Code artist. he/him. https://xitter.cf/t.co/Dn68g8amWC https://xitter.cf/t.co/brZqPC4u9J

London, England
Joined September 2008
Inside, the new Outside! For the @revision_party animated gif competition (better video quality over at instagram.com/p/CNQCz5YH9PH/)
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Splitting HoloCube 💠 Volumetric raymarched #glsl shader with recursive subdivision.
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Introducing FragCoord: My ultimate shader editing tool!
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The atomic structure of fractals
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Exploring the fractal reef
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One of the tedious aspects of modeling SDFs with raw shader code is adjusting the position of objects, so I'm adding transform gizmos into my tool They write changes directly to the shader on disk, so I don't need an external object hierarchy tdhooper.github.io/offline-s…
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It's really fun to explore fractals this way tdhooper.github.io/offline-s…
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Replying to @iquilezles
Really nice :) Here's a similar technique that snaps to an icosahedron vertex shadertoy.com/view/fdXcDl
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So I've been notified that my role is at risk. Would anybody like to hire a me. I've spent the last 7 years as chief software architect, which realistically meant doing every job from infrastructure to product. I am interested in everything, and curious to try new things.
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With the sudden closure of @jumpshipstudio, I'm looking for a new role I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)
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If you're reading this you're probably familiar with my shaders, you can take a closer look on instagram instagram.com/tdhpr or shadertoy shadertoy.com/user/tdhooper/…
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I've spent August creating a series of Tile studies using Blender shader nodes! #b3d #procedural explore each design further in 🧵
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🥳 I just open-sourced the web port of Open Image Denoise: github.com/pissang/oidn-web/ It has been integrated into Vector to 3D for weeks. It significantly reduces users' render time and usually produces very clean results. Huge thanks to the hard work of the OIDN team for creating such a magical denoising library. Also, thanks to @maxliani for the inspiration to port OIDN to other platforms. #webgl #webgpu #tfjs
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I'm excited to share our #SIGGRAPH2024 paper on unifying stochastic representations for light transport: cs.dartmouth.edu/~wjarosz/pu… We show how to use stochastic implicit surfaces to describe microfacet surfaces and participating media (and a bunch of new things in between).
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Cylindrical Structure
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Here’s another fun animation before we move on to some other connectors.
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