solved. (@solvedDev) header
solved. (@solvedDev) profile picture

Lead Developer of @bridgeIDE

Joined August 2017
Photo by solved. (@solvedDev)Photo by solved. (@solvedDev)Photo by solved. (@solvedDev)Photo by solved. (@solvedDev)Photo by solved. (@solvedDev)Photo by solved. (@solvedDev)Photo by solved. (@solvedDev)Photo by solved. (@solvedDev)Photo by solved. (@solvedDev)Photo by solved. (@solvedDev)
Lots of exciting stuff happening in the bridge. ecosystem lately; this new extension is one of the things I‘ve been looking forward to a lot since @FrederoxDev first shared it with me :)
🔎Extension Release: Markdown Docs 👤@FrederoxDev 📖This extension allows you to create Markdown files which are automatically transformed to in-game documentation for your Add-On. ⚡️Try it now: editor.bridge-core.app/?view…
8
Here's our last release of 2022; I couldn't be more excited about what 2023 will hold for bridge. and its ecosystem!
🪨bridge. v2.5.3 is now available! 📦Updated block presets to latest Minecraft release ⚡️Optimized Dash's file reads 📁Optimized pack indexer 📃Read the full changelog: github.com/bridge-core/edito… ⬇️Download: bridge-core.app/guide/downlo… #Minecraft #AddOns
1
3
822
I am building something new with @TheArexon. Cannot wait to share more with y‘all!
2
1
21
2,328
If you still use Notepad++ for your Minecraft Add-Ons, bridge. is the perfect replacement now. Use bridge. to open your project files and experience the power of an editor that was designed from the ground up to make creating #Minecraft add-ons more convenient!
⁉️Don't want to commit to using bridge. for your full project? ⚡️You can drag any file from your project onto bridge. and start editing it right away with rich auto-completions and file validation designed for Minecraft Add-Ons. #Minecraft #MinecraftLive2022 #MinecraftLive
8
I am quite excited to ship even more significant performance improvements to bridge. v2 with our next update (coming soon ™️). Make sure to try out our nightly build to help us catch potential issues ahead of time.
⚡️Our journey to make bridge. even faster continues… 🚀Up to 60x faster pack indexing ⚙️More than 2x faster compilation with Dash 🧩Faster extension installation 🧪Try these performance improvements out on our nightly build: nightly.bridge-core.app/
1
5
Definitely one of the most advanced presets we have available on bridge.‘s extension store. This one will literally save you hours if not days of work; creating the full set of items, blocks and entities for a completely new wood type was never easier!
🔎Extension Release: Wood Type Preset 👤@gekocaretaker 🪵Create all block, item and entity files needed to add a full new wood type with the click of a single button! ⚡️Try it now: nightly.bridge-core.app/?vie…
1
2
8
bridge. had custom components to generate complex JSON logic for quite some time but they weren't a good solution to generating large amount of files. Generator scripts integrate perfectly into bridge. & Dash and make standalone (python) scripts unnecessary.
⬆️It's time to level up! 🚀bridge.'s new generator scripts allow you to programmatically generate any file within your #Minecraft #AddOn project! 🔜Available soon with bridge. v2.3.0
1
5
Simply replace the extension of one of your files with ".js"/".ts" to get started with generator scripts on bridge. v2.3. We are going to slowly add more capabilities to generator scripts over the coming months. I am excited to see what our advanced users will create with them.
1
3
It's been some time since the release of bridge. v2 and we are convinced that the new version of bridge. is now the better option for most people. Especially the upcoming v2.3 update should make switching from v1 to v2 even more convenient :)
⚠️End of Life: bridge. v1 🗓bridge. v1 will be officially discontinued on January 1st 2023. 💬For more information on the implications of this announcement, please join our Discord server: discord.gg/uj8K2S9
5
Users of bridge. v1, who were unable to migrate their projects to v2 successfully, can now edit legacy projects within bridge. v2 without any additional setup step. No more excuses to not give v2 a try ;)
⛏Due to popular demand, bridge. v2.3 will support loading and editing projects directly stored within your com.mojang folder. ⚙️Projects which originate from your bridge. folder will automatically be filtered out. 🧪Try this feature out now: nightly.bridge-core.app/
1
8
With bridge.'s file sharing, you now get instantly bootable, tiny development environments for #Minecraft #AddOns. Thanks to bridge.'s excellent file type guessing, these will include rich syntax highlighting, auto-completions and JSON validation by default.
