smithylaa retweeted
It's been reported by the Telegraph that Benjamin Netanyahu has ordered Israel to support Argentina on the Falklands over Britain.
Why should Britain be expected to defend Israel's national interests if Israel's leadership refuses to respect ours?
Britain is not obliged to give any foreign government unconditional political or military support.
Our foreign policy should be guided by British interests, and British interests only - that is the Restore Britain position.
The Falkland Islands are British, and will remain British.
smithylaa retweeted
Grand Theft Auto VI is bringing meteorological realism to gaming with dynamic severe weather across the fictional state of Leonida. Players will have to navigate extreme hazards like hurricanes and tropical storms that directly impact the game's environment and mechanics. This next-generation weather tech promises to closely mirror the real-life volatile climate of its Florida-inspired setting.
stick to making shit music lad
smithylaa retweeted
This dude adopted a rescue hyena and named his Eddie. He videos jokes and Eddie howls with laughter.
playstation is dead now surely
As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. In the course of seeking advice and pursuing negotiations with people across many fields, we found in XBOX a partner with whom we share a common vision for the future, and we have decided to team up with them once again. Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward.
shit like this has no place in football, horrible vegan lefty cunts
𝗢𝘂𝗿 𝗣𝗼𝘀𝗶𝘁𝗶𝗼𝗻 𝗢𝗻 𝗣𝗮𝗹𝗲𝘀𝘁𝗶𝗻𝗲
Read here: fgrl.ink/palestine
#WeAreFGR💚
smithylaa retweeted
More #GTAVI details are starting to appear from @Rubiu5 into the English community. These details were kindly translated via Reddit user u/El_Pintor64, all the sources are at the end.
Safehouse Interactivity
- Rubius started his free-roam session inside a Jason and Lucia apartment that has not been shown previously (not even in the Extended Look).
- The bottle was opened with its own animation.
- The liquid inside visibly moved around with physics.
- Doors throughout the apartment could be opened and closed.
- Light switches could be physically turned on and off.
- Rubius says the RP/interactivity rumours are very real.
- Almost everything inside the safehouse can be interacted with. Every single bit.
Electric Scooters
- Electric scooters are rideable vehicles.
- Jason can attack pedestrians while riding one.
- Rob demonstrated this by kicking an NPC while moving on the scooter.
Vehicle Door Attacks
- Jason can attack people while driving without using a weapon.
- While moving in a car, you can violently swing the driver's door open.
- The open door can hit pedestrians.
- It can also hit other vehicles.
Dogs and Their Owners
- You cannot necessarily just walk up and pet every dog.
- You can interact with the owner and ask to pet their dog.
- Dogs can react differently to you.
- Owners can react differently to you.
- Some dogs may bark or reject the interaction.
- Some owners may also become hostile.
Leash Physics
- Dog leads/leashes are physically simulated.
- Rubius walked into a dog's leash and it reacted to Jason's body.
- The leash physically moved around his arm rather than clipping through him.
Dynamic World Events
- Rubius encountered a major traffic jam caused by a crashed vehicle.
- The crash was not something he had deliberately triggered.
- The people inside the crashed car turned out to be masked criminals.
- Their stolen loot was scattered physically across the road.
- Rob simply got out, killed the robbers and stole the loot they had already stolen.
- The situation then naturally escalated into a police chase.
- It is another example of crimes and events happening in the world without the player starting them.
Witnesses
- NPC witnesses can actively recognise details about you during crimes.
- People stuck in the traffic jam recognised Lucia's clothing and vehicle.
- Those NPCs then called the police.
- The police identification system therefore seems to work through actual witnesses observing what happened, rather than purely being an abstract wanted mechanic.
Vehicle Break-In Minigame
- Breaking into vehicles can involve an actual minigame.
- Rubius describes manipulating the lock using the analogue sticks.
- Different tools can apparently be used depending on the vehicle.
- Quietly forcing the lock can avoid triggering the alarm.
- This adds more detail to the Slim Jim/key-cloner system we already knew about.
Car Boots/Trunks
- Car boots can physically be opened.
- Vehicles can contain loot that you can steal.
- Boots are not only used for weapon storage.
Gas Stations
- Vehicles need fuel, as previously reported.
- Rubius adds that gas stations can also be used to repair your vehicle.
- Fuel consumption is deliberately quite slow.
- Rob told him Rockstar does not want refuelling to become annoying busywork.
Body Transformation
- Jason and Lucia can physically change depending on how you play.
- Rubius noticed Jason looked considerably more muscular than usual.
- He also noticed Lucia looked noticeably fuller/curvier than in the trailers.
- Rob confirmed their bodies can change depending on food.
