One (@wtfdevs) header
One (@wtfdevs) profile picture

We're the team that makes Zero Falls, the space pirate battleship simulator in an infinite procedural universe with fully traversable ship interiors.

Joined July 2015
Photo by One (@wtfdevs)Photo by One (@wtfdevs)Photo by One (@wtfdevs)Photo by One (@wtfdevs)Photo by One (@wtfdevs)Photo by One (@wtfdevs)Photo by One (@wtfdevs)Photo by One (@wtfdevs)Photo by One (@wtfdevs)Photo by One (@wtfdevs)
Replying to @ggreenwald @mtaibbi
Most people don’t appreciate the significance of the point Matt was making: *Every* social media company is engaged in heavy censorship, with significant involvement of and, at times, explicit direction of the government. Google frequently makes links disappear, for example.
4,526
21,468
1,368
105,792
8,500,389
#BREAKING ⚡️🇺🇦UKRAINE "MILITARY AID" FROM USA - WAS INVESTED IN CRYPTO "FTX" BY UKRAINE!
856
3,868
1,480
9,940
the bird is freed
121,034
292,479
51,895
2,161,813
Messing around with Fighter configurations #monogame #gamedev #indiedev
9
24
Okay, let's see what Twitter is going to do with this one #gamedev #monogame #indiedev
1
8
38
Goliath Industries testing "Aegis" Heavy PD #monogame #gamedev #indiedev
2
11
2
55
Goliath Industries - Berserker, Carrier / Siege platform hybrid #monogame #gamedev #indiedev
2
8
1
35
New Launcher and Authentication server almost done #monogame #gamedev #indiedev
3
11
Some resource deposits covering most of T1 seeded #monogame #gamedev #indiedev
4
19
Early look at interior of large mining ship. #monogame #gamedev #indiegames #screenshotsaturday
6
17
Siege anchor, increasing turret range, accuracy and enabling Artillery turrets for expense of ship's mobility. #gamedev #indiedev #monogame
2
5
1
19
Working on animation for mining anchor module #gamedev #indiedev
7
18
For next patch we have separated Mastery points from story progression. You are now going to obtain Mastery points by good ol' killing whatever moves. #monogame #gamedev #indiedev
2
3
20
Hades-class Battleship, Pandora #monogame #gamedev #indiedev
1
4
1
26
Polished new solution for shockwave damage. Ai crew ain't particularly happy about it. Also I forget how many reactors I've installed in this ship variant... #monogame #gamedev #indiedev
4
20
Added system for Ai chatter and crew reports. Now you get some extra hints about what's happening on enemy ships #gamedev #indiedev #monogame
2
9
37
This required bit of black magic but reflective surfaces now also properly reflect all effects and particles. #monogame #gamedev #indiedev
1
11
36
Artillery as new turret subtype. #gamedev #monogame #indiedev
2
10
70
I should pick size of ship for target practice according to power of the weapon... #gamedev #monogame #indiedev #indiegame #screenshotsaturday
3
7
31