Same process as in the previous video.
We generated the characters and environment with Midjourney (you can find the prompts in the screenshots), and once we had everything ready, we started animating in Seedance 2.5 (low-cost draft mode, locally upscaled to 60fps) using this prompt:
Mythic large-scale combat filmed like an epic graphic-novel war film, completely believable and grounded in real physics: the creature has real crushing weight, every step shakes the camera, every blow carries real momentum and misses the heroine by inches, she survives only by reading each attack at the last instant. Extreme speed ramps from full speed into razor-sharp slow motion and back, bullet-time freezes with the camera orbiting through suspended debris, heroic low angles, crushed desaturated colors with deep blacks, pale stone and deep green jade, hard backlight cutting silhouettes through drifting quartz dust, aggressive anamorphic 35mm, heavy motion blur at full speed, crisp detail in slow motion, constant camera movement, hard cuts every 1-2 seconds, no pauses. Close-ups only on the heroine; the creature is always shown in wide or medium shots that keep its full scale.
Use the [image1] image as exact reference for the environment: a very ancient abandoned quarry of pale jade and white quartz, a wide flat open stone floor dusted with white quartz powder, towering walls of huge stacked cut blocks on both sides, clusters of white quartz crystal bursting out of the cracks, a narrow gorge between dark mountains at the back, wind-blown dust. Use the [image2] multi-view sheet as exact appearance lock for the heroine: tall lean woman whose head and face are completely hidden under a hood of fine dark steel chainmail that drapes to her shoulders, no face ever visible, layered torn charcoal robes, bare arms with engraved dark metal vambraces, engraved greaves, leather belt, barefoot, a long thin curved steel sword. Use the [image3] multi-view sheet as exact appearance lock for the creature: an ancient statue of a creature carved in dark translucent green jade, four times her height, extremely tall and gaunt, standing on two long digitigrade legs with clawed feet, very long thin arms ending in long hooked claws that reach below its knees, a long narrow curved head that bends forward, a ridged spine, old chips and fine cracks in the jade.
0-2.5s: [Extreme Wide, Low Angle, Slow Push] Slow motion. The heroine walks barefoot across the empty quarry floor through drifting quartz dust, sword low. At the far end, the jade creature TOWERS completely motionless, half sunk into the quarry wall like a relic the mountain has kept for thousands of years, dust settling on its head.
2.5-4s: [Close-Up Heroine, Tracking] She stops and drops into a low combat stance, sword raised over her shoulder, chainmail hood swaying in the wind, dust curling around her bare feet. Behind her, out of focus, the first cracks run across the wall around the statue.
4-6.5s: [Wide, Ground Level, Speed Ramp] The creature wakes and pulls its entire body out of the wall in one movement: the blocks split cleanly around its silhouette, it unfolds its long limbs and steps out whole and complete onto the quarry floor, nothing of it left behind, only an empty creature-shaped hollow in the wall. Its first step cracks the floor and throws up a ring of white dust.
6.5-8.5s: [Full Speed into Bullet Time Orbit] She sprints straight at it and leaps, slashing at its leg with everything she has. Freeze-frame bullet time, camera orbiting around the impact: sparks, the steel blade bends and snaps in two against the jade, the upper half of the sword spins away high into the air, turning end over end. The jade is barely scratched.
8.5-10s: [Speed Ramp + Wide] Full speed: the snapped blade cartwheels across the sky and stabs into the floor far behind her. She lands, looks at the useless broken hilt in her hand and throws it away; from now on her hands are completely empty. The creature's long arm sweeps its claws through the space where her head was a split second ago, the wind of it tearing at her robes.
10-12s: [Low Tracking, Handheld] She runs, empty-handed. A clawed jade hand slams down half a meter behind her heels, the floor exploding into shards, fragments whipping past her. She dives, rolls, keeps running without slowing.
12-14s: [Side Tracking, Slow Motion Burst] The creature rakes its claws horizontally at waist height; she throws herself flat into a slide across the dusty floor and the five long claws pass just over her body in slow motion, close enough to snag the edge of her chainmail hood, then full speed as she springs back up.
14-16s: [Wide, Overhead] It stamps down with its clawed foot; she cartwheels sideways off one hand as the foot lands exactly where she was, a shockwave of quartz dust blasting her several meters across the floor. She tumbles, plants her empty hand on the floor, skids to a stop.
16-18s: [Medium, Orbiting] The creature tears a huge cut block out of the wall and hurls it. She runs straight toward it, leaps, plants a foot on the flying block in mid-air and vaults over it in bullet time as it explodes behind her against the wall, quartz crystals shattering into glittering fragments.
18-20s: [Close-Up Heroine, Low Angle] She lands on one knee, her hands bare and empty, and slams both open palms onto the stone floor. The energy attack begins: a deep pulse shakes the whole quarry, the chainmail hood whips back in a sudden wind, all the dust around her lifts off the ground in a slow expanding ring, every quartz crystal in the walls lights up from inside with cold white light, and a blinding seam of energy tears out from her hands across the floor like a crack of light.
20-22s: [Wide, Speed Ramp] The creature charges her, claws drawn back for the killing blow. The seam of light races past its feet, climbs the quarry wall through the glowing quartz and splits the whole mountain face above in a jagged line of white fire.
22-24.5s: [Bullet Time Orbit, Wide] The claws drive down at her; she rolls backwards out from under them as they gouge the floor an arm's length from her hood. Frozen moment: she hangs mid-roll in the air, the creature behind her, and the entire wall of stacked blocks above it breaking loose along the line of light, thousands of tons of stone and crystal starting to fall.
24.5-27s: [Extreme Wide, Ground Level, Slow Motion to Full Speed] The mountain collapses onto the creature. It turns its long head up as the avalanche of giant blocks and quartz crashes over it and buries it completely. A tidal wave of white dust rolls across the quarry floor toward the camera. She sprints away and dives behind a fallen block as the dust swallows the frame.
27-28.5s: [Close-Up Heroine, Push-In Through Dust] The dust thins. She rises behind the block, breathing hard, chainmail hood rising and falling with her breath, white dust caked on her vambraces, staring at the new mountain of rubble.
28.5-30s: [Wide, Locked Low Angle] Open ending. The rubble pile shifts. Blocks slide and roll down its sides as something enormous pushes up from underneath, and a long green jade arm with hooked claws breaks out of the pile into the dust. Cut to black.
Real footage look, physically believable weight, momentum and scale, every blow a near miss by inches, ultra-detailed stone and jade fracture and debris simulation, dense volumetric dust, coherent anatomy and proportions, the heroine's face never visible, after she throws away the broken hilt at 9 seconds she holds nothing at all in her hands for the rest of the video, no sword, no hilt, no weapon, stable character consistency, constant camera movement, no static frames, movie-level VFX polish.
hope you like it! 🫡