二号玩家 retweeted
我用AI做的独立游戏《群侠传:幸存者》,上架Steam三周,到目前为止累计有12万人入库,并积累了8万的真实玩家,平均游戏时长超过2小时,好评率96%。想和所有玩家以及关注这个游戏的你说一句:谢谢你玩我的游戏。是你们把它从一份小小的“作业”,变成了一个真正的游戏。
上架三周,好评如潮,谢谢你玩我用AI做的游戏。
I built a wuxia survivors-like with AI. Three weeks on Steam: 100k library adds, 60k people actually played it.
二号玩家 retweeted
幼児向け学習アプリ「Keiki」が、なんと月100万ドル(約1.5億円)も稼いでる!
オンボーディングの作りが本当にスゴイ!スクリーンは全部で32枚。
・マスコットがチャットの吹き出しで、子どもの年齢・名前・学びたいことを聞いてくる
・子ども自身に相棒のキャラクターを選ばせる
・「動画を見るより学習」というビフォーアフターのグラフでガツンと見せる
・パーソナライズ中のローディングでもYes/Noの質問を出してくる
・「7日間無料」を見せたあと、ペイウォールでは50%OFFの週額がデフォルト!
以下の Onbo Hub(オンボハブ)でKeikiのオンボ全画面やSNSのバズ動画を確認できます!
onbo-hub.com/apps/keiki
二号玩家 retweeted
These apps are printing money
Waterllama is making 90k/mo ...
Literally an app that reminds you to drink water
Their UI is so simple and easy to replicate
Users like the feeling of visually seeing their
progress of water intake making it rewarding
Both apps are freemium with almost identical UI
This is your reminder to make painkiller apps
二号玩家 retweeted
We’re obsessed with smooth animations.
Designed and built entirely with opus 5.5. Haven't touched Figma this time.
二号玩家 retweeted
I left @Apple to build healthcare that listens and acts early. Today, I'm excited to introduce UniqueHuman.
We're building proactive healthcare agents that handle every step of care for people with chronic conditions.
Our mission is to end chronic suffering. Today, we begin with migraines.
i've shipped 5+ ios apps. here's everything i learned about actually making money from them:
1. distribution beats product. every time.
a mediocre app with a distribution channel beats a great app nobody finds. your best feature is worthless if nobody installs it.
2. the app store doesn't pay you.
downloads are free attention. the paywall is where the business is. most devs obsess over the icon and the onboarding. the paywall converts or it doesn't. that's the whole game.
3. sell the outcome, not the features.
nobody cares that your app has ai tracking, smart reminders and cloud sync. they care what changes in their life. i stopped listing features on my paywalls and started selling the result. conversion went up immediately.
4. on tiktok, format beats followers.
a fresh account with the right format gets pushed. a big account with the wrong format dies. the algorithm tests the content, not your follower count. that's why 0-follower accounts print views.
5. research the format before you build.
before i write one line of code, i look at what's already winning in the niche. which formats get millions of views, which hooks repeat, which apps show up again and again. building blind is gambling.
6. one post a day beats ten posts once.
consistency compounds. warmed-up accounts, one solid post daily, and the niche learns you. most people quit in week two, right before it starts working.
7. kill fast.
if the format doesn't move after honest testing, the idea is dead. sunk cost is what actually kills indie devs, not bad ideas.
distribution is a learnable skill. product taste is a learnable skill. most devs only train one of them.
the BEST way to warm up a tiktok account (i run one per app, this never fails):
every account gets 2 sessions a day at random times. each session starts tiktok fresh, straight to for you. watch times are random: mostly fast skips, sometimes a long watch, a short pause before swiping. look human.
DAYS 1-2: just exist. scroll for you 15-20 min per session. no search, no likes, no follows, no posts. you are a normal new user discovering the app.
DAYS 3-4: teach it your niche. warm up on for you for a few minutes, then type a niche term into search letter by letter and open the first result. i rotate ~10 niche terms. watch way longer than on for you: 12s to 1.5min per video. still no likes.
DAYS 5-6: become a fan. same flow, but now like ~8% of videos after long watches. your for you fills up with niche content.
DAY 7: post. 10 min of normal scrolling first, then upload 1 slideshow with caption and hashtags. max 1 post a day. and keep the niche sessions running every day, even on days you dont post.
your account never posts cold. the algorithm already knows your niche before your first video exists.
(check comments for VIRAL content automation)
二号玩家 retweeted
I haven't been this excited about smartphone apps since 2008.
The iPhone Duo seems to have galvanized the developer community, leading to an explosion of novel concepts and new designs. Feels like the iPhone 3G all over again, and I'm *very much* here for it
二号玩家 retweeted
Happy 16th birthday to the late 2010 MacBook Air!
Before Apple Silicon, this machine was pushing boundaries with an Intel Core 2 Duo and NVIDIA GeForce 320M graphics.
A true pioneer of the modern laptop.
二号玩家 retweeted
韓国の3人チームで作った写真日記アプリ、
リリース10日目。
無料期間が終わって3日で、売上が$3,000(約50万円)を超えました🙏
毎日$1,000が続いたらいいな…というささやかな願い。
#個人開発
二号玩家 retweeted
Introducing a new identity for Apple Music, physically shaped by an original composition from @fredagainagain1 and NEST Acoustics.
二号玩家 retweeted
The screenshot below is from an "Apple Recruiter Video" produced in 2012.
Below is the full video from 2012 via 9to5Vids.
You can see engineers talking about working on the 27" iMac and the 2012 Retina MacBook Pro.
John Ternus's part starts at about 2:07 in the video.





































