-ness I was talking about in the previous post was caused by not updating the cam's previous pos every tick, so it always tried to move from the pos it started in for that "scene".
1
22
Also also: Being in 3rd person view breaks things. Like, you just see space and not the planet block. Will prob have to find a way to force 1st person view.
13
Better "fly" animation. #Spectrobes #Minecraft #Spectrober
Better "fireball creation" anim. The tail swish is decent-ish now. Also slightly better facial texture. #Spectrobes #Minecraft #Spectrober
1
1
7
299
Better "fireball creation" anim. The tail swish is decent-ish now. Also slightly better facial texture. #Spectrobes #Minecraft #Spectrober
Starting to animate this guy. Tail's gonna take a bit to look natural. Might have to split this anim up so I can control when each part happens in code to sync it up w/ the camera work for the sequence. We shall see. #Spectrobes #Minecraft #Spectrober
1
2
239
Starting to animate this guy. Tail's gonna take a bit to look natural. Might have to split this anim up so I can control when each part happens in code to sync it up w/ the camera work for the sequence. We shall see. #Spectrobes #Minecraft #Spectrober
(WIP) Better swords. Added an additional darkness value to outline and fill, and they look so much better. Also cross guard + pommel got an upgrade. Probably the last update today. #Spectrobes #Minecraft #Spectrober
1
1
1
7
263
There's a glitch as he finishes the flip. That's caused by rotating him 360 deg on an axis, and the bones trying to snap all the way back around to 0 deg on the next frame. A common issue in animation software. I have not found a good fix in BlockBench yet.
31
Learning how to do something interesting. Making it more complex makes it all jittery for now. Might be an actual seizure hazard, so I can't show you that yet. Will be sick once I get it all working and looking decent. #Spectrobes #Minecraft #Spectrober
1
4
166
The only axe I have left to do is Giga S, but that's technically 2 cause the S weapons have different forms depending on Rallen / Jeena. Not sure how I'm mechanically gonna handle that... Probably just make both forms their own axes.
19
Shax. Shaka Axe. Swawx. The tip had to be shortended a bit to fit in the texture, but I think it still looks good. I also made it upside-down at first, so the shading wrong on some parts. Will fix eventually if I remember. #Spectrobes #Minecraft #Spectrober
1
1
7
214
The 1 concept I could find was from 2025 and could fit between the lines. #Spectrobes #Minecraft #Spectrober
Anims Zeni shmoov'n Look. at. him. go. #Spectrobes #Minecraft #Spectrober
2
74
Went insane, and made a Bombza Axe texture of all things for some reason. Thing has like 4 different hues of green, I swear. I like how it turned out tho. #Spectrobes #Minecraft #Spectrober
1
2
9
188
(WIP) Better swords. Added an additional darkness value to outline and fill, and they look so much better. Also cross guard + pommel got an upgrade. Probably the last update today. #Spectrobes #Minecraft #Spectrober
(WIP) Getting closer. Decided to add a basic sword to see how it looks as well. Missing some fire effects on tail tip and neck that I'm not sure about yet and some tail pattern stuff. #Spectrobes #Minecraft #Spectrober
1
1
4
275
Had to dig into the texts of yore (just my 2025 sketchbook actually) to figure out what Tindera's pommels looked like. I have no clue where exactly I got this info back then.
20
(WIP) Getting closer. Decided to add a basic sword to see how it looks as well. Missing some fire effects on tail tip and neck that I'm not sure about yet and some tail pattern stuff. #Spectrobes #Minecraft #Spectrober
(WIP) Spicy Walrus. Someone stole like 3 of Tindra's vertebrae. In all seriousness, I think he's shaping up. I will add more tail segments. Does NOT look right w/o them, lol. Swords will likely be done separately. Needs hair. #Spectrobes #Minecraft #Spectrober
2
1
10
291