- Exercise affects their physical appearance.
- Other activities can also affect their bodies.
- This sounds much closer to San Andreas-style physical transformation, rather than exercise only increasing invisible stats.
Vehicle and Traffic Density
- Rubius specifically noticed the amount of traffic while driving along a huge motorway.
- The game simulated large numbers of vehicles simultaneously.
- Traffic dynamically reacted to the crashed vehicle and created a genuine traffic jam.
Vehicle Crash Physics
- Rubius experienced a major police collision that triggered a cinematic slow-motion camera while on free roam.
- Individual vehicle components visibly deformed during the crash.
- Pieces of the vehicles broke away and flew across the road.
- The damaged getaway vehicle eventually became completely undriveable.
- Rubius describes the resulting crash sequence as much more physically violent than GTA V.
Character Collision Physics
- Police cars physically slammed Lucia against her own damaged vehicle.
- Her body reacted dynamically to the impacts.
- Her hair also reacted independently during the collision.
Gore and Dismemberment
- GTA VI appears to have significantly more explicit gore than we had previously confirmed.
- Rubius saw an NPC take a shotgun blast directly to the head.
- The NPC was completely decapitated.
- Rubius specifically says the character was left without a head.
- He was surprised by how graphic it was.
- He does caution that he does not know whether that exact level of gore will remain unchanged in the final build.
Enterable Hotels
- Rubius wanted to find a helicopter and headed towards a large hotel with a rooftop helipad.
- He expected the usual GTA-style shortcut or teleport to the roof.
- Instead, the hotel's lobby was fully enterable.
- They could explore the interior.
- They could choose between stairs and an elevator.
- They took the elevator all the way to the top floor.
- There was no loading screen during the journey.
- They then walked out onto the rooftop helipad.
- A helicopter happened to be there and could be stolen.
Large Seamless Interiors
- The hotel suggests large buildings can contain functional interiors that connect naturally to the open world.
- Entering the lobby, using the elevator, reaching the roof and taking the helicopter happened seamlessly.
- There was no separate rooftop teleport.
Jason Texting Lucia
- Rubius and Rob switched to Lucia and eventually flew away in a helicopter.
- They had completely forgotten that Jason had previously been accompanying them.
- Jason then texted Lucia.
- The message was basically: "Forgetting something? 😂"
- This suggests the characters dynamically react when you abandon them during free roam.
Relationship Gameplay Consequences
- Leaving Jason or Lucia behind can negatively affect their relationship.
- Rubius says abandoning the other character during something like a shootout can make them angry.
- Relationship status is not purely cosmetic.
- It can affect how effectively Jason and Lucia work together.
- Rubius specifically says it can affect how well robberies go.
- This adds a more concrete gameplay consequence to the relationship system than we previously had.
Jason and Lucia's Trust
- Their relationship is apparently fairly relaxed.
- Jason going to a strip club does not automatically create relationship drama.
- Rob told Rubius that Lucia could simply go with him.
- Jason can apparently go there alone without causing a problem.
- Rockstar seems to be avoiding stereotypical jealousy/"nagging partner" mechanics.
Hiding Bodies
- Bodies can be placed inside car boots.
- Rubius casually mentions that Lucia does things like putting corpses in the boot.
- This suggests body disposal/concealment is an actual gameplay mechanic.
Hiding Yourself in Vehicles
- The player can apparently hide inside car boots as well.
- This potentially adds another method of hiding or escaping, although Rubius does not go deeply into how the mechanic works.
Beach Density
- Rubius specifically wanted to test whether the insanely crowded beach scenes from the trailers were genuine.
- Rockstar told him beach population changes depending on the time of day.
- They changed the game to the afternoon specifically to test it.
- The beach was genuinely packed with NPCs, just like in the beach images we have seen before.
- This provides another first-hand confirmation that the trailer-level crowd density is not just a pre-rendered/scripted trick.
Time-Based Population
- Crowd density changes depending on the time of day.
- Certain places can therefore become noticeably busier or quieter dynamically.
- Rubius directly observed this with the beach.
Deformable Sand
- Sand physically deforms when characters walk across it.
- Footsteps visibly affect the surface.
Wet Clothing and Hair
- Entering the water visibly wets Jason's clothes.
- His hair also becomes wet.
- The materials react visually rather than the character simply emerging unchanged.
NPC Object Physics
- Hitting pedestrians with vehicles can send their belongings flying.
- Rubius specifically noticed phones flying out of NPCs' hands.
- Glasses can also be knocked off.
- Small objects appear to have their own physical behaviour instead of being permanently attached to NPC models.
