Ten retweeted
The people who are complaining about AI use in programming have never had to deal with the mental strain of needing to deep dive to solve problems that are hyper specific and niche, using systems that aren’t well documented (or behind a bunch of gatekept white papers/academics)
This quoted post is unavailable.
Ten retweeted
I seriously can't explain how dumb this update is. Roblox, you've told players for years "you can join these games", now they're all becoming 16+ if said game isn't popular enough
You're locking thousands of hours of playtime & in game purchases to a players 16th birthday even if the game is likely created for all ages 😭
Ten retweeted
Nice call out. We're testing algorithm improvements to ensure games that retain players long-term can be discovered by the largest possible audience. More soon.
devforum.roblox.com/t/testin…
Alright, I’m just going to say it. I’m sure it’ll make people mad.
My prediction: By the end of this year, the majority of games on Roblox will be made by AI or at least heavily assisted by AI.
It’s already happening, it’s just a matter of time until AI gets good enough for someone who doesn’t know how to program to be able to make a game.
Once that happens the amount of games that are going to release on Roblox every day will exponentially increase, and it’s going to be more and more slop.
There will be significantly more competition and trends will move much faster than they already do now.
Overall, I think it’ll increase the number of users making money on the platform, but decrease the average amount each developer is making.
To try to look at the positive side, in my mind there are two things:
- AI will allow anyone to make games without understanding gameplay loops or retention drivers, thus people with little game design experience will likely fail, so traditional developers will still prevail
- This may actually push traditional developers & studios on the platform to focus more on higher quality games that will stand out compared to the “steal a”, “simulator”, “obby” slop that developers using AI will flood the platform with even further than it already is.
I see starting in the second half of 2025 to the end of 2026 as a transition period for Roblox. Where everything just kind of sucks and everyone’s trying to make slop to generate as much money as possible, but then I feel like this much competition will push the truly good and creative developers to make high-quality, well thought-out, long-lasting IPs. Think a Pokemon or Hello Kitty, on a Roblox scale.
We’ve seen it happen, there are some truly good and creative games made by Roblox Devs that have turned into life-long IPs:
- Dandy’s World
- Piggy
- Rivals
- Creatures of Sonaria
- Dragon Adventures
- Adopt Me
- Dress to Impress
- Forsaken
and so many more.
I’m not a fortune teller, so I could be entirely wrong, but I don’t think the doomer take of “Roblox will purely be a slop engine that isn’t profitable” is the correct take.
Ten retweeted
I respect anyone trying to be a Roblox developer, especially because it's not easy starting out
- Your games will get 0 CCU
- You learn skills, then literally no one orders
- You get NO support at all, etc.
It's like you're developing for the void, which is really demotivating
Ten retweeted
Hey #RobloxDev 👋
AGE GROUP can be frustrating for players, they often don’t know who they can chat with. I just made an easy-to-use module to fix that! 🚀
Check it out:
devforum.roblox.com/t/age-gr…
#ROBLOX
Ten retweeted
Congrats to Steal a Brainrot for hitting 20m CCU,
Thanks to all the players who supported us, and to @SpyderSammy... the beef may be squashed for now...
but watch yourself.
Ten retweeted
Releasing a game takes more than 1-3 years at ROBLOX's current state and a shitload of money. Well-made simulators take 1-2 years to even develop. ROBLOX has given us many NEW features that result in higher quality and more attention to detail, which leads to a lot more time developing.
















