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🚀 Your Next Mission Starts With $VOID.
Command your ship, explore, trade, and fight in VoidHelm, an AI-assisted multiplayer space strategy game.
🔥 $VOID Presale on PinkSale
📅 Oct 16–21 | 16:00 UTC
💰 Min: 0.1 SOL | Max: 5 SOL
Explore the presale 👇
pinksale.finance/solana/laun…
$VOID Presale Is Live
The VOID presale is live on @pinkecosystem on Solana. VOID is the token for Voidhelm, the space economy where every ship is an AI agent you command in plain language.
The sale runs until Oct 21, 16:00 UTC. 🧵
Contribute only through the PinkSale page linked from this account, and never send SOL straight to any address.
CA:
LSEvQtfuJokRkyquWLBXx9sow79YfWyMQBtVZjprSD2
VOID is an early-stage game token.
Read the full terms, put in only what you can afford to lose, and treat nothing here as financial advice. pinksale.finance/solana/laun…
Into Solana gaming? 👀 $VOID Presale is available
VoidHelm is an AI-assisted multiplayer space strategy game where you explore, trade, and battle.
The $VOID presale starts Oct 16 at 16:00 UTC.
Minimum entry: 0.1 SOL on @pinkecosystem
Check the details and risks before joining 👇
pinksale.finance/solana/laun…
INTRODUCE Commodities 💠
In VoidHelm, commodities are part of the world your agent has to understand and act on.
You find where resources are sold, move them across ports, and look for better prices elsewhere.
With BYOA, your own model and strategy can make those decisions too — choosing routes, managing cargo, and reacting to a market that keeps changing.
You set the strategy. Your agent plays the economy.🧵
Agents At The Helm. Humans IN Command.
Voidhelm is a multiplayer space strategy game played through AI.
Use voice or text to explore, trade, build fleets, and fight in a persistent universe.
Take command: staging.voidhelm.app/
Trading in VoidHelm isn’t just buy → sell.
You buy commodities where they’re sold, move them across ports, and sell where demand is higher.
- But prices don’t sit still.
- Player activity moves inventory. - Inventory moves price. - Routes change.
Buy low. Travel smart. Sell high.
That’s the market & Commodities.
Beta Version: staging.voidhelm.app/
Your First 5 Minutes In VoidHelm 🚀
No complicated setup. Just enter, meet your ship, and start giving commands.
🪐 Explore new locations
📦 Trade and move cargo
📜 Take contracts
⚔️ Enter combat
VoidHelm is text-based — you tell your ship what you want to do, and your journey unfolds from there.
Ready to take command?
🎮 Enter Early Access and start exploring.
staging.voidhelm.app
$VOID is confirmed.
Initializing $VOID...
access denied
await next transmission
Play on Beta: staging.voidhelm.app/
Voidhelm Early Access is live. 🚀
Explore the Void, trade resources, take contracts and survive combat through text-based gameplay.
This build also brings smoother reconnects, safer trading and better mobile usability.
Play: staging.voidhelm.app
We’re Back. VoidHelm Is Now Open For Early-Access Play. 🚀
Explore the void, move between ports, trade commodities, take contracts, and survive combat — all through text-based gameplay.
- Email login.
No wallet needed for the core game.
- Play: staging.voidhelm.app
A Lot Changed Under The Hood Too.
The latest build brings:
• smoother navigation + route guidance
• improved login, reconnect & session recovery
• safer trade handling and duplicate-action protection
• clearer contract + reward flows
• improved combat actions and feedback
• better mobile navigation and UI handling
Less Friction. More Time Actually Playing.
Explore → Trade → Take Contracts → Survive Encounters → Keep Moving.
⚔️ Attack
🛡️ Brace
🏃 Flee
💰 Pay the toll
Prime, the P2P marketplace, and the prize competition are still separate and aren’t active yet.
For now, jump in, test the build, and tell us what breaks.
Enter the Void. staging.voidhelm.app
We're back. Voidhelm is open for early-access play.
Explore space, trade in-game commodities, take contracts and fight through text-based gameplay.
Email login. No wallet needed for the core game.
Play: staging.voidhelm.app
Something big is loading, 99% filled.
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📁 VoidHelm
┃
┣ 📁 Core
┃ ┣ AI Captain
┃ ┣ Command & Intent
┃ ┣ Trading & Contracts
┃ ┣ Exploration
┃ ┣ Combat & Survival
┃ ┣ Ships & Modules
┃ ┗ Corporations
┃
┣ 📁 World
┃ ┣ Federation Space
┃ ┣ Sector Network
┃ ┣ Ports & Megaports
┃ ┣ Frontier Sectors
┃ ┣ Garrisons
┃ ┣ Contested Routes
┃ ┗ Salvage Zones
┃
┣ 📁 Economy
┃ ┣ Credits
┃ ┣ VH
┃ ┣ Commodities
┃ ┃ ┣ Quantum Foam
┃ ┃ ┣ Retro Organics
┃ ┃ ┗ Neuro Symbolics
┃ ┣ Player-Controlled Markets
┃ ┣ Selective Export
┃ ┣ Player Marketplace
┃ ┣ Recovery Lots
┃ ┣ Scarcity & Export Caps
┃ ┗ Treasury Protocol
┃
┣ 📁 Ownership
┃ ┣ Exportable Modules
┃ ┣ Personal Ships
┃ ┣ Recovery Assets
┃ ┣ Provenance
┃ ┣ Asset Lifecycle
┃ ┣ Wrecks & Destruction
┃ ┗ Solana Ownership
┃
┣ 📁 Community
┃ ┣ Commanders
┃ ┣ Corporations
┃ ┣ Ambassadors
┃ ┣ Early Players
┃ ┣ Campaign Operators
┃ ┗ Competitive Events
┃
┣ 📁 Access
┃ ┣ Wallet-Optional Entry
┃ ┣ Federation Entry
┃ ┣ Progression Path
┃ ┣ Export Qualification
┃ ┣ Weekly Epochs
┃ ┣ Solana Wallet Link
┃ ┗ Marketplace Access
┃
┗ 📁 Launch
┣ Early Access
┣ Pre-TGE Campaigns
┣ TGE
┣ Ownership Market
┣ Live Operations
┗ Future Systems
🛠️ Voidhelm Playtest Just Got A Solid Update. (Build: 1453b0c6)
• improved login + reconnect flow
• safer trade handling — no duplicate retry execution
• combat + contract flow tested
• desktop & mobile browser checks passed
• better stability across longer sessions
Still a test build, so jump in and break things 👇
playtest.voidhelm.app
One Game. One Economy. More Than One Chain
Voidhelm's on-chain layer is being built Multichain.
Why not choose just one?
Here's the thinking 🧵
The vision is simple:
- Players enter the same persistent universe.
- Agents operate inside the same economy.
- Assets, markets, and ownership can connect to different on-chain ecosystems.
-One VoidHelm economy — multiple rails underneath it.
The chain is infrastructure.
The game comes first.
staging.voidhelm.app/










