Siarhei Štanheeu (@Altum___) header
Siarhei Štanheeu (@Altum___) profile picture

Technical Artist, 3D Generalist

Vilnius, Lithuania
Joined October 2013
Photo by Siarhei Štanheeu (@Altum___)Photo by Siarhei Štanheeu (@Altum___)Photo by Siarhei Štanheeu (@Altum___)Photo by Siarhei Štanheeu (@Altum___)Photo by Siarhei Štanheeu (@Altum___)Photo by Siarhei Štanheeu (@Altum___)Photo by Siarhei Štanheeu (@Altum___)Photo by Siarhei Štanheeu (@Altum___)Photo by Siarhei Štanheeu (@Altum___)Photo by Siarhei Štanheeu (@Altum___)
Made some gravity simulations with 1000 particles each using #geometryNodes in #Blender. Tweaking different parameters and watching the results is really satisfying!
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What great news! Thank you @InstaMAT_io for providing this exciting opportunity. Working on this project was a true pleasure :)
🚨 The winners of our #Nodevember event are in: 🏆 1st Place: You really rocked this one with your cracked rock entry @Altum___
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🌟 I had an absolute blast creating this cracked rock material in #InstaMAT! 📷 The process was inspired by the art style of Diablo IV. Huge thanks to #InstaMAT for the opportunity to participate in the #Nodevember competition! 📷 🙌
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Inspired by the incredible work of Mateo Chigli, I decided to make the same material, but completely procedural. Check out my Artstation lnkd.in/d6-N_tGK Alse here is Mateo Chigli work lnkd.in/djQrikCk #gamedev #materials #art #instamat #procedural
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I tried out InstaMat, a new texturing software from Abstract, and enjoyed the process. Plan to delve deeper into its features. Check out my Artstation for more renders lnkd.in/d6-WPQ_T #gamedev #materials #art #gameart #instamat #substancedesigner #tutorial #texture
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Siarhei Štanheeu retweeted
#UE5 #gamedev I was once again astonished by the cost of using a scene capture comp (~1ms😡) and I had a gut feeling a better solution was out there... Yes, turns out building a custom particle syst & renderer using Niagara Array & Grid 2D interfaces did the trick (~0.05ms🤯)
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Substance Designer Tutorial. I would like to share some practical tips for crafting clean, readable, and natural stylized shapes in Substance Designer Check my Artstation for more artstation.com/artwork/zPrm2… #gamedev #materials #art #gameart #tutorial #texture
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I started working on improving houses generation. At the moment I'm far away from what I'd like to have in the game though. So many problems to solve... But I'm ready to put in as much effort as needed to make them beautiful.
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Some hairy donuts with realtime fur driven by vertex shader I made in Unity. Visit my Artstation to explore some details and additional renders artstation.com/artwork/blRel… #unity #unity3d #shaders #realtime #vfx #fx #gameart #art #fur #donut #3d #3dart #3dartist #techart
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Stylized grass material for an Unpublished Unity mobile game. Made in Substance Designer. Check out my Artstation for more renders artstation.com/artwork/qezB8… #SubstanceDesigner #3d #3dart #materials #textures #art #gamedev #gamedevelopment #ProceduralArt #Unity
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Stylized pavement tiles material for an Unpublished Unity mobile game. Made in Substance Designer. Check out my Artstation for more renders artstation.com/artwork/LRGz4… #SubstanceDesigner #3d #3dart #materials #textures #art #gamedev #gamedevelopment #ProceduralArt
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Stylized stone tiles material. Substance Designer. Visit my Artstation page to see more renders artstation.com/artwork/blNxB… #substancedesigner #3d #3dart #materials #textures #art #gamedev #gamedevelopment #procedural
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Stylized cliffs material I made in Substance Designer. Check out my Artstation page for more lnkd.in/ddRFajB3 #substancedesigner #3d #3dart #materials #textures #art #gamedev #gamedevelopment #procedural
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I'm working on my indie city-building game. There have been fewer updates lately as we are on the finish line for creating a 'coming soon' Steam page. Hopefully, we'll publish it in February! #indiegame
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