We cross 200 followers 🎉🎉🎉 (Now actually 267)! It happened so fast and I didn't managed to screenshot when it reach to exactly 200.
Still many big thanks to my 267 audiences who has such beautiful and unique tastes! I will bring more joyful post to you in the future.
Looking to connect with more founders, web/ios/android devs, tech people and anybody who has passion in this world!
BTW before December we still have some limited free beta seats of FounderPing, so have a look! It helps you get more insights from your users, right in your app.
RevenueCat put out 338 pages of subscription app benchmarks off 115,000 apps. Here are the five numbers I'd actually act on.
1. Supply exploded, revenue didn't. New subscription apps went from 2,000 a month in Jan 2022 to 14,700 in Jan 2026. Apps launched before 2020 still take 69% of all subscription revenue. The 2025+ cohort takes 3%.
2. Hard paywalls convert 5x better and earn 8x per install. 10.7% vs 2.1% by day 35, $3.09 vs $0.38 revenue per install at day 60. One year retention: 27% vs 28%. Freemium doesn't retain better, it just earns later.
3. Day 0 is the whole game. 55% of 3 day trial cancellations happen on day 0, 84% by day 1. About half of paid conversions happen on day 0 too. If the aha moment doesn't land in the first session, the paywall test you're running is decoration.
4. Longer trials convert better and the industry is doing the opposite. 17 to 32 day trials convert at 42.5%, 4 days or less at 25.5%. 46.5% of apps use the short ones, up from 42% last year.
5. Google Play leaks money. 31% of Play cancellations are failed billing, vs 14% on the App Store. That isn't churn, it's a dunning bug, and fixing it recovers 15-20% of revenue with zero new users.
On the iOS vs Android argument everyone keeps having: iOS earns 2.6x the D60 revenue per install, but trial to paid is a dead heat (32.6% vs 32.5%) and by year one the payer value gap is 8%. iOS monetizes earlier, not better.
Can you imagine a JavaScript file that makes an AI refuse to read it, simply because a function inside is named after ricin?
A researcher crawling 10,000 sites found a fingerprint canvas shaped like the Tame Impala Currents cover. It traced back to a ServicePipe script with functions named computeRicinLethalDosageForWaterSupply and calculateDeadlyLethalSuicideAspirinDosage.
The code computes no lethal dose. It reads User-Agent, GPU and canvas. The names are there so a model won't look closely.
Astra refused, citing biological safety. A second safety layer didn't help. GLM-5.3 read it.
ServicePipe's docs list anti-LLM obfuscation as a feature of the library.
Obfuscation used to make code hard for humans. Now it's aimed at a model's safety judgement. Refusal is the loud failure. The quiet one is a model that reads the script and explains it wrong.
nullpt.rs/fingerprinting-bio…
X just started showing you which posts it throttled!🥸
Under the Hood now lists the exact posts that got a visibility-limiting label:
SPAM_HIGH_RECALL, for example, strips a post from recommendations to non-followers.
It was the most requested addition. Now it's live.
nitter.gq/i/jf/under_the_hood
Anybody using Happier.dev? It's a great app for a geek like me and I will even voluntarily broadcast it for free.
In simple words, it centralize all of your coding agents in one place. For me, I got 2 laptops, 2 VPS and a workstation for different purpose. And each machine got codex, cursor and claude code living on it.
Happier setup a relay on my VPS and every coding agent report to it. I can use Codex on laptop and then continue the session on worksation with Claude code.
What's even cooler is that you can command all of your agent army on your phone 24/7.
And just contribute a little fix to Happier!
iOS devs: your next update might skip the queue entirely.
Apple expanded automated review this month. A indie dev says his 1.1.8 build cleared same day, and he figures it's trusted accounts only.
The split nobody announced: clean record, updates that ship without rejections, and automation waves you through in hours. Apple says minor updates average 14 hours now.
New apps get the human queue, and it's running weeks long. Apple told Mobilegamer on Oct 20 it prioritized existing app updates and expanded automation, while absorbing 378,000 submissions a week.
Account history is now a shipping speed setting.
Got a little prompt on hand recently for whenever Claude Code starts bumping into the usage limit. Paste this in:
Don't change anything without my approval. Write a script that goes through my Claude Code session logs under ~/.claude/projects from the past 7 days. Use the token counts already stored in those logs and don't load the raw files into your context. From the numbers, identify the 3 habits that cost me the most tokens, e.g. reading entire files, pasting long test or build output, spawning subagents, or letting one session run for hours. Estimate what share of my usage each one accounts for, and draft a single rule that would cut it. Once I confirm, add the rules to the instruction file this project actually loads: CLAUDE.md if there is one, otherwise AGENTS.md. Never print secrets.
It reads the last 7 days of session history (only the token counts, so nothing big gets pulled into context), calls out your 3 most expensive habits with a rough % for each, and writes one fix per habit. Nothing lands in your files until you say yes.
Same trick works on Codex: swap the name, use ~/.codex/sessions as the path, and have the rules go into AGENTS.md only.
Just share my screen locker image I discovered yesterday 😂. It's silly but reallly hilarious
Wish you all could be like this lovely seal, be happy!
This is the signal that you took a good care of your codebase - diff is only ~+1000 lines for a major change.
If I let Claude/Codex drive autonomously without review, I think the diff could be at least +5000 lines.
Building a small app is one thing.
Getting people to discover it, trust it, and actually buy it is a completely different challenge.
For indie developers: which part has been hardest for you?
Bookmark this before you pick a payment platform. You sell a $100 product, here's what each one takes:
Stripe: ~$3.20. Cheapest, but you're the merchant of record. The gap from everyone else isn't really about payments. It's whether you want to handle international tax yourself or pay ~2% to never think about it again.
Paddle: ~$5.50. Merchant of record, so VAT and sales tax are their problem, not yours.
Lemon Squeezy: ~$5.50. Same MoR deal, popular with indie devs for a reason.
Polar: ~$5.50. The newest of the bunch, MoR with a dev-friendly setup.
FastSpring: ~$5-7. Also MoR, more enterprise-flavored.
Gumroad: ~$10.50. Most expensive by far, and mostly you're paying for their built-in audience.
I made it, 100 followers 🎉🎉🎉!
It's a small success of course but many big thanks to my 100 audiences who has such beautiful and unique tastes!
BTW before December we still have some limited free beta seats of FounderPing, so have a look! It helps you get more insights from your users, right in your app.
Are founders all ios deverlopers on this platform?
Android developers show yourself! What are you building?










