Super Space Friends Game (@ssf_game) header
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Devlog of a 2d co-op pixel base-building exploration game for up to 4 friends. Discord devlog: https://nitter.gq/t.co/agaWEIjxP2

Joined April 2021
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Godot 4 appears to be performant so far😅 #happyaccidents #GodotEngine #Godot4
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Successfully moved most of the game to #Godot4! The new tileset/tilemap system took quite a bit of time, but looking forward to its improvements 🥳 Also, really enjoying GDScript 2 🥰
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Haven't updated in a while as twins have arrived! 👶🏻👶🏻 There will be a hiatus while I wrangle my new responsibilities, but I love the idea of this game and it will return some day – on #GodotEngine version 4+. I suggest you just keep following – Love, Flozbert III ❤️
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#PitchYaGame! Still working on the base builder exploration multiplayer best animal friends game! 🦙🦥🐤👁 And yes, that is a robot vacuum cleaning the base 🤖😍 #GodotEngine #swissgames
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What does 9 seconds, a watered planter and melon seeds give you in Super Space Friends? The answer may surprise you!!! No, actually, it will probably not. It's a melon. A melon, everybody 🤷🏻‍♂️ #gamedev #devlog #GodotEngine #swissgames
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Alternate – super obscure – tweet text: Speak, friend, and enter 🎅🏼
Still working on the interface! 🎮 It's now fully context-dependent and possible options are shown (put/take, or interact in some way). Unsure if it's too much help, but going with it atm. Feedback welcome ☺️ #gamedev #devlog #GodotEngine #swissgames
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Another example where the interact text changes depending on the state of the lamp (on/off).
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After a break, I am back on the game 😎 Reworking the interface, testing it on a planter. Interesting surprise! The player can add soil and water, but then also _remove_ the water and soil again. Bug or feature? Can't decide yet 😄 #gamedevs #devlog #GodotEngine #swissgames
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Here's a small vignette for you. Have a great start into the week 😘 #gamedev #devlog #GodotEngine #swissgames
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In a torch lit cave, Chickpea encounters the famous boulder trap, and … uuuuuh, that might be a game breaking bug 😅 #gamedev #devlog #GodotEngine #swissgames
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Added more 3D lighting – check it out on the tree trunk. Also, some leaves are added to the top of the tree, depending on the light direction. Finally, it's worth it to bombard a tree with photons. Who knew! #gamedev #devlog #GodotEngine #swissgames
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One result of fun Faturday: a vacuum that when shaken violently will give up its contents! 😄 Alpacat could just leave it clean the floor in peace, but it's Alpacat. What can you do. #gamedev #devlog #GodotEngine #swissgames
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Uhhhh, just noticed… there wasn't enough time for a fitting vacuuming collection sound 😅
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Dialog system + first draft of first player tutorial finished: The cryobox releases Chickpea (🐣) and eggbot (🥚) welcomes them … warmly (?). Next up: much needed bug squashing! #GodotEngine #gamedev #devlog #swissgames
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Working on a dialog system! Chickpea wakes up from cryosleep and encounters eggbot 2000. Lots missing, but progressing happily so far 🙂 #GodotEngine #gamedev #devlog #swissgames
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Added some basic prompts, triggered by standing on specific areas which introduce players to the game. Currently, prompts are displayed per-player, in all 4 viewports. Super easy thanks to #GodotEngine! #gamedev #devlog #swissgames
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When playtesting the prototype, I received great feedback: targeted picking of objects is unnecessarily hard. I changed this to pick up / interact with objects within a radius, closest is selected. Much better! ☺️ #gamedev #devlog #GodotEngine #swissgames
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Feedback by @Shinmera who develops Kandria, which you should definitely look at if you like androids or platforming!
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Also, shoutout to @tobmansf for playtesting and valuable feedback! 🚀