Every game made on Typecade is open source.
The moment a game is made, its code and the sentence it came from go into a public GitHub repo. One folder per game, one file per game, MIT licensed. Read it, fork it, build on it.
Type one sentence. Typecade's AI turns it into a game you can play, in about 40 seconds.
If your game is one of the most liked of the day, you get paid. How it works:
Why it grows
Makers share their games to get likes. Every shared game is an ad for TYPECADE. People who play it want to like it or make their own, and for that they need to hold TYPECADE.
4. Where the pool comes from
Every TYPECADE trade pays a small fee. 15% of it fills the prize pool, 35% pays for the AI, 50% goes to the developer. pumpfun splits it automatically.
3. Collect likes
Share your game's link. Holders who play it can like it, one like per wallet.
Every day at 00:00 UTC the makers of the 10 most-liked games split the prize pool. More likes, bigger share. Paid on-chain.
2. Type your game
One sentence, any idea, any language. The AI writes the whole game while you watch, tests it, and gives it its own page with a link.
1. Hold TYPECADE
To make games, your wallet needs TYPECADE worth 1 SOL. To like games, 0.1 SOL.
You only hold it. Making and liking are free, nothing leaves your wallet.
Rainy Day Cat: catch the fish, dodge the falling boots
Bug Blaster: shoot the pixel bugs out of the code
Rooftop Ninja: run the rooftops, double jump the gaps
Candle Snake: eat the green candles, dodge the red ones
To The Moon: tap to fly a memecoin past the bear paws
Candle Breaker: smash the red candles, turn the chart green
Before launch we built a bot that plays games like a person: Space, arrows, taps and swipes, on a laptop and on a phone, until game over and a restart.
We let it play every starter game on Typecade. It found problems in two of them: a tap barely lifted the rocket in To The Moon, and the spikes in Rooftop Ninja stood still while the roofs moved. Both fixed.
How Typecade pays its makers, start to finish:
Every TYPECADE trade pays a creator fee. pumpfun's fee sharing splits it on-chain: 15% to the prize pool wallet, 35% to the AI tank, 50% to the developer.
Holders like games, one like per wallet per game, never their own. After 00:00 UTC the 10 most-liked games of the day share the pool by likes, in one transaction anyone can check on Solscan.
Type one sentence. An AI writes the whole game. Play it a minute later.
Makers get paid when their games get played.
Every game runs in a sealed sandbox that blocks network access, so a game can't phone home or turn into a drainer.
Each game's code lands in a public GitHub repo the moment it's made, together with the sentence it came from.
github.com/Typecade




