I practice game design. New book: https://xitter.cf/t.co/nN1AG34nKU. Projects: https://xitter.cf/t.co/icXF7tWw4Y. Professor: https://xitter.cf/t.co/IjGQnmj103.

NYC
Joined May 2009
New book out in November. theruleswebreak.com/
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Hey @winstontseng - I'm reaching out to invite you as a guest speaker in a class I'm teaching. (See the note I sent you via instagram - hope you can make it!) -eric
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Later this week: I'm running an online workshop with @KillScreen and @AIGAdesign. Come join us to play around, learn some of the fundamentals of game design, and see how you might integrate games into your professional and creative practice. More info: killscreen.com/product/game-…
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Later this week: join me at @KillScreen for an online game design workshop where we will be playing, modding, and designing. It's a solid intro to ideas and methods for designing games - whether you are already in the games world or just game-curious. killscreen.com/product/game-…
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The guide is live TODAY! Please do go and have a look at greengamesguide.com
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Tonight at the NYU Game Center: <<THE RULES WE BREAK>> A new book that teaches design through play. Thu Dec 1 • 7pm ET to play games • sample the book • discuss ideas Stream it here: twitch.tv/nyugamecenter RSVP to attend: eventbrite.com/e/book-launch…
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Eric Zimmerman retweeted
Game Designer and author of The Rules We Break: Lessons in Play, Thinking, and Design, @zimmermaneric helps us discover how learning to play can keep us from being played. Stream, support, and subscribe 🎶 teamhuman.fm/episodes/231-er…
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Replying to @nakworks
@nakworks and I are honored and touched to receive this award in the memory of our dear friend Bernie DeKoven at @IndieCade this year.
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Thanks to @jofsharp for being a friend, sparking our first collaboration and introducing us - and to @lewis_gordon, who spoke about the impact of design and games on the climate and the planet - something we are trying to integrate more into our thinking and into our work.
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Tomorrow @nakworks and I are talking about materials, space, and why we stopped building games. 1pm ET - free to register at Clash of Realities online. clashofrealities.com/2021/
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Next week @nakworks and I are speaking at #ClashOfRealities about materiality and our architectural / game collaborations. The whole conference is online and free! clashofrealities.com/2021/
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For my fellow NYCers - this voting guide is the best I've found to make sure progressive dems get the noms: rallyandrise.org/nyc-primary…
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Here's why a design “crit” is a better model for a critical exchange: In a design crit your goal is to HELP the person whose project or statement is being critiqued - to understand what they were trying to do and to strategize with them how they can do it better. (a thread)
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And BTW: this doesn’t mean a crit can’t be critical - it’s called a critique, after all! Direct and honest is best. If there is a repugnant idea that is spoiling a design, your aim should be to point that out and provide some alternative approaches.
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There’s a humility in putting your own sensibility aside to help someone realize theirs. And there’s an art to giving a brutally rigorous critique that is also kind and caring. This is something I’m still working on myself.
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"In our games we can have our eggs cooked exactly how we want them, but we can't eat them." (G. Anna Freud)
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