Thomas Harle (@tharlevfx) profile picture

Professional game dev tutor https://nitter.gq/t.co/0oT4SM9p1K

Joined May 2015
Photo by Thomas Harle (@tharlevfx)Photo by Thomas Harle (@tharlevfx)Photo by Thomas Harle (@tharlevfx)Photo by Thomas Harle (@tharlevfx)Photo by Thomas Harle (@tharlevfx)Photo by Thomas Harle (@tharlevfx)
hey all! one of my mentees was asking for info on how to hand-paint trail textures for realtime VFX, so I made this short tutorial on just how I personally approach it, for a wispy style simple trail. hopefully its useful for anyone out there! youtu.be/RxJwSMrgGOA
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Thomas Harle retweeted
I’m not doing any portfolio reviews this year and ending my mentorships. Apologies to those I didn’t get to but here’s things I found myself going over multiple times: > Most of you were graduates. Your universities failed to prepare you for the industry. Most of you didn’t know basic industry workflows and the most common thing was to point you to YouTube/discords to help you learn things that should have been foundational. Your degree means nothing when applying for a job and if you don’t have a job within 6 months of graduating consider binning everything you have and starting over fresh. > 32/38 portfolios I reviewed were from artists that had no idea what they wanted to ‘be’. Nobody actually had a conversation with them as students about what sort of job they really wanted. This should be the first thing to consider when building your portfolio. You NEED to be passionate about the work you do as it shows in your art. > The reality is that there is soooo few entry level jobs right now and I had to tell most people they simply weren’t good enough yet. It’s competitive but not impossible. Nobody had been honest with them before. Being an artist does require some thick skin, you need to be realistic about your skill level and if it’s at all useful to a quality team. Don’t let it put you off. Keep improving, keep doing art. The only way you won’t succeed is if you give up. > 3/4 great pieces is better than 20 mediocre pieces in your portfolio. > generalists are useful in most teams but don’t see it as ‘master of none’ but being adept at a broad range. Being kinda mediocre at everything doesn’t mean you’d be a good generalist. > few studios will give a junior a visa. If they do it’s usually for specialists. > blender is fine. > if you post work on a public discord and don’t take feedback well, chances are the professionals in those servers will notice and write you off if they see you apply to their studio. > fanart is fine but stop slapping big franchise logos on your art to make it look official in the thumbnail. > Don’t model from AI generated concept art. If you use human made art you can contact the artist about their intent if somethings confusing. Most concept artists love supporting 3D artists. I’ll add to the thread if I think of others
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This is something I share with my #gameart students & mentees every Christmas. It's some self-care suggestions, it would be awesome if after reading this you decided to do some of these things for yourself or indeed other self-care things that make you feel good! ❤️
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Thomas Harle retweeted
🏆 The people have spoken! Here are your community-picked winners for The VFX Awards 2023, Presented by Beyond-FX! Check out the full awards show: youtu.be/MQGmvKPFnhM?feature…
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Thomas Harle retweeted
I am very happy to share with you my latest free tutorial "Real-Time VFX Visual Design". Talking about the foundation and aesthetic applications of real-time VFX visual design. Playlist lnkd.in/gTbtRz2d Enjoy it!
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As an educator I spend a lot of time curating & researching resources for my students & mentees. This is the #XYZRepresent list of the best #gameart resources available. Please retweet, share, post on your Discord. notion.so/paulygonn/XYZ-Best…
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Thomas Harle retweeted
(1/3) A classic cautionary tale, but I always recommend disabling the 'friendly name formatting' inside the Unreal Editor - it is anything but friendly (it is a trap), it is enabled by default, and probably should not exist at all.
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Thomas Harle retweeted
🎊 We're so proud to have graduated the first class of VFX Artists out of our Beyond-FX Apprenticeship Program! 🤗 Special thanks to @BadRhinoGames, @CobratypePC, and all the guest lecturers who helped us bring this program to life. youtube.com/watch?v=1zF6xQ78…
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Our GDC talk is now on youtube. Thanks to everyone who came to see it and the q&a session afterwards!
New #GDC22 video on YouTube: Can We Do It with Particles?: VFX Learnings from 'Returnal,' with Housemarque & Playstation Studios’ Risto Jankkila and Sharman Jagadeesan youtube.com/watch?v=qbkb8ap7…
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Thomas Harle retweeted
We're kicking off an amazing lineup of speakers w/ none other than @tharlevfx! We're stoked to have him teach our apprentices all about rendering pipelines & #UnrealEngine materials in our first of many behind closed doors #realtimevfx speaker sessions. #BeyondFXApprenticeship
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Meeting the great @tharlevfx ❤️
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My post on Color Theory for Games, Art and Tech. I cover: - color as light - As activation of receptors in our eyes - Perceptual colors - Color spaces Color in Composition: - Readability - Color harmony - Emotional Resonance - Visual Interest shahriyarshahrabi.medium.com…
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Escape Studios has been recognised as one of the best institutions in the world to learn VFX, 3D Animation and Game Design #EscapeStudios #vfx #animation #production #gamedesign
Announcement: 2021 Best Creative Media & Entertainment Art Schools in the World- zpr.io/Ntb4LcZMmsdA - We are excited to announce our 11th annual ranking lists naming the Top 50 schools offering programs in game design, animation, visual effects, concept art, motion graphics
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1 - Technical Artist Bootcamp: The VFX of Diablo with Julian Love. youtu.be/YPy2hytwDLM
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Thomas Harle retweeted
In this beginner #shaders tutorial, we go over the dot product node. First I show the basic math that the dot product node does, and then I show three example uses for the dot product in both #Unity and #UE5. Check it out! youtu.be/sD6y-hUxEck
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Thomas Harle retweeted
Animated this traffic light system with only the two keyframes offsetting the UV data in a mapping node :D Each light gets its own column in the control texture, which feeds the strength of an emission material. The countdown was overkill but I had to. #blender
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I've been doing VFX solely for almost 13 years. It's fun, but get this...the game industry needs more VFX artists. One of the most in demand roles suffers from a high barrier for entry and a lack of mentoring for those who want to learn. #gamedev Below are some resources! 1/x
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Thomas Harle retweeted
WIP. Exploring Fluid2D use case with Niagara Simulation Stage. Some foam can be interacted with. The water surface is a modified version of @tharlevfx's Water Materials. Terrain is from Megascans. #UE4Niagara
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Thomas Harle retweeted
In this video, we create an Advanced Landscape Auto Material for #UnrealEngine that uses slope angle blending, elevation blending, and material height blending. We combine all these techniques to apply cliff rock, dirt, grass, and snow materials. youtu.be/TJa-v5yDybI
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Big news! @Alex_Redfish and @Keyserito are inviting you to a split-screen livestream this Saturday at 9am PST. Watch as they both animate magical burst #2DFX while answering questions, swapping stories, and otherwise having a great time! youtu.be/jrmfcjiE96E #2Danimation
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