Sean MapesVA (@47Mapes) header
Sean MapesVA (@47Mapes) profile picture

| #VoiceActor | #VA | #VoiceTalent | #VoiceOver | Experienced | Documentaries/Games/Independent | Vocal Variety |

California, USA
Joined December 2018
Ryo Onishi como sempre sendo um GÊNIO namoral, esses cortes novos me dão uma ansiedade fudida pra saga moro
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Sean MapesVA retweeted
GOKU SLOWLY LOSING HIS GOD FORM HAS SUCH A COOL EFFECT
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20 years ago today, SOCOM: U.S. Navy SEALs: Combined Assault was released
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Need for Speed III: Hot Pursuit | PlayStation - 1998
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Sean MapesVA retweeted
Ghost Recon: Future Soldier (2012 Game)
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Dragon Ball Z: Budokai Tenkaichi 2 released on PS2 20 years ago today. With a massive roster, midbattle transformations, and story battles spanning DBZ through GT, it felt like an entire anime series packed onto one disc. Few PS2 fighters matched that scale.
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大西作画えぐいなぁ、めっちゃ神 #ドラゴンボール #dragonball
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Sean MapesVA retweeted
OCTOBER 11, 2005. SOCOM 3 CHANGED THE GAME. 🎖️ SOCOM: U.S. Navy SEALs 3 arrived on the PlayStation 2 and took the franchise to a whole new level 🟢⬆️ 🚨This wasn't just another sequel. SOCOM 3 introduced massive maps, interactive land and water vehicles, customizable weapons, and online battles supporting up to 32 players For the first time, you could jump into a Humvee, take control of an assault boat, or coordinate with your squad across maps that were five to six times larger than those in SOCOM II. The game also brought us three new areas of operation: Morocco, Poland, and South Asia, with 12 single-player missions. But let's be honest... the real memories were made online. The headset plugged in. Your squad communicating. Clans competing. Friends logging on night after night. Those intense firefights where teamwork could make or break the entire match. SOCOM 3 helped push console online gaming forward. It gave players bigger battles, more freedom, and new ways to experience tactical multiplayer with friends. For many of us, it wasn't just about winning matches. It was about the people we played with, the rivalries we built, and the friendships that lasted long after we turned off the PS2. Nearly 21 years later, we're still talking about SOCOM. That's how you know it was special. If you could bring one SOCOM game back with modern graphics, dedicated servers, and the original gameplay, would SOCOM 3 be your choice? 👇 DROP YOUR OLD SOCOM USERNAME AND CLAN NAME! Let's see how many SOCOM 3 veterans are still around. #SOCOM #SOCOM3 #SOCOMRemastered #SOCOM5 #PlayStation2 #PS2 #ZipperInteractive
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Sean MapesVA retweeted
SOCOM II IS BACK ONLINE. Your squad’s been offline long enough. SOCOM II is back—right in your browser. Bring your own disc and get ready to deploy. Play at SocomLegacy.com Tag the teammate you’re bringing back. Need help setting up? We got you! discord.gg/Rgg62asgYT Credit Clip @udoin2much YT #SOCOM #SOCOM2 #SOCOMLegacy #PS2 #Socom2 #RetroGaming
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New angle of the seriously wounded Polish policeman firing at the suspected terrorist in Krakow today. This man is a hero and all of Poland is praying for him.
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Official Xbox magazine (June 2004)
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InuYasha First Promo (Adult Swim)
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EA has released seven classic remasters on Steam and GOG after an employee stumbled across “nearly 20,000” forgotten archival assets in a storage room. Producer Jim Vessella led a restoration project that digitized 6,000 items and preserved “an estimated 2,500 hours of historical footage.” He then spent two years working with community modders to bring classics like Wing Commander and Road Rash back to life.
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On this day 20 years ago, Call of Duty 3 was released.
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Sean MapesVA retweeted
People still making cool shit with Unreal Engine 2 in Postal 2 ! "The Earth is hungry... but you must wait until Halloween. The voices... they’ve been getting louder lately. And it’s all because of you"
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YuYu Hakusho Season 4 Promo
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Sean MapesVA retweeted
1 hour of WoW: Forever rain for your listening pleasure 🎧 blizz.ly/4kEiSEB
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Blizzard revealed that World of Warcraft: Forever was running on 3,924 virtual machines, 251,136GB of RAM and 70,480 CPU cores to handle the launch. And it seems to have worked. Players reported almost no queues, disconnects or lag. Blizzard Executive Producer Holly Longdale praised the team, saying: “This launch was crazier than the insanity we imagined but thankfully the team built plans and contingencies. They are incredible imo.”
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Pizza Hut 1999 PSX Demo Disc 1 theme goes so damn hard
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