Wildlife Collection
- There appears to be a bestiary-style animal collection.
- Rubius compares the idea to a Pokédex.
- Animals encountered throughout the world can be registered.
- This complements the animal "Study" system already reported from TGG.
Full Nudity
- Full-frontal nudity is present.
- Rubius encountered a completely naked NPC during a random event.
- He makes it very clear Rockstar has not suddenly sanitised GTA's adult humour.
Random Naked NPC Event
- A naked man can appear in the middle of a busy street asking for help.
- He asks the player to take him home.
- Helping him leads to a proper side event.
- Rubius deliberately avoids spoiling what happens.
- He says completing it provides a worthwhile reward.
- It also leads to a funny cinematic sequence.
- The "bits" of the naked man are packed with physics. They hang and move dynamically.
3D Robbery Planning
- The 3D map can provide useful information before committing a robbery.
- Rubius selected a jewellery store directly from the map.
- The map displayed an estimated value for the potential loot.
- Building layout information can help you plan your approach.
- You can identify things such as rear entrances before arriving.
- Robberies therefore involve at least some genuine planning rather than simply following a mission marker.
Multiple Robbery Entrances
- Rubius and Rob initially tried entering the jewellery store through the rear.
- The rear entrance happened to be locked.
- They then switched plans and entered through the front.
- The open-world robbery system allows approaches to change depending on what you find.
AI Partner During Robberies
- Rubius controlled Jason during the jewellery robbery.
- Lucia independently covered the employees and customers with her weapon.
- She continued controlling the room while Jason searched the back of the shop.
- The second protagonist can therefore actively support the robbery without needing constant player control.
Finding Safe Codes
- Safes can have multiple ways of being opened.
- Exploring the building can reveal useful information.
- Rubius found a written safe code on an employee's desk.
- That code could then be used to open the safe.
- This suggests environmental exploration can directly make robberies easier.
Physical Robbery Loot
- Loot inside safes is physically represented.
- Gold bars are individual objects.
- Diamonds are individual objects.
- Cash and valuables can actually be seen before being taken.
- If five gold bars are sitting inside the safe, all five can physically be picked up.
Individual Loot Animations
- Loot is not simply converted into a number when you press a button.
- Jason physically picks objects up individually.
- Rubius watched him take gold bars one by one.
- Each object was placed into the bag.
- Different types of loot have their own dynamic collection animations.
Physically Emptying Cash Registers
- The same system applies to smaller robberies.
- When robbing a petrol station, the cash register physically opens.
- Money is taken directly from inside.
- Rubius says the cash is collected note by note.
- This makes robberies considerably more tactile than GTA V.
Interaction Prompts
- Rubius felt the screen could sometimes become cluttered with interaction prompts and text.
- He asked Rob whether they could be disabled.
- Rob confirmed that they can.
- Players can therefore reduce some of the more RP-heavy interface elements if they prefer a cleaner screen.
First-Person Mode
- Rubius directly asked Rob Nelson about first person.
- At the time of Rubius' preview, first-person mode had not been implemented.
- This is stronger information than simply saying previewers did not see it.
- Rubius personally speculates that it could arrive later with PC or future consoles, but that is only his theory.
Overall
- Rubius' preview reinforces that Rockstar is going much further with physical world interaction than previous GTA games.
- Objects, loot, clothing, hair, vehicle parts and even tiny NPC belongings increasingly exist as actual physical things in the world.
- Robberies appear much more systemic, with planning, environmental clues, physical loot and AI teamwork.
- The world also seems capable of creating unscripted chains of events, like a random crash turning into a robbery, then a witness report, then a massive police chase.
- The overall impression is still a mix of RDR2-level world simulation with GTA's ridiculous sandbox freedom, rather than Rockstar simply turning GTA into a slow realism simulator.
Sources:
Reddit: reddit.com/r/GTA/comments/1w…
YouTube: youtube.com/watch?v=3nVF2EY_…
smithylaa retweeted
A timeline of one man's cunning inheritance tax scheme.
2008: Buy a thousand acres in Oxfordshire. Tell The Times that dodging inheritance tax is the critical thing. Scheme live.
2009 to 2018: Do absolutely nothing. A villager farms it on contract. Flawless.
2019: The villager retires. Rather than hire another one, decide to farm a thousand acres yourself, having never grown anything.
Also 2019: Invite a film crew.
2020: Rain for nine weeks. Profit on a thousand acres: £144.
2021: Broadcast the £144 to the largest streaming platform on earth, thereby informing the entire planet that farmland makes nothing.
2021: Open a farm shop. Acquire a queue down a lane and the undivided attention of West Oxfordshire District Council.
2022: Restaurant refused. Enforcement notice. Six weeks to take a barn apart.
2023: Lose the appeal. Lose it again.
May 2024: Accidentally get English planning law rewritten. Lawyers name it Clarkson's Clause.
August 2024: Open a pub selling only British food. Sell your own sausage at 74p against 18p imported, and eat the difference on every plate.
October 2024: The Chancellor caps agricultural property relief at a million. Scheme dead.
November 2024: Stand on a platform in Westminster in front of thirteen thousand farmers, drawing maximum national attention to the exact tax break you were supposedly hiding behind.
July 2025: Go down with TB. First calf ever born on the farm destroyed, pregnant with twins. Gate padlocked.
23 December 2025: Government retreats. The threshold goes from one million to two and a half. Five million for a couple.
March 2026: Farm declared clear.
July 2026: Drive four hundred miles to Scotland and buy more cows.
Eighteen years.
Planning law changed. Agricultural degree applications climbing. Cited in the Commons more times than most ministers manage. Half the estates that were going to be caught by the tax are no longer caught by it.
He was accused of buying a farm to dodge inheritance tax, and then spent eighteen months getting the relief raised for everybody else's.
Worst tax dodger in British history.
Best thing to happen to British farming in fifty years.
smithylaa retweeted
When you finish downloading GTA VI and you hear someone in Asia just ate a bat again
smithylaa retweeted
HUGE number of new details about GTA 6 from previewers who saw 3+ hours of gameplay at Rockstar North. This is going to be game of the decade.
Here are the highlights:
- Rockstar says the scale of the game is unlike anything they have made before.
- The map is twice as big as GTA 5's and three times bigger than Red Dead 2's map
- GTA 6 does away entirely with the auto-aim system, now using a manual aiming system with aim-assist
- Vice City itself is reportedly twice the size of Los Santos.
- The biggest difference compared with GTA 5 is that GTA 6 constantly forces the player to make decisions and consider consequences rather than simply causing chaos without much thought.
- Actions apparently carry significantly more consequences than they did in previous GTA games.
- Rob Nelson reportedly explained that even something as basic as stealing a vehicle now involves assessing risk: carjacking someone may lead to witnesses/police trouble, while stealing an unattended parked vehicle might let you escape cleanly.
- Rockstar's intention appears to be to make the player think more like an actual criminal, rather than treating crime as consequence-free sandbox chaos.
- Criminal Profile system, NOT honor: Rockstar reportedly stresses that having a low Criminal Profile does not necessarily mean you're playing incorrectly.
Instead, the system seems to evaluate how you behave as a criminal.
- Robbing a store successfully without killing anybody and escaping cleanly can raises your Criminal Profile because you committed the crime professionally. while excessive violence lowers it.
- There apparently isn't a traditional Criminal Profile meter constantly displayed on-screen. Instead, Jason and Lucia have profile information accessible through a dedicated menu tab.
- Your criminal profile can be permanently ruined after specific actions
- Jason & Lucia have a relationship bar that can be influenced by how they treat each other through your own actions, like texting each other things or going out on dates
Focus
- Focus ability which we saw in the gameplay preview is the third major stat, similar to deadeye, it slows down time for both Jason and Lucia plus highlights valuable components of vehicles and enemy weak points
Focus is GTA 6's third major character ability/stat.
It is somewhat similar to Dead Eye and Michael's GTA V special ability, but reportedly works differently.
- Cars do require fuel, and electric cars require charging. Rockstar designed these to not be tedious
- Cash you are carrying can be lost after being arrested or dying and has to be stashed or put into an ATM, you cannot just use the phone for this.
- Fences can be visited to sell off loot from robberies, similar to Red Dead 2's fences
- Driving is reportedly heavier and less arcade-like than GTA V, feeling more like a mid-point between GTA 4 and 5
- Police no longer appear directly on the minimap and you have to use your own eyes to avoid them
- At six stars, police search across the entire map for you rather than designated search areas
- Police are reportedly considerably smarter than GTA V, Officers can intentionally shoot your vehicle's tires.
- Police can remember your appearance, car and clothes. You may have to change these in order to lose your wanted level.
- There are trackers on vehicles that need to be removed through progression with fences, or use older cars that don't have trackers
- GTA 6 reportedly contains a full in-game social media system and NPCs post content to the social network, it is part of the living world and you can see events on there then go and visit them in person
- Gyms are back from GTA San Andreas, you now have to purchase a subscription and can train for muscles. you can even buy protein shakes to boost that before workouts
- Buses and Taxis can be used for fast travel


































