Award-winning facial animation from audio alone. Empowers developers to make the games they want. Check out our enterprise proposition, @RapportCloud
Edinburgh, Budapest & SF
Joined March 2011
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The @speechgraphics team shared the latest updates to their automatic speech-to-facial animation system, enhancing the Mandarin, Korean, and French language modules.
Learn more: 80.lv/articles/breaking-lang…
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🎙️ New podcast with @GregorHofer, CEO and co-founder of @speechgraphics and Rapport!
Listen to his journey from academic beginnings to groundbreaking innovations in facial animation technology.
⬇️Listen to the podcast⬇️
rapport.cloud/news/the-journ…
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Video game technology helped a woman regain her speech
Video game technology helped a woman regain her speech
A woman who lost her speech after a stroke is regaining it thanks to video game technology.
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. @GregorHofer CEO of @RapportCloud and @speechgraphics comments on the EU AI Act:
“This legislation’s emphasis on transparency and accountability will likely catalyse a new era of responsible AI development putting Europe at the forefront of ethical technology. As a result of this, contrary to the critics, we don’t see the Act as red tape but instead as legislation that can give AI companies developing safe technology a competitive advantage.
Specifically, for start-ups and SMEs like us, the tiered risk approach means we can innovate rapidly in lower-risk areas while focusing our compliance efforts where it matters most.”
#euaiact
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🚀 Product Launch: Rapport Self-Service coming JULY 1st! 🚀
Check out this sneak peek of the new Rapport Platform!
Read the full blog / sign up for the waiting list to be the first to try it out!
rapport.cloud/blogs/rapport-…
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ICYMI: The Develop:Star Awards 2024 Best Technical Provider finalists are...
⭐ @gamemakerengine
⭐ @GenbaDigital
⭐ @i3D_net
⭐ @PopcornFX
⭐ @speechgraphics
⭐ @unity
⭐ @UnrealEngine
#DevelopStars #DevelopConf
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"Level Up Your Facial Animation: Comparing Game-Changing Techniques" with
@speechgraphics' @GregorHofer 80.lv/articles/level-up-your…
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The @speechgraphics team provided an overview of how its audio-driven facial animation software, SGX, generates metadata sequences that breathe life into characters and NPCs:
80.lv/articles/leveraging-vo…
#VoiceAnalysis #SpeechGraphics #Metadata #GameDevelopment #GameDesign
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CEO and Co-Founder of @speechgraphics, Gregor Hofer, spoke about modern-day facial animation and discussed the options available for animators:
80.lv/articles/level-up-your…
#speechgraphics #animation #speech #animators #art #games #projects #gamedev #developers
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.@SquanchGames' Nathan Griffin discussed the usage of @speechgraphics' SGX software for High on Life, explaining how it influenced their character animation pipeline.
Learn more: 80.lv/articles/squanch-games…
#speechgraphics #animation #3danimation #characteranimation #gamedev #games
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Great first 2 days at @CES in Las Vegas! #CES2024
Highlights so far:
📺 @TCL_Global booth & stunning virtual waterfall
🌌 #LOTTE & the @Caliverse_io
🥽 Enjoying Godzilla VR by @rawthrills
🎮 Posing with Ellie @Sony / @Naughty_Dog
📅 Contact us to meet rapport.cloud/contact-us
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CTO and Co-Founder of @speechgraphics, Michael Berger, shares his insights on how to optimize facial rigs to get the very best results in terms of lip sync and emotional expression:
80.lv/articles/animating-spe…
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Are we all warmed up yet? Great! The award for TECHNICAL INNOVATION 2023 goes to @speechgraphics! Phenomenal work! #TIGAawards #GameDevs #GamesIndustry
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This is such a great explainer video of the work we did at @speechgraphics together with @UCSF to allow a stroke survivor speak with facial expressions for the first time in 18 years.
youtu.be/ks0uj09T0Hg?si=LbYy… – at Edinburgh, Scotland
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“It let me feel like I was a whole person again.” Ann Johnson lost her ability to talk after a stroke. On Wednesday, scientists reported a remarkable advance using AI in which her brain activity is being translated into words spoken by an avatar. nyti.ms/47Jtrxd
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The researchers animated the avatar with the help of software that simulates and animates muscle movements of the face, developed by @speechgraphics, a company that makes AI-driven facial animation htworld.co.uk/news/ai-gives-… #AI #paralysis #healthtech
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.@speechgraphics' Dimitri Palaz has told us about working with non-verbal sounds, detailed the process of collecting data for auto modes, and discussed the challenges of detecting non-verbal vocalizations:
80.lv/articles/take-a-breath…
#sound #gamedev #voice #data #animation
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Time is among the most valuable commodities held by any #startup.
Entrepreneurship is most certainly a full-time endeavour.
No wonder, then, that @GregorHofer opted to leave behind his academic career to focus on @speechgraphics full-time in 2018 👇
techblast.co.uk/news/you-hav…
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“Moving from an academic mindset to a business mindset is a transition – different things become your priority” - @GregorHofer, @speechgraphics
Time is among the most valuable commodities held by any #startup.
Entrepreneurship is most certainly a full-time endeavour.
No wonder, then, that @GregorHofer opted to leave behind his academic career to focus on @speechgraphics full-time in 2018 👇
techblast.co.uk/news/you-hav…
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90% of the world's AAA games studios work with @speechgraphics.
CEO @GregorHofer has moved it from a 'pay for minutes' offer to a more accessible #SaaS platform.
Its emotive #AI tech is now entering markets such as #eCommerce, #education & #healthcare👇
businesscloud.co.uk/news/the…






















