Thanks Apex Fam 🫶
That's it from me, at least for now. I won't be casting at Vegas, and seems unlikely going forward.
What a time huh... 🥹 I'm super proud of what I've achieved with Apex esports. I'd dreamt of making a living from esports for a long time, and regardless of what happens next, Apex made that dream come true and I'll always be grateful for that. I loved it, I lived it, 365 days a year for the last 5+ years. Passion goes a long way.
I made it to 10 LANs, including every EA-run ALGS LAN to date, and had the privilege of casting or analysing the finals for every single one of them.
Apex is such a killer esport. It has all the ingredients to become an even bigger success than it already is. Never a dull game. A sublime combination of micro & macro. Always someone to cheer for - Apex esports is at its best when it's celebrating that diversity of talent from around the globe.
Shoutout to all the awesome players & coaches that have given me time over the years. It was great being able to share some laughs, pick your brains, and share some of that brilliance with the world.
A special thanks to all of the Aussie pros, I have followed many esports over the years, and to my mind, Apex is THE most successful Australia has ever been at an esport. Being able to tell those stories and being along for the ride at the same time was incredibly fulfilling 🇦🇺
To the beautiful talent team, what a crew. Every event felt like getting paid to spend a week with friends. You are all my Roman Empire 🥰
I've still got a lot to say, about Apex, about casting & the wider esports industry. I've spent all of my time in these past years trying to be the best caster I can, as well as thinking about broadcast improvements working with Long Shot & EWC. Perhaps now I'll have some time to look into learning some editing/content creation and share my thoughts that way. Hopefully you'll see me pop up somewhere else, but the reality is esports opportunities are few and far between right now.
I'd love to put my hefty amount of passion and experience to work somewhere in the industry. I'm open to talent roles (esports award + emmy nominated btw), broadcast/production roles (most innovative Apex broadcasts to date btw) or even to try out some aura-farming (coachless teams plz enquire). Email in bio for any inquiries, or reach out via DM. Happy to have a chat with anyone who thinks I could help 🙂
TL;DR Won't be casting again any time soon. Esports man for sale to highest bidder. Apex still the best esport
HD VERSION
I had a bit of time off work to play so I came back with R5 VAMP, hit top30
back to being the most retired guy oce
youtu.be/PY9WxOHKP1c
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dumbest dev team turned smartest dev team in one patch
Hello! We just pushed an update for the following:
✅ FIXED:
ALTER
- Unreliable tac and ult usage near large moving structures
🛠️ ADJUSTED:
AXLE
Passive:
- Sliding lateral control nerfed by 50% (making it harder to maintain slide momentum while tightly cornering)
Tactical:
- Sliding lateral control nerfed by 25% for Nitro Gate users
- Aim assist is disabled for players under the effect of the Nitro Gate
- Nerfed Nitro Gate initial push speed to 650 from 700
Ultimate:
- If the Kickstart drone locks on immediately after being deployed, the resulting knock-up is significantly decreased
- Nerfed max knock-up magnitude to 650 from 700
- Nerfed max drone chase time to 8s from 10s (meaning it'll give-up on an active chase 2s sooner)
WILDCARD:
We are continuing to track community feedback regarding Apex KO and are making a few additional tuning changes to address player painpoints.
- Reduced Fighter's Defense from 55% damage reduction to 50%
Dev Note : We're still seeing that fighters are difficult to take down in a 1v1 Gun vs Fighter combat situation. This change will give players using guns a bit more damage when encountering a charging fighter. We'll continue to keep an eye on fighter combat performance.
- Reduced the max number of Ult charges for Ryu, Chun-Li and Dhalsim from 3 to 2
Dev Note : We've been seeing situations where fighters are able to cast multiple Ultimate abilities in a row to completely decimate enemy teams without reasonable time for those teams to respond. Without changing the rate at which Fighters accumulate their Ultimate meter or their damage output, we've reduced the total number of stored ultimate for these fighters by 1.
- Enabled passive Fight Gauge regen when not in Fighter Form and below 1 pip of Fight Gauge
Dev Note : We've observed potential droughts of Fight Gauge Tokens mid-match as K.O. Trucks are destroyed. To counter this, we're enabling a passive regen on your Fight Gauge. The goal here is to allow players to access Fighter Form more often and be prepared for their next encounter.
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Solstice retweeted
Being forced to play @PlayApexEsports Pro League while every Aussie and Kiwi is on this ping (only Singapore server is cooked). As unplayable as possible with LAN qualification being on the line. Great competitive integrity on show here. Really looking forward to playing...
Solstice retweeted
I hope in 25 years we will look back at the current era of FPS and be utterly perplexed by how Aim assist got so out of hand.
Because Gyro Aiming got so widely adapted in the Hardware and every Multiplayer FPS shifted to this obviously superior input method, that using anything else feels unimaginable.
You can tell how fucking brain rotted apex is now by people complaining in a 4% reduction in accuracy to combat cheaters.
These guys acting like they've been hard done by
This is a good change
If apex folds to these complaints and reverts it really shows how afraid they are
On July 10th, as part of a substantial Anti-Cheat effort, we pushed changes that restricted unintended manipulation of RC Filters and other aim assist exploits. This change resulted in minor behavioral differences to aim assist, particularly at long range. Since the change, our data indicates a ~2-4% reduction in accuracy on controllers, a portion of which is attributed to the prevention of players using the exploits to manipulate aim assist.
We abstained from sharing this information initially as we didn't want to show our hand too much to cheaters. We are now in a place where we feel secure enough to share.
We believe these Anti-Cheat changes are necessary for the holistic, long-term health of the game. We'll continue to monitor the Anti-Cheat landscape to protect the competitive integrity of Apex Legends and encourage you to revisit your aim assist settings.
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short gears eday montage
didnt have much time to play the beta, had hella work
games hella fun, might main it on release.
havent played gears since gow3
@occult4
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yo this @GearsofWar eday is actually peak
the best game ive played as of recent, praying it keeps it up after beta on release.
legit everything feels so fluid even on crap fps
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The state of gaming ATM is getting so brainless
Apex is in such an unfun state, ranked pointless
Deadlock is so brain rotted ATM, boring slop meta, every character so overtuned, matchmaking update made it unfun to play pubs or ranked.
Probs won't play much of anything.
Ggs
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Motherboard finally carked it.
Been having alot of problems with it since I got it but last night it just up and died.
Potentially also killed my ram alongside it, and bitlocker might've fucked my drive if I can't unencrypt it with a new mbo.
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Solstice retweeted
Joined KILLMAXXING as Coach for the rest of @PlayApexEsports Year 6 Split 1 of the Challenger Circuit. 🎮 #ALGS
@ctrlrsyco
@xurms_
@ItsVessper
Let’s get to work! 🫡

























