#UE5#gamedev
I was once again astonished by the cost of using a scene capture comp (~1ms😡) and I had a gut feeling a better solution was out there... Yes, turns out building a custom particle syst & renderer using Niagara Array & Grid 2D interfaces did the trick (~0.05ms🤯)
I started working on improving houses generation. At the moment I'm far away from what I'd like to have in the game though. So many problems to solve... But I'm ready to put in as much effort as needed to make them beautiful.
I'm working on my indie city-building game. There have been fewer updates lately as we are on the finish line for creating a 'coming soon' Steam page. Hopefully, we'll publish it in February! #indiegame