A passionate 27-year old hobbyist. Who loves to create games & desktop apps. 0️⃣Bevy Engine 1️⃣AvaloniaUI 2️⃣Rust ❓Icon by Lorc @ https://xitter.cf/t.co/dUpYTlFCRg

Winter
Joined July 2019
Always Game Dev retweeted
We have our own fake global illumination system in Inversion Day which is super performant, but I wanted to give radiance cascades a try. Spent few days on them and it brought a lot of issues and they are much performance heavy. But of course, they are also much more realistic and can produce incredible visuals. I also added directionality to every source pixel, so we can have a car spotlight :D
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Our asset pack focused on VFX is now available: pixel-boy.itch.io/vfxmix-ass… #gamedev #indiedev #pixelart
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been replaying Halo Wars over the weekend and using it as a good case study for making an RTS camera that can smoothly navigate rugged elevation using an adjustable + simplified proxy grid! #gamedev #madewithunity
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I'm very excited to announce `raylib 6.0`! 😄 With +2000 commits and +200 contributors, this is the biggest release ever!💯 - Release details: github.com/raysan5/raylib/re… - Discord: discord.gg/raylib - Webpage: raylib.com/ **code once, play everywhere!**
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An essential bit of gamedev math - atan2! We often know a target's position and want to face it. But how do we get the angle? angle = atan2(y / x) Or in 3D... angle = atan2(x / z) (We can also see below, what happens if we use atan instead of atan2) #godot #gamedev
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It’s a very cool feeling to have people interested in something you’ve been passionate about for a long time. When I first started working on a game engine, I was clueless (I still am). But I’ve met some amazing people along the way. #gamedev #vulkan github.com/MrDrElliot/Lumina…
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Always Game Dev retweeted
Next game in the making 👍😎
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Always Game Dev retweeted
Programming is so fun and easy if you just don't do Web.
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Boid like movement + fluid sim C and raylib
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Always Game Dev retweeted
WIP – Elemental Magic icons 🔥❄️⚡️ #pixelart #ドット絵 #gamedev
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Always Game Dev retweeted
You used to be able to just create a Native GUI App in 10 seconds. No Electron, no Game Engines, no Web frameworks. Just a lean fast .EXE produced in seconds. Works on any Windows machine WITHOUT Internet connection. Software Development is actually going backwards.
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Always Game Dev retweeted
Ignite the battlefield! 🔥 Thrilled to share my new stylized VFX: Infernal Fire Vortex. Crafting those molten cracks, floating obsidian, and spiraling hellfire for a MOBA feel was a blast. Hope you feel the heat! #GameVFX #StylizedVFX #RealtimeVFX #VFXArtist
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Always Game Dev retweeted
Game engine development will make you realize that 1 millisecond is actually a long time
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.@FoxyHasan is experimenting with physics in Unity by combining Leaf Physics and 3D Pixel Physics. 🌿 Built with the C# Burst Compiler and Unity’s Graphics API, it’s shaping into a programmable, physics-based particle system. #Unity3D #gamedev #indiedev
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Always Game Dev retweeted
20 Minutes >>> 20 Hours
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3D engine for web with an online editor
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Always Game Dev retweeted
Microsoft doesn't want you to know this
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Always Game Dev retweeted
I recently came across this pack of 1,200+ fonts, loved it, got in contact with the creators and I can now offer a 90% off (!) coupon for all Kenney friends!✨ itch.io/s/160768/friends-of-…
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WHO NEEDS FREE CURSORS? FREE CURSORS COME GET YOUR CURSORS PIXEL AND VECTOR ALL FREE COME GET YOUR CURSORS BEFORE THEY RUN OUT kenney.nl/assets/cursor-pack kenney.nl/assets/cursor-pixe…
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