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Type one sentence, AI builds the game, play it in a minute. Makers get paid when their games get played.

Joined October 2026
Photo by Typecade (@typecadeapp)Photo by Typecade (@typecadeapp)Photo by Typecade (@typecadeapp)Photo by Typecade (@typecadeapp)Photo by Typecade (@typecadeapp)
Every game made on Typecade is open source. The moment a game is made, its code and the sentence it came from go into a public GitHub repo. One folder per game, one file per game, MIT licensed. Read it, fork it, build on it.
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It also means anyone can check what a game does. And every game runs sealed, so it can't touch your wallet anyway.
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Type one sentence. Typecade's AI turns it into a game you can play, in about 40 seconds. If your game is one of the most liked of the day, you get paid. How it works:
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Every game runs sealed, so it can't touch your wallet. All the code is public on GitHub. The team's own games never win the pool.
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Why it grows Makers share their games to get likes. Every shared game is an ad for TYPECADE. People who play it want to like it or make their own, and for that they need to hold TYPECADE.
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4. Where the pool comes from Every TYPECADE trade pays a small fee. 15% of it fills the prize pool, 35% pays for the AI, 50% goes to the developer. pumpfun splits it automatically.
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3. Collect likes Share your game's link. Holders who play it can like it, one like per wallet. Every day at 00:00 UTC the makers of the 10 most-liked games split the prize pool. More likes, bigger share. Paid on-chain.
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2. Type your game One sentence, any idea, any language. The AI writes the whole game while you watch, tests it, and gives it its own page with a link.
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1. Hold TYPECADE To make games, your wallet needs TYPECADE worth 1 SOL. To like games, 0.1 SOL. You only hold it. Making and liking are free, nothing leaves your wallet.
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The six starter games on Typecade, free in your browser, on any phone:
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We made these six by hand. Every game after them is written by AI from one sentence.
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Rainy Day Cat: catch the fish, dodge the falling boots Bug Blaster: shoot the pixel bugs out of the code Rooftop Ninja: run the rooftops, double jump the gaps
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Candle Snake: eat the green candles, dodge the red ones To The Moon: tap to fly a memecoin past the bear paws Candle Breaker: smash the red candles, turn the chart green
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Before launch we built a bot that plays games like a person: Space, arrows, taps and swipes, on a laptop and on a phone, until game over and a restart.
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Every game you make gets a short version of that test before you see it.
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We let it play every starter game on Typecade. It found problems in two of them: a tap barely lifted the rocket in To The Moon, and the spikes in Rooftop Ninja stood still while the roofs moved. Both fixed.
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How Typecade pays its makers, start to finish: Every TYPECADE trade pays a creator fee. pumpfun's fee sharing splits it on-chain: 15% to the prize pool wallet, 35% to the AI tank, 50% to the developer. Holders like games, one like per wallet per game, never their own. After 00:00 UTC the 10 most-liked games of the day share the pool by likes, in one transaction anyone can check on Solscan.
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What keeps it fair: - liking needs TYPECADE worth 0.1 SOL - TYPECADE that arrives by transfer only counts after 24 hours, so one bag can't be passed around to like from ten wallets - a game needs 3 likes to qualify - games made with the team's wallets never win
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Type one sentence. An AI writes the whole game. Play it a minute later. Makers get paid when their games get played.
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Every game runs in a sealed sandbox that blocks network access, so a game can't phone home or turn into a drainer. Each game's code lands in a public GitHub repo the moment it's made, together with the sentence it came from. github.com/Typecade
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Creator fees will be split on-chain with pumpfun fee sharing: 15% makers' prize pool 35% AI tank, which pays for the AI only when a game gets made 50% developer Team and fee wallets will be listed in the coin description.
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