YJW (@yujiew3) profile picture

Dancing like no one else is watching~

Beijing
Joined March 2019
Photo by YJW (@yujiew3)
Ever wondered if 3DGS could refocus a scene after capture? Our DOF-GS makes that possible — by learning directly from defocused multi-view images 📷✨ Project Page: yujiewang.info/projects/dof_…… Come see us at #CVPR2025! #CVPR2025 #NeRF #3DGS #defocusblur #refocusing
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High-performance real-world optical computing trained by in situ gradient-based model-free optimization. Authors: Guangyuan Zhao (CUHK)*; Xin Shu (the Chinese University of Hong Kong); Renjie Zhou (The Chinese University of Hong Kong) #ICCP2024
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Finally on the way to closing our first work on neural lithography! While the concepts might seem straightforward, this paper is poised to become a foundational reference for future research in the field. Please stay tuned to our future tweets to expand the details of this work.
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🔥🔥 We propose 🏙️CityDreamer🌆, a compositional generative model designed specifically for unbounded 3D cities. - Project: infinitescript.com/project/c… - Paper: arxiv.org/abs/2309.00610 - Code: github.com/hzxie/city-dreame… - Demo: youtube.com/watch?v=te4zinLT…
CityDreamer: Compositional Generative Model of Unbounded 3D Cities paper page: huggingface.co/papers/2309.0… In recent years, extensive research has focused on 3D natural scene generation, but the domain of 3D city generation has not received as much exploration. This is due to the greater challenges posed by 3D city generation, mainly because humans are more sensitive to structural distortions in urban environments. Additionally, generating 3D cities is more complex than 3D natural scenes since buildings, as objects of the same class, exhibit a wider range of appearances compared to the relatively consistent appearance of objects like trees in natural scenes. To address these challenges, we propose CityDreamer, a compositional generative model designed specifically for unbounded 3D cities, which separates the generation of building instances from other background objects, such as roads, green lands, and water areas, into distinct modules. Furthermore, we construct two datasets, OSM and GoogleEarth, containing a vast amount of real-world city imagery to enhance the realism of the generated 3D cities both in their layouts and appearances. Through extensive experiments, CityDreamer has proven its superiority over state-of-the-art methods in generating a wide range of lifelike 3D cities.
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Really excited to see such a benchmark~
Introducing ‘Measured Albedo in the Wild’ (MAW), a new benchmark for evaluating albedo estimation in the wild (ICCP 2023). MAW measures physically accurate albedo and evaluates using intensity, chromaticity, and texture metrics, vs relative judgement used in defacto WHDR metric.
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I’ll be hiring PhD students and Postdocs to start in Fall 2024 to work on a variety of computational imaging and display projects. Please apply, and spread the news!
🎉Please join us in welcoming this year's new faculty cohort! From algorithms, security, machine learning, to graphics and computational optics, these faculty will maintain the standard of excellence at @UNCCS! ➡️go.unc.edu/UNCCS-2023-NewFac… @UNC @unccollege @UNCResearch @UNCSDSS
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Text to image with midjourney and image to video with gen2 by @commonstyle
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Congratulations to the authors of this lovely work that just won a best paper award at @siggraph #siggraph2023. They achieve state-of-the-art visual quality with real-time (≥ 100 fps) novel-view synthesis at 1080p resolution. Far exceeding NeRF approaches on both quality and speed. How? They use anisotropic Gaussian kernel interpolation/splatting. Such kernels also have a history being very useful in computational imaging (e.g. super-resolution, noise reduction, etc.) The literature on Radiance Field Rendering has finally come full circle: in the original NeRF formulation, the “neural” part referred to a small multi-layer perceptron (MLP) which, in turn, corresponds to an underlying interpolation kernel. This aspect hasn’t been discussed much in the NeRF literature - namely, that NeRFs aren’t much of a neural network, so much as they are kernel (interpolation) machines. So how come NeRFs haven’t been this fast and high quality so far? Because to get here, NeRFs would have to eventually stumble upon an MLP design that would yield exactly the same anisotropic Gaussians that this paper has nailed down. And these Gaussians are ideal because they are both efficient to compute and can provide interpolation quality guarantees. This paper has done a lot of things well. But perhaps most importantly, it has leapfrogged many generations of NeRF trial and error on NeRF architectures, and landed on what’s arguably the most effective underlying interpolator. That’s what progress in science and engineering is all about. repo-sam.inria.fr/fungraph/3…
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Web 4 is here
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Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulation abs: arxiv.org/abs/2204.10850
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VQGAN + CLIP + 3D photo inpainting
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Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes pdf: arxiv.org/pdf/2104.06935.pdf abs: arxiv.org/abs/2104.06935
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