🔓File Sharing 🧪Experimental support for file sharing is now available on our nightly build. Simply right click any file or tab to share it with someone else! ⚡️Clicking on a shared link instantly boots up bridge. with all the rich editing features you'd expect!
2
5
🧪One of our goals with the upcoming v2.3 is to reduce the friction around starting bridge. ❓This includes the forced permission prompts before being able to work on something and the general data & project loading times ⚡️v2.2.13 ships the first set of perf improvements
ℹ️bridge. v2.2.13 is now available! ⚡️This release comes with significant performance improvements (with even more being on the way) and updates to our JSON schemas. ➡️Try out the new release: editor.bridge-core.app 📰Read the changelog👇 github.com/bridge-core/edito…
3
8
Super excited to ship most of the previously missing behavior pack file generator functions for custom components soon! Next on: Proper ESM import support for logic reuse across components and client animations, render controllers and particles!
🧪Coming soon to custom components: 🐙Entities: spawnRule(), lootTable() and tradeTable() generator functions 🗡📦Blocks & Items: lootTable() and recipe() generator functions 🚀These features should enable you to create even more powerful custom components!
2
6
I cannot wait to show you some of the bigger features we've been working on for bridge. lately. Lots of exciting stuff coming up. In the meantime, we released another patch for v2.2 with improvements and bug fixes :)
ℹ️bridge. v2.2.9 is now available! 📃Improved JSON schemas 🧩Local extensions now properly overwrite global installations 🚧Many bug fixes ➡️Try out the new release: editor.bridge-core.app 📰Read the changelog: github.com/bridge-core/edito…
6
🚀Been working on integrating automatic asset preview generation into bridge. v2 🧪A first (incomplete!) version of this will be available as an experimental feature later today
4
1
17
I wouldn‘t recommend anyone to get started with add-ons on a phone but if you do, bridge. v2.1 will hopefully be a great choice!
📱Yesterday‘s announcement means that bridge. v2 will also be available on mobile phones soon™️ ➗And yes, even split-screen works…
1
7
I am super excited to bring even more innovative new custom MoLang features to bridge. v2 This API should allow for some interesting use cases such as automatically minifying MoLang scripts for production builds
⚡️MoLang AST Scripts 🚀Simply place a JS/TS file inside of your project ("BP/scripts/molang/") to write scripts that affect all MoLang expressions across your project. 📦The showcased AST script minifies names and increments all numbers. 🔜Scheduled for bridge. v2.1
4
I've published a first version of the MoLang playground quite some time ago. Now, I am super excited to ship the UI redesign so it fits naturally into bridge. v2 as an extension.
🧩Coming soon: MoLang Playground 🧮This extension enables you to test MoLang snippets right inside of bridge. ⬇️Available 🔜 for bridge. v2 inside of the extension store!
1
5
Even though the extension just embeds the webpage (bridge-core.app/molang-playg…) as an iframe, I am making use of some new bridge. v2 extension APIs to access the currently selected bridge. theme & style the embedded webpage accordingly.
1
We're slowly working on v1 <-> v2 compatibility to make it seamless to transfer v1 projects to bridge. v2. Support for v1's custom components & commands is coming soon :)
🧩New Extension: Custom Entity Syntax 👤by @Joelant05 🐶Adds support for bridge. v1's custom entity syntax such as adding component groups or spell effects directly in events. ⬇️Available now for bridge. v2 inside of the extension store!
3
Another week, another bridge. v2 release candidate :)
🆕v2.0.0-rc.2 🏷bridge. v2's second release candidate focuses on stabilizing the editor and brings us one step closer to an official v2 release. ❗️Read the full changelog to learn more... 👇 📄Changelog: github.com/bridge-core/edito… ⬇️bridge. v2: bridge-core.github.io/editor…
2
A basic version of AnyLanguage is now available for bridge. v2. I am excited to try out porting more features from the website over :)
🧩New Extension: AnyLanguage 👤by @solvedDev 💬AnyLanguage is a new compiler plugin for bridge. v2 that automatically creates .lang files for all of Minecraft's languages based on your en_US.lang file. ⬇️Available now for bridge. v2 inside of the extension store!
4