Prophet Of None 🌛 (@wolendrang) header
Prophet Of None 🌛 (@wolendrang) profile picture

Digital artist. I like painting, drawing, playing souls games, dark fantasy! ✨🌛

Joined July 2014
Photo by Prophet Of None 🌛 (@wolendrang)Photo by Prophet Of None 🌛 (@wolendrang)Photo by Prophet Of None 🌛 (@wolendrang)Photo by Prophet Of None 🌛 (@wolendrang)Photo by Prophet Of None 🌛 (@wolendrang)Photo by Prophet Of None 🌛 (@wolendrang)Photo by Prophet Of None 🌛 (@wolendrang)Photo by Prophet Of None 🌛 (@wolendrang)Photo by Prophet Of None 🌛 (@wolendrang)Photo by Prophet Of None 🌛 (@wolendrang)
Prophet Of None 🌛 retweeted
Blizzard has released beautiful new artwork for the WoW: Forever launch! #warcraft #wowforever wowhead.com/news/four-new-ke…
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З цими мувіками та музикою вони твердо вирішили повернути 2005ий
Horde. Alliance. War. Nov 4. Pick your side of the story and fight for your faction when WoW: Forever launches!
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Prophet Of None 🌛 retweeted
I love how the hotel in undercity has coffins for beds
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Prophet Of None 🌛 retweeted
Blackhill Keep: Heir of the Night, a Thief-inspired retro gothic survival horror immersive sim set in a cursed castle, has an open playtest on Steam now! 🏰
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Prophet Of None 🌛 retweeted
So people over the years ask how I make textures in aces. So I figured I'd make a post about my process. The simple answer is photobashing and tracing. So here is a photo of an old office door I took.
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Prophet Of None 🌛 retweeted
I made this immersive sim studio lineage chart in 2023. It was an ordinary afternoon / evening sitting in a small park in Tokyo. Little did i know, Black Pony Immersive wrote down their name in the chart "in an act of hope and defiance" when they founded the studio last year. 🖤
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Prophet Of None 🌛 retweeted
As Blender on Android project progresses, we're investigating what's needed to support a wider range of tablets. If you have an Android 13 tablet, your help is needed! Details: devtalk.blender.org/t/feedba… #b3d
Here's a little sneak peek of the ongoing Android support project, for those who want to stay in touch with Blender development 🫆 #b3d
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Prophet Of None 🌛 retweeted
Everyone wants you dead. There's a killer on the loose. And you still got a case to solve. Good thing you got a tough broad, a fast car and a whole lotta weapons. Fallen Aces - Episode 2: Shadow of Death is OUT NOW!
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Prophet Of None 🌛 retweeted
Classic stealth games didn't forgive mistakes. Thief: Deadly Shadows taught us that the shadow is your only ally and patience your greatest weapon. Check our low-poly demake animation.
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Prophet Of None 🌛 retweeted
For years we've been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. We are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont…
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Prophet Of None 🌛 retweeted
Always funny to be a gamedev at famous historical sites and everyone is taking photos of the main focal points and you’re crouched down taking close-up photos of an old brick wall for texture sourcing. Got some good ones at Oxford’s cathedral / grounds.
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Prophet Of None 🌛 retweeted
Друзі, в стімі скоро літній розпродаж, а в титанчейзера не вистачає 34 відгуків до 1000, що буде корисно для рекомендацій стімовським алгоритмом. Я знаю що гра вже є у вас, ваших друзів, родичів, ворогів і сусідського собаки, є варік не купляючи ще ахуєнно допомогти відгуком 🫡
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Prophet Of None 🌛 retweeted
i hate how a few people will use a term and it will just become the "thing you should be doing." 99.9999% of you should in fact not being "looping" your agent
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Prophet Of None 🌛 retweeted
Reminds me of Warren talking about their early playtests of Deus Ex, and bringing in his wife Caroline to try Liberty Island - and how simple interactions in a reactive world was already immensely engaging.
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Prophet Of None 🌛 retweeted
Friendly reminder once aganin that Russia is still bombing civilians in Ukraine. 18 people lost their lives tonight, including three children.
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Prophet Of None 🌛 retweeted
I miss when games did commentary modes. I learned a *lot* of my level/game design sense from Valve designers banging their heads against the wall for why their levels/systems weren't working, and how to tune for each and every moment of a level.
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