Hardeep retweeted
people sending each other drives and files of fanfics since ao3 is down rn... call that an archive.. of our own
Hardeep retweeted
Patrick Stewart was a socialist.
Glenda Jackson was a socialist.
George Orwell was a socialist.
Albert Einstein was a socialist.
Nelson Mandela was a socialist.
Nazis were NOT socialist, Musk is a liar, and he spreads Nazi propaganda.
ANGELA KARIME, EVERYBODY. 16 years old, brilliant mind, and an invention that could make a difference. i love seeing young girls prove that their potential has no age limit.
Hardeep retweeted
"If you want something done right, do it yourself. Even your eulogy."
No one can deliver a better tribute to Patrick Stewart than Patrick Stewart himself.
I wanna rewatch Vandread now
youtube.com/watch?v=kN9TD_Tx…
Hardeep retweeted
all of the countries preparing for outages told us to buy water and canned food but we didn’t think of downloading a month’s worth of ao3 for this
Hardeep retweeted
God King-Ohger debut is probably one of my favorite mech battles next to regular King-Ohger's debut. #KingOhger
Hardeep retweeted
King-Ohger will always be my pick if they ever go back to the correct method of making PR.
It’s lowkey want they want too, armored suits, moldable footage, heavy important on the mecha, and a crossover with a popular season to boot.
Hardeep retweeted
EA employees are speaking out about mismanagement, GenAI push and BioWare’s closure🚀
✅Employees report that the "do less, better" mantra has simply resulted in handling the same workload with fewer staff.
✅Upper management is heavily promoting generative AI (specifically Claude), telling staff that adoption is mandatory for the future.
✅Workers believe the technology is being pushed to test how drastically EA can cut headcount while maintaining output.
BioWare’s Decline & Closure
✅BioWare was repeatedly forced to abandon its strengths (narrative choice, consequences, companions) to chase unprofitable live-service and multiplayer trends, wasting significant resources.
✅Studio leadership grew overly reliant on user experience research (UXR) and fear-driven decision-making, stifling creative risk-taking before the studio's closure.
Source: Vertical Slice
Disappointed, but definitely not surprised. So much of what’s said reflects very much how many of us felt, as it was quite obvious for the last 10-15 years.
Risk-averse development, “do less” mentality, cost-cutting..etc.
I feel really bad for the studios and talents that had to be suffocated under EA’s mentality. It’s obvious what kind of people they were ever since they tried to gaslight gamers into thinking single player gaming to be dead.
As a FFBE player, I love to see it come back and hearing all the good stuff about it has been great!









































