Joined August 2020
ok that’s enough domination for a while.
good morning. today we get pg and og.
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the thing that 99% of people won’t realize is that @romero has an extremely rare condition called hyperthymesia—basically photographic exceptionally detailed recall. he talks about it in his book “doom guy” and it explains a lot of his nostalgia. bet his account is 🎯 here lmao.
Replying to @SandyofCthulhu
Hi Sandy. Are you well? This is wrong. On January 1, 1993, we sent a press release saying that multiplayer would be in DOOM, a full 8 months before you joined the company. We knew deathmatch would be huge. In that press release, in January 1993, we said multiplayer would be "the number one cause of decreased productivity in businesses around the world." We were sure of it, and we needed no convincing. I understand you are proud of your work on DOOM, and you should be, but please also respect the accuracy of your statements, particularly around game history. My concern is that these false statements are designed to trigger replies (like this one), reposts, and outrage discussion, all with the view of increasing your followers and subscriptions, particularly since this false deathmatch story (among others) is so easily disproved. I’ve even welcomed you to reach out to me ahead of time. You seem to appreciate game history as much as I do. Could you not also make yours accurate?
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ranked the moments cards. pretty decent drop tbh.
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the thing that sucks the most about @beluba deactivating his account a month ago (which i actually kind of respect lol) is that with it was *a lot* of communication about how the game worked after it was released. pieces of that are floating around but it's a big loss for us.
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what playing for the kings does to a man.
You ever just sit in a dark room and feel like the darkness is the only thing that truly understands you. No fake smiles, no false hope. Just raw bitter silence…
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does anyone have the 96 magma greatness shai yet? how does it compare to the wild gems pd shai from last year? does it have the same cheesey escape or did that also get messed with this year?
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this is the kind of evil that they warn you about in the bible.
What the actual fuck have I just read
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ranking all pixel cut cards. good luck y'all.
THE NBA IS BACK! 🏀🔥 Celebrate Opening Night with a new Locker Code ⬇️
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took down the daily diamond 💎🫡
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low diamond 💎🫡
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ranking all @nba2kmyteam season 2 reward cards.
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from the daily reward dunktober pack wtf.
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my 💎 cy young defeated 102 cy young TWICE in a row.
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firing half of @idsoftware, including elite 3D engine engineers with nearly two decades of experience, in the most inhumane way imaginable just a day before a release is a strange way to celebrate "25 years learning how to make great games." @asha_shar
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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dankable billy martin out here hittin tanks in danksville.
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here's my rankings for the class clash set. yeah aj dybantsa and cooper flagg are tuff.
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can't believe how absolutely cracked this gold bo jackson card is.
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class clash drop might actually be good 👀
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first pack i've ripped in a whiiiiile.
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ps5 is pc now? lmao.
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