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昨日読んだ某日本の映画ライター氏もディガー見て「お前こそどうなんだ!」という感じでイニャリトゥに怒ってた。一方でオタク系クリエーターにはこの映画は受けている。批評家は自分がまな板の上に引きずり降ろされたことにムカつくんだろうか。この傾向はいったいなんなんだ。
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Congratulations to “You Can See Everything!” 🎬
The documentary, directed by Nathan Fielder and Lance Oppenheim, has earned the Critics Choice Seal of Distinction, recognizing its outstanding storytelling and impact.
#YouCanSeeEverything #CriticsChoice
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wrote about the Movie for the Website
defector.com/everything-is-c…
You can see everything. But if you haven't seen everything of Nathan Fielder's work, I wrote up a watch guide, including what I believe are his defining segments from his YouTube, Nathan On Your Side and Nathan For You.
washingtonpost.com/entertain…
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In chapter one, Pochita tells Denji, “show me your dreams.” In the final chapters, Denji awakes from a dream. A dream where he and Pochita were together until the very end. A dream where Denji was Chainsaw Man.
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Fetch! With Ruff Ruffman has been revived online.
A new 13 minute YouTube video from GBH sees the return of Ruff Ruffman in a new virtual game show format, with plans to fully revive the show for “grown-up television” if it becomes popular enough.
(youtu.be/PJswOXRrc3U?si=K_FS…)
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When i first played THH (PSP) i couldn't run, and didn't know how to fast travel. So the feeling of walking through these empty, empty long halls in the later chapters as more & more students died, is an experience beyond unforgettable to me.
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‘YOU CAN SEE EVERYTHING’ will be submitted for Oscar consideration in the following categories:
• Best Picture
• Best Director
• Best Supporting Actress
• Best Documentary Feature
• Best Production Design
• Best Cinematography
• Best Costume Design
• Best Film Editing
• Best Makeup and Hairstyling
• Best Sound
• Best Original Score
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Finally. 🥹 After all this time. 💛🤝💙
@ChrisHackneyGGK
@JoeZieja
Starting Oct. 16, 12 AM PT, Gullveig from the Fire Emblem Heroes game will appear as a Vista Hero, and Dimitri & Claude and Edelgard & Lysithea, special versions of winning Heroes from Choose Your Legends: Round 4, will appear as Duo Heroes! #FEHeroes
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I thought some of you might have a few questions, so I've put together a little Q&A.
Q: Wait, so Uchi isn't with Too Kyo Games anymore?
A: I'm still part of Too Kyo Games, thanks to the kindness of its members. It's a bit like branching out on my own while staying connected to the Too Kyo family. I guess... I just wanted to build something under my own banner, so I decided to start an independent company.
Q: So, you and Kodaka didn't have a falling-out?
A: I may have fallen in love with him, but we'd never have a falling-out. We're still so close that we even have pajama parties at each other's houses, sipping strawberry milk boba together...
Q: What was the game that got canceled?
A: I'm really sorry, but I can't reveal that here... I'll let you use your imagination, but if Uchi fans had heard the title, they might have danced like crazy with nosebleeds for three days and three nights straight.
Q: Why was the game canceled?
A: I apologize, but I can't go into the details of that either. But on a more serious note, I think it's fair to say that major changes in the game development landscape may have played a part. And what brought about those changes? Needless to say... AI (artificial intelligence).
Advances in AI have made it possible for people to create games at a much lower cost. To stay competitive, mid-sized game developers like us need to find ways to cut costs. However, these days, using AI to make games is generally frowned upon, isn't it...? Unfortunately, under these circumstances, we're fighting a losing battle.
It's often assumed that using AI could cause creators to lose their jobs. But the opposite can also be true. In other words, "not using AI" could also cause creators to lose their jobs. If using AI had been an option, perhaps the project wouldn't have been canceled. Of course, humans would have handled all the creative work, leaving only the tedious tasks to AI. That way, we might have been able to cut development time, not staff.
Oh, and just to be clear, that doesn't mean the budget was the direct cause of the cancellation. I'm just saying that if we'd been able to cut costs further, things might have turned out differently.
Q: There are still so many things I'd like to ask...
A: Hopefully, I'll get another chance to talk about them. I'm always happy to make myself available for interviews with the press. If you have any further questions, please feel free to reach out through the "CONTACT" form on our official website: crashkeys.com/
P.S. To all the fans out there: Thank you so much for all your lovely messages! I've received an overwhelming number of them, and I'm going to read every single one! I sincerely appreciate all your kindness!
AAAAAAAAAHHHHHHHHHHHH
Hi everyone, how's it going? Honestly, I'm not doing well at all... Why, you ask...? Because the game our whole team had poured our hearts and souls into for about a year and a half was suddenly canceled...!! I mean, I lost my job overnight. Talk about a bolt from the blue...
So I decided to make an announcement now. To see if anyone might be interested in working with us or investing in our projects. And here's the announcement.
Actually, I started a company back in March of last year. It's a game studio specializing in video game design, direction, and narrative writing. (And... just between us, it's also a secret organization dedicated to protecting world peace.)
The name is... "CRASH KEYS"!!
crashkeys.com/
My original plan was to reveal CRASH KEYS when we announced our new game. That was supposed to happen next year... in 2027. But then came that whole "bolt from the blue" incident... So I ended up having to move things up and go public with it today instead.
With that in mind, I would like to humbly ask you all for a favor... Please give us some work!! At this rate, our company might literally CRASH into a million pieces. My team and I may be forced to survive on nothing but cicada shells collected from a run-down park. So please, help us!! You're our only hope!!
For work requests, investment proposals, words of encouragement, or invitations to Law of Attraction seminars, we would be very grateful if you could contact us using the "CONTACT" form on our official website: crashkeys.com/
Any support you could offer would mean the world to us. We sincerely look forward to hearing from you!
if you think about it even a little bit it's downstream of the fact that supports were designed as a gameplay buff first and foremost. and they're REALLY strong. this is why they're limited to 5. the slow build is so you only get conversations you intentionally focus on
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NEXT FUCKING ADVENTURE.
Grasshopper Manufacture splits from NetEase Games gematsu.com/2026/09/grasshop…







































