Didn't think Quake could get anymore shafted lmfao...
Today’s update marks a new chapter for Quake Champions as we transition the game from a free-to-play service to a paid application on Steam. Along with 30 Seasons worth of content to enjoy, all Champions are now unlocked for everyone, and most vanity content is available to equip. Battle Passes and microtransactions have been removed. Quake Champions is now available for one low price on Steam. No additional content updates are planned at this time. If you previously played Quake Champions on Steam, the new version will appear in your Steam Library at no additional cost.
Release Notes: beth.games/4hlh6oR
FAQ: beth.games/4yOraxC
xBio retweeted
Here's brand new gameplay from the cyberpunk-noir open world FPS being developed by Neon Giant. NO LAW will offer various ways to play through the game with alternate paths and tactical combat. Outsmart enemies with advanced tech in stealth, or chaos
xBio retweeted
Be the first to fight for a future worth missing.
Join RINGFALL's Pre-Alpha "Foundations Test"!
September 17th → September 21st
We are going public with this Pre-Alpha test because we see the community as a core part of the development process and want to be open with our decisions, goals and direction.
This is your chance to not only play RINGFALL, but to also kick our asses at our own game. We'll be online receiving feedback, discussing our game's future, as well as being available to address any concerns that may arise during play.
During the event, we'll be hopping into your matches as well as jumping into the conversation on our Discord server.
If you haven't signed up for the upcoming playtest already, a link to our Steam page will be in the replies.
xBio retweeted
Love me some mindbending, non-Euclidean level design. Feels very appropriate for Quake.
The more I've looked into, and watched the more I'm convinced that this will be such a good middle ground for console AFPS players (Halo) and pc AFPS players (Quake, Unreal Tournament). Can't wait for the test!
We have very exciting news surrounding RINGFALL's upcoming pre-alpha test!
Our "pie in the sky" number was 50 sign ups. We expected to actually have maybe 20-30 people register, if we were lucky.
In the first 24 hours of early registration being open, we have reached 300 sign ups... and we haven't posted any proper trailers yet.
Thank you all so much for your care and support. We're doing everything we can to make sure RINGFALL is worth your time and attention, and we're excited to see how everyone reacts when they get to play.
We're preparing a few videos and an article detailing the upcoming pre-alpha test, including what to expect, some of our systems, as well as other important things to be aware of when you play.
The testing period dates will also be posted here to X early next week. We're working on a small trailer with a new music track for it.
Thank you for your continued patience!
xBio retweeted
We have very exciting news surrounding RINGFALL's upcoming pre-alpha test!
Our "pie in the sky" number was 50 sign ups. We expected to actually have maybe 20-30 people register, if we were lucky.
In the first 24 hours of early registration being open, we have reached 300 sign ups... and we haven't posted any proper trailers yet.
Thank you all so much for your care and support. We're doing everything we can to make sure RINGFALL is worth your time and attention, and we're excited to see how everyone reacts when they get to play.
We're preparing a few videos and an article detailing the upcoming pre-alpha test, including what to expect, some of our systems, as well as other important things to be aware of when you play.
The testing period dates will also be posted here to X early next week. We're working on a small trailer with a new music track for it.
Thank you for your continued patience!
We will be announcing the dates for RINGFALL's first public test weekend soon.
If you'd like to sign up early, there will be a link in the replies to do so.
We want to do this right, so we're preparing a highlight reel as well as a written article detailing what to expect within the test.
This test will be on a very early build of our game, and many features will be missing. That being said, we have fun during our playtests, and we think you will, too.
We appreciate your patience while we get things ready.
I stopped playing league around 2020? Or so because the direction the game was headed in just wasn't fun. Then I returned for a bit in 2023/24 to play with friends to stop playing shortly after. Thats when mages first started showing up in bot and it was so unfun to play against.
Replying to @TheRealYGV3 @RiotZac
Firstly, I acknowledge the frustration here.
I want to explain our approach from the Designer's perspective.
One of the things that's really important for League's longevity is to have the right amount of frustration in the game. It creates a desire to learn, to try again, it creates highs and lows and texture + variety in the experience. Broadly, the Design team doesn't believe that there is so much frustration in the game currently to warrant a larger swing than what we're making.
The goal for us is not for the Designers to make the most popular changes in the game. You've all seen the "reddit knows balance threads". It's also not for Designers to broadly reduce frustration, though it can be right sometimes. I could rattle off hundreds of things people find frustrating, from dying to fed Rengar with no counterplay, to windwall, to mages bot, etc.
I know it's not going to be popular, but we believe that mages bot with reasonable levels of ebbs, flows and strengths and weaknesses adds to League's longevity.
We are still doing something about mages bot on 26.16. The thing we're not doing is removing them from viability though as we think their presence makes League better.
xBio retweeted
As we approach RINGFALL's public testing in a few months, we'll be adjusting our posting style a little bit.
Our regular posts will reflect more of the vibes that we're aiming for within our game's universe. Still informative, just a bit more sauce.
Our replies to y'all will not change. We still want to continue building trust and relationships with all of you.
We're very excited for y'all to play a little later on, and we hope it'll have been worth the wait.
xBio retweeted
A ‘WARHAMMER 40,000’ animated series is in the works with Henry Cavill set to exec produce.
The series will be a spin-off of the Warhammer episode in ‘Secret Level’, with Blur Studios returning to animate.
(Source: variety.com/2026/tv/news/war…)
xBio retweeted
All Melee Creeps members are now full time members. Roster is as follows:
Saiah🇺🇸
JonJon🇺🇸
Birdee🇺🇸
braeden🇨🇦
oses🇧🇾
Goober🇺🇸
POSHYPOP (hc)🇺🇸
























