Pirateer: High Seas is a fast paced game of Piracy, adventure and looting as you face other ships and mythical creatures! Unlock treasure maps and upgrade your ship in this open world boat-em-up!
Wishlist on steam: s.team/a/2439290 #pitchyagame #gamedev
Anyway, another mod uploaded to @curseforge. it'll be live to play with once it has been reviewed. I think I'm maybe 1-2 mods away from being able to build the space mod I have been writing a story for. Very exciting!
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I have a space based modpack i'm tinkering with and these blocks should help with making detailing easier!
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And now the water renders inside the tank. 👀Hopefully someone finds this useful for building their own detailed builds. e.g. I can put sand in the tank?
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Vertical slabs. They said it couldnt be done. They called me crazy to try. Coming to 1.20.1 - 26.3 soon™ @CurseForge @FTB_Team
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It's a little janky and there's a ton to fix but it's getting there. Also, excuse the potato programmer art. will fix.
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Having fun with new features for simple machines... Lots of features for a modpack. going to be fun to build and play.
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I was watching a stream where someone mentioned they struggled with the glow in the end giving them migrates. There's a toggle but it turns off lightning too so I added a new button. jut waiting on More Tweaks to be approved. curseforge.com/members/works… ❤️
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Actually it looks like i'll likely only add it to 26.1.2 26.2 and 26.3 as earlier versions didn't support it before 1.21.9 :)
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so where are all the players that have a problem with the pink flashes in the end? I ran into one recently and decided to put a mod together that lets you turn off JUST that feature. Currently have it working for 26.1.2 and i'm back porting to 1.20.1 and all the way forward to 26.3. This will be for fabric and neoforge(forge for 1.20.1). Hopefully this helps players where this is causing accessability issues.
@CurseForge @FTB_Team @DarkostoTV @darkphanlp (Not sure who else to reach out to 🤣)
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Many thanks to @notdaftdinosaur for giving me the idea to add naming the Golems in Simple Golems. Bug Fixes going live on curseforge along with this new feature 1.1.5
curseforge.com/minecraft/mc-…
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twitch.tv/tavinnea
Tavi has a hype train going on. Lets go!!!
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Releasing some updates today finally. Was a lot of testing but it looks like the backports to 1.20.1 and 1.21.1 are done. Still need to figure out why the chunk loader on 1.20.1 isn't working for Simple Machines. Also got the ports to 26.2/26.3 finished as well. Rail Works has been a lot of fun to tinker with but it's going to take a while to get stable/ feature complete and then we can look at a rail based modpack!
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been working on another update tonight. Rail Works is still a lot of testing away but I did manage to release an update to simple books(my helper mod so I can put a manual in each mod) to support quest books. glhf!
curseforge.com/minecraft/mc-…
I'll be working on a tutorial on how to use it soon. I've got all the notes written out and i'm going to be using this quest book when I build a couple of modpacks I have planned.
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