Vinit Agarwal (@vinixkun) header
Vinit Agarwal (@vinixkun) profile picture

Running a studio in Tokyo! | prev: Game Director TLOU Factions @NaughtyDog | Designer on TLOU Pt II | Uncharted 4 | Uncharted: The Lost Legacy | 💍 @Tai324

Tokyo, Japan
Joined September 2010
Photo by Vinit Agarwal (@vinixkun)Photo by Vinit Agarwal (@vinixkun)Photo by Vinit Agarwal (@vinixkun)Photo by Vinit Agarwal (@vinixkun)Photo by Vinit Agarwal (@vinixkun)Photo by Vinit Agarwal (@vinixkun)Photo by Vinit Agarwal (@vinixkun)Photo by Vinit Agarwal (@vinixkun)Photo by Vinit Agarwal (@vinixkun)
Big Walk with my 6 year old son is a really magical experience.
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Excited to be here today! Some of my favorite game music growing up (Chrono Trigger, FF), watching it live in Tokyo in 2026 is quite the dream.
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It’s wild how many of my ex-colleagues still message me today saying how amazing TLOU Online was going to be — still the best multiplayer game they’ve ever played. Never going to let what I work on not see the light of day again. Thank you all for your support and confidence! ❤️
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Thanks @und3rdg for a great chat. It was fun sharing career insights with a fellow South Asian — I hope our conversation can inspire others.
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I did a podcast recently with Lance who interviews expats in Japan. He was fascinated to learn that I am running a game studio and wanted to hear more. I talk about my career, philosophy on design, and a bit about what we're doing with our studio. youtube.com/watch?v=Ezqv1IyL…
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Happy New Years, everyone! I’m looking forward to 2026 - it’s going to be a huge year for our studio. Can’t wait to say more soon. Until then, trust that we’re making the thing you’ve wanted to play :) Personally, I wake up everyday thinking about this game.
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Playing @RhythmDrGame, which is fantastic. But man, the one level where you're just playing on a piano while listening to a conversation is genius. I wish more games gave you a chance to listen to characters converse in a natural way while doing your own thing.
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Look what I managed to pull.
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Game*Sparkの に、新しいスタジオやこれからの計画についてお話ししました。Mioさん、ありがとう!これからもっと色々シェアしていきます🙌 Had a great chat with Mio-san from @gamespark about our new studio and what’s ahead. Thanks Mio! Excited to share more soon gamespark.jp/article/2025/08…
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I’ll be in Kyoto for BitSummit this weekend - let me know if you’re around and maybe we can say hi!
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Couple of life updates: Moving to Japan tomorrow. Also forming a game studio — more on that soon!
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At Summer Game Fest!
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As someone actively building a game in UE5, I’m excited for all the incoming improvements Epic showed off. Love this engine. Special shout out to @HazelightGames too for publicly maintaining Angelscript, an incredible scripting language that works great for multiplayer as well.
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Today’s my last day @Naughty_Dog Grateful for my decade there, but I’ve decided to pursue a new adventure, to make something of my own. Excited to share more eventually! Thanks again for the support and belief in me. I promise to keep making things to enjoy together with you all.
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Played @windblowngame with my wife last night… it’s the perfect coop, 3D successor to Dead Cells which is one of - if not my favorite - roguelikes ever. Very smart co-op design decisions, ultra tight combat and some innovative mechanics. Don’t sleep on it!
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Wow, 10 years at @Naughty_Dog today.
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I’m in genuine awe of how authentic #UFO50 is, the creativity of each game and how fun they are. But maybe my favorite part is following the legacy of this fictional game studio. Seeing them “learn” and experiment with concepts to hone their craft is so satisfying to see as a dev
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Nice one, @mossmouth and co. The game feels instantly like a classic.
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