Our indie game: Eldoria.
If you love The Legend of Zelda games, The Witcher 3, The Elder Scrolls series.
If you love RPGs, puzzle games or Soulslikes.
If you love indie games made with heart.
Check out our trailer!
Steam: store.steampowered.com/app/4…
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WIP implementing new sounds for our chests for when they're closed and they become more obvious in the environment and a sound for when each item pops out!
Wishlist Eldoria on Steam below⤵️
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Behold, the 6 enemies that will be in our Steam Demo! We just finished our boss enemy concept: Kraggle, Dancer of the Rainforest.
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Finally we get to show you the new level in progress! We're taking a whole new approach with having the space feel more open, better matching the character art style and designed in a way so each room feels unique! The red cubes will be enemies. Puzzles coming soon!
Wishlist Eldoria on Steam below⤵️
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Thank you to everyone who has wishlisted Eldoria on Steam! We're gearing up for our private November playtest with a new level and a new enemy!
store.steampowered.com/app/4…
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Here's a timelapse of designing our boss enemy for our Steam Demo: Kraggle, Dancer Of The Rainforest. More changes to come. He'll have a happy, theatrical-looking mask and then during battle you'll be able to break it and you see his corrupted face underneath!
I livestream on Twitch so feel free to check out our channel: twitch.tv/solarwindstudio
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Created some VFX for a new light spell that the player will always have: Light Dart. It's a small projectile for primarily shooting at lanterns to solve puzzles. Magic Doors will open if you find all lanterns associated with it! In our game when you're not in combat, we want you to feel satisfied exploring and solving puzzles.
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WIP a perspective view where you can walk slowly for the purpose of aiming your light dart spell at magic lanterns to solve puzzles! Our game is primarily in 3rd person
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We added visual effects for our chests and will be adding a unique sound effect for our chests so players will know you can open the chest!
When coming across a tutorial message, the game now pauses.
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The last wizard that wandered these halls left their weapons in hand. Pick them up to aid your journey!
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Items now have cel-shading to be able to tell items a part from environment props. We're still experimenting with the glowing light on them.
Also: we've broken through 200 Steam wishlists, now sitting at 225 after San Japan and getting featured on 80.lv's homepage! :D Thank you everyone for showing our game love!
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We got our first rough version of a tutorial dialogue system :D This helped a lot at #sanjapan so players can jump in playing ASAP!
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Surprise! Our soulslike RPG is featured as a Game of the Week on the #80lv homepage! Our Steam page is linked there too :) 80.lv/
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We got blocked out versions of the lantern system so when the player passes by, the symbols change color, helping guide the player through the dungeon. Also...now @MKgamecomposer and Natalia are at #sanjapan! san-japan.org/
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We got a more functional version of our lock-on system just in time! 2 more days until we'll be hosting Eldoria at #sanjapan!
san-japan.org/
Wishlist Eldoria on Steam⤵️
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These have been possibly the busiest weeks of our lives wrapping up our game build for #sanjapan. Here's a new SFX for our illusory walls :) lots in the works. Want to see more before anyone else? Playtest in our Discord server on 8/31 7pm CT or meet us at San Japan 😉 discord.com/invite/rbcTZA7dp…
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