Brian Horgan (@BGraphite9) header
Brian Horgan (@BGraphite9) profile picture

Lead Animator @SuperSpline Formerly @SquanchGames, @Guerrilla, MainRoadPost. I also make animation tools for #Maya3d - https://nitter.gq/t.co/Enzvbw2qVX

Dublin, Ireland
Joined April 2020
Photo by Brian Horgan (@BGraphite9)Photo by Brian Horgan (@BGraphite9)Photo by Brian Horgan (@BGraphite9)Photo by Brian Horgan (@BGraphite9)Photo by Brian Horgan (@BGraphite9)Photo by Brian Horgan (@BGraphite9)Photo by Brian Horgan (@BGraphite9)Photo by Brian Horgan (@BGraphite9)Photo by Brian Horgan (@BGraphite9)Photo by Brian Horgan (@BGraphite9)
A shot I #animated while studying withAnimSquad last year. I wanted to try something very different to the scary creatures on my reel.. I feel pretty confident it's successful in that regard, ha! vimeo.com/693619133
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We are hosting another animation meet up this year at @developconf . It was great to see so many attend last year so we've got a bigger room this time to accommodate! Get your tickets here superspline.com/develop #animation #gamedev #brighton
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Woot! Lovely animation work from our own @lisa_anim @SuperSpline
An unapologetic family man, The Bartender's always happy to take a star under his wing! Bar his wife, nothing gets him in higher spirits than tales of heinous violence. The more of his bloodthirsty Triumphs you achieve in the Koliseum, the more he'll reward you ⚔️🍺
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Delicious animation from Marcin!
Did you know it's National Pizza Day on the 9th? 🍕 We challenged @mjednachowski to show off his skills and he did not disappoint. Share to all those pizza lovers out there!
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Brian Horgan retweeted
Calling all studios needing animation support! #gamedev #production #animation
Spread the word! We have available a team of 2-6 games animators which comes with at least one veteran lead animator. We can do hand-key, mocap, rigging, pipeline, Maya tooling, pre-dev, leadership & creative direction, engine implementation, the works! supersplinestudios.com/
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Look out for @mrjchilds at @PGConnects London next week or reach out for a meeting about animation in your games!
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I played in a Christmas concert on Sunday, my first time playing cello in public. It was enjoyable, but I'm glad to have it done so I can get back to shredding. Er.. happy Christmas I guess!
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Smart Layer tutorial part 1: youtu.be/jfg9gh5mvs0
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Loved working with Hardlight on this!
Shadow joins Sonic Dream Team today! (Headphones recommended! 🎧)
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Brian Horgan retweeted
Now with sound! Nice one Giovane!
Hey Aron! Saw your animation on my feed and used it for some audio practice. Hope that's okay! Thanks for posting it! Really great stuff 👏
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Please forgive the brag, but as a huge fan of Laika I'm really proud they are the latest studio to purchase a site licence of my bhPathAnim #animation tool for #maya3d
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Brian Horgan retweeted
👀
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Was very proud to be one of the beta testers for this, it's great! Go get it animators!
I'm please to announce the first official releases of Keyframe Pro 2 and Keyframe MPX: Keyframe Pro 2 - zurbrigg.com/keyframe-pro-2 Keyframe MPX - zurbrigg.com/keyframe-mpx Download it now!
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Brian Horgan retweeted
I'm please to announce the first official releases of Keyframe Pro 2 and Keyframe MPX: Keyframe Pro 2 - zurbrigg.com/keyframe-pro-2 Keyframe MPX - zurbrigg.com/keyframe-mpx Download it now!
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Brian Horgan retweeted
The word "Freelance" comes from medieval times when there were knights with lances and kings, some knights worked for multiple kings and these were called "free-lances". Our film inspired by this is over 550k on YouTube THANKS TO YOU . Watch NOW!: youtu.be/WAvchbP2kXM?si=BxR8…
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Plin Plin Plon, piano improv during today's music practice. Best boss music ever #DARKSOULS
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Brian Horgan retweeted
I am super excited to share my exclusive look at #TwoPointMuseum with you all by @TwoPointStudios We take a deep dive look at the new addition coming March next year. Thank you to Two Point for allowing me this #WorldExclusive look.💜 👀 Two Point Museum (Exclusive Access Peeping At) [4k] - youtu.be/BNNaoBwscN0
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Game Dev and Training: Part 4 of Matic Perčič Unreal journey. Time to add in some proper enemy meshes. Getting first pass anims in as early as possible is vital to test playability - then iterate and test, rinse and repeat.
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We literally have the COOLEST emotes 🔥🔥🔥 Thanks so much to @SuperSpline for always being incredible, we love having you on board ❤️❤️ Check em out!!
We're finally able to show off some of the work we did with @glowmade on @playkingofmeat Here's a bunch of player emotes we did for now - as time goes on we'll have a lot more to show! In-game footage courtesy of Gamescom 2024 trailer: vimeo.com/1023775998
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When you're woodshedding a bar of music on a loop and it makes you think of something else..
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