
Lead Animator @SuperSpline Formerly @SquanchGames, @Guerrilla, MainRoadPost. I also make animation tools for #Maya3d - https://nitter.gq/t.co/Enzvbw2qVX
Dublin, Ireland
Joined April 2020
- Tweets1.3K
- Following287
- Followers3.1K
- Likes4.2K
Brian Horgan retweeted
We are hosting another animation meet up this year at @developconf . It was great to see so many attend last year so we've got a bigger room this time to accommodate!
Get your tickets here superspline.com/develop
#animation #gamedev #brighton
Brian Horgan retweeted
Spread the word!
We have available a team of 2-6 games animators which comes with at least one veteran lead animator.
We can do hand-key, mocap, rigging, pipeline, Maya tooling, pre-dev, leadership & creative direction, engine implementation, the works!
supersplinestudios.com/
Brian Horgan retweeted
Look out for @mrjchilds at @PGConnects London next week or reach out for a meeting about animation in your games!
Brian Horgan retweeted
I'm please to announce the first official releases of Keyframe Pro 2 and Keyframe MPX:
Keyframe Pro 2 - zurbrigg.com/keyframe-pro-2
Keyframe MPX - zurbrigg.com/keyframe-mpx
Download it now!
Brian Horgan retweeted
The word "Freelance" comes from medieval times when there were knights with lances and kings, some knights worked for multiple kings and these were called "free-lances".
Our film inspired by this is over 550k on YouTube THANKS TO YOU .
Watch NOW!: youtu.be/WAvchbP2kXM?si=BxR8…
Brian Horgan retweeted
I am super excited to share my exclusive look at #TwoPointMuseum with you all by @TwoPointStudios
We take a deep dive look at the new addition coming March next year. Thank you to Two Point for allowing me this #WorldExclusive look.💜
👀 Two Point Museum (Exclusive Access Peeping At) [4k] - youtu.be/BNNaoBwscN0
Brian Horgan retweeted
Game Dev and Training:
Part 4 of Matic Perčič Unreal journey.
Time to add in some proper enemy meshes. Getting first pass anims in as early as possible is vital to test playability - then iterate and test, rinse and repeat.
Brian Horgan retweeted
We literally have the COOLEST emotes 🔥🔥🔥 Thanks so much to @SuperSpline for always being incredible, we love having you on board ❤️❤️
Check em out!!
We're finally able to show off some of the work we did with @glowmade on @playkingofmeat