
ALT Field Guide card No. 10, falling bamboo, then and now. Top, "Then": a bamboo circle on the ground beside the ninja. Bottom, "Now": a long stalk toppling across the road onto its dashed outline. "It used to hurt only you." Three facts: then, a circle that hurt you and never the Shadow Clan; now, a crack and a shadow, then 1.2 seconds later a stalk, hurting and stunning the fighters it lands on, and hurting you too; lying across about half the road, a wall to leap or go round, and a fighter knocked back into it is hurt and stunned.

ALT Field Guide card No. 9, trapped hunters: the ninja beside three hunters in a ring of rope, a gold arc showing the freeing half done. "Three hunters caught on the trail, calling for help." Three facts: two seconds beside them, in all, before their 18-second countdown ends; freed, all three join your caravan and loose an arrow volley; three groups on every run, and left too long they're taken.

ALT A scoreboard titled "Build 3: 58 wins in 60". For each of the forest's four missions, fifteen squares across Storyteller, Guardian and Ronin difficulty. All say WON except one on the Woodcutters' Road and one on Night of the Shadow Clan, both on Ronin. Below a rule, the first mission with lessons on: one LOST, on Guardian.

ALT A redrawn GitHub review comment from chatgpt-codex-connector on pull request #34, flagged P2: "Record sight before combat can knock enemies away." It explains that a melee hit, leap landing or Wind Wall could knock a just-revealed enemy back beyond sight before it was recorded as seen, "so an enemy the player just revealed and struck becomes concealed again."

ALT Field Guide card No. 8, the mist: a frame of the Hunters' Trail with grey mist over the top of the road and an archer inside it drawn as a dark silhouette. "It hides the top of the Hunters' Trail." Three facts: enemies in it are dark shapes until they come out below it or near you, and stay seen; shuriken fly only at what you can see; every enemy comes into sight at least two seconds before it can reach your line.

ALT Field Guide card No. 7, hidden archers: the prototype's painted archer, a straw hat and drawn bow. "The Shadow Clan's archers, waiting in the bamboo." Three facts: unseen and untouchable in cover; a glint and a creak, then one second to the first arrow; then an arrow every 2.7 seconds until you cut it down, and none can touch you mid-leap.

















