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Ran out of room in the bio;
If you want to be the first to hear about playtesting peep the discord: discord.gg/F6bRFfEnvh
And if you want to reach out to me directly the best way is [email protected]
Next playtest build is almost ready. Just gave it a run through on hard (which is now a proper thing) to find any issues caused by the massive amount of changes since last time.
Have a handful of things to iron out still but it’s very close👀
In an effort to keep the game looking its best on all setups I'm also including a lighting boost setting that adjusts the brightness of in game lights in addition to a traditional brightness slider so players can fine tune the look!
Really starting to like this thing. Can be really tough to keep under control but so much fun just melting things
Btw, these will all be available (unfinished) at the end of the next playtest
Sorry for the playtest delays. I been struggling lately with finances and mental health and it’s been tough to focus on the things I need to get done to get it ready instead of just distracting myself.
Finally someone who's picking up what I'm putting down
(all 3 of these are Metal Arms inspired lol)
Have a contest running to guess it and I'll call this a win
xitter.cf/travinhdev/status/2112…
Didn't request any keys bc I didn't expect anyone to get it lol, I'll DM one over once I get it
One of these is going to get finished and included as an unlockable bonus in the demo. Which one should it be?
Finalized the high poly mesh for this one, still not decided on a name for it
Cant decide which of the 3 is my favourite
Nobody's claimed the key quite yet but seeing them in action if you know you'll see it instantly lol
You feel me?
(i got sidetracked)
Key offer still valid, nobody's got it yet!
Also have blockouts done for a couple more of these endgame / post game power weapons
Trying to ride the line between ridiculous and plausable and make things with interesting gameplay
Key to the first person who guesses the common inspiration for all 3 (no one'll get it🤔)
Trying to make sure there’s a real feeling of progression in the early - late - post game weapons.
What do we think about what I’ve got so far?
This thing is so much fun with the new improved dismemberment system
















