We are the US video game industry, redefining the business and creative boundaries of entertainment. 🕹️🎮📺

Washington, DC
Joined February 2012
Entertainment Software Association retweeted
Hope you are pumped to watch Episode 1 tonight. Can’t give it all away in one video. 😉
Tonight. 8 p.m. My Minecraft City. Subscribe now: youtube.com/@miket757
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Entertainment Software Association retweeted
Tonight. 8 p.m. My Minecraft City. Subscribe now: youtube.com/@miket757
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Entertainment Software Association retweeted
To improve accessibility options, we've updated the XBOX Adaptive Thumbstick Toppers: 🥅 Highly requested "goal post" topper option 🎮 Improved topper attachment design for extra stability Learn more here: xbx.lv/4tPl1hW
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Entertainment Software Association retweeted
Day 2 of iicon featured another lineup of incredible conversations, including a look behind the halfpipe with Tony Hawk on his legendary franchise. We continued to dive deep into how interactive entertainment is redefining business and culture. Yesterday's sessions reinforced our core takeaway: participatory experiences, evolving fandoms, and connected communities are the strategic layers driving the future of business. See some highlights in our Day 2 recap!
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Entertainment Software Association retweeted
Day 1 of iicon is in the books. The main stage set the tone with conversations exploring how interactive entertainment is shaping business, culture, and technology. From platform strategy and evolving engagement models to the expansion of fandom and community, leaders across games, tech, media, and beyond shared what it takes to build in a more connected, participatory world. Across publishing, streaming, and more, the takeaway was clear: interactive is no longer a category, it’s the strategic layer shaping what comes next. Stay tuned for highlights from day 2!
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Entertainment Software Association retweeted
Day 1 of iicon is in the books. The main stage set the tone with conversations exploring how interactive entertainment is shaping business, culture, and technology. From platform strategy and evolving engagement models to the expansion of fandom and community, leaders across games, tech, media, and beyond shared what it takes to build in a more connected, participatory world. Across publishing, streaming, and more, the takeaway was clear: interactive is no longer a category, it’s the strategic layer shaping what comes next. Stay tuned for highlights from day 2!
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Entertainment Software Association retweeted
Main Stage at #iicon2026 Rebuilding a Classic: Bringing Tony Hawk to a New Generation Skateboarding legend @tonyhawk and @Activision's Game Director, Kurt Tillmanns, discuss the approach behind rebuilding Tony Hawk's Pro Skater 3 + 4. Info + access: iicon.com/event-info
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Entertainment Software Association retweeted
Main Stage at #iicon2026: Next Moves: Defining a New Era of Interactive Entertainment The CEOs of @Ubisoft, @riotgames, and @SavvyGamesGroup discuss how the industry is adapting to new technologies, global growth, and changing player expectations. Info + register: iicon.com/event-info
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Entertainment Software Association retweeted
New Main Stage Session at #iicon2026: The Game Plan: Scaling the NBA’s Reach & Impact Through 2K Crystal MacKenzie (@NBA2K) & Adrienne O'Keeffe (@NBA) discuss how gaming has become core infrastructure for global growth and year-round fan engagement. Learn more and register now: iicon.com/event-info
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Entertainment Software Association retweeted
Session Highlight | Player-First Partnerships: Redefining Brand Engagement in Esports @riotgames, @Mastercard, and CAA discuss how player-first, long-term esports partnerships drive revenue, trust, and ecosystem stability. Info + access: iicon.com/event-info #iicon2026
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Entertainment Software Association retweeted
Designing for Humanity: Using Immersive Technology for Impact Leaders from the International Committee of the Red Cross (@ICRC), American @RedCross, and @Stanford explore how immersive simulations can strengthen empathy, judgment, and resilience in high-pressure environments. Register now: iicon.com/event-info #iicon2026
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Entertainment Software Association retweeted
There are dozens of games appropriate for everyone! E for Everyone was once again the most assigned ESRB Rating Category in 2025, making up more than half of all physical and console downloadable games. Check out the full breakdown here: bit.ly/4tDxaHX
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Entertainment Software Association retweeted
I was honored to speak at the Sony Interactive Entertainment and Entertainment Software Association Kids Online Safety event. The video game industry has long led the way in protecting kids online by giving parents clear information and practical tools. Empowering families to manage online interactions and content helps create safer and healthier gaming experiences. As Congress continues its work on kids’ online safety, it is important that we build on approaches that prioritize parental empowerment and proven solutions.
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Entertainment Software Association retweeted
If you’re building what’s next in interactive entertainment, iicon is where decisions take shape. For strategy, partnerships, and cross-industry connection, head to #iicon2026. Sign up to attend: iicon.com
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Entertainment Software Association retweeted
We’re pleased to announce our first confirmed speakers for iicon. Joining us onstage this April … 🧵
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Entertainment Software Association retweeted
Meet the brands redefining the future of interactive entertainment. Applications are now open, submit yours today for the chance to be part of the conversation: iicon.com/event-info
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Entertainment Software Association retweeted
The future of interactive entertainment is coming into focus. iicon brings together the brightest thinkers, creators, and industry leaders shaping what’s next. Applications are now open, submit yours today for the chance to be part of the conversation: iicon.com/event-info
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Entertainment Software Association retweeted
Today, we’re starting to roll out age checks to unlock chat, to help keep Roblox fun and safe for everyone. To learn more, go to corp.roblox.com/newsroom/202…
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Entertainment Software Association retweeted
Kids Want Video Games For The Holidays, But Not More Than Cold Hard Cash ift.tt/17pSPyb
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Entertainment Software Association retweeted
XBOX Wire
@XBOXWire9 Jul 2025
Accessible Games Initiative tags are now available across all digital Xbox experiences. Check out an interview with Xbox’s Brannon Zahand and accessibility advocate Steve Saylor to learn more: news.xbox.com/en-us/2025/07/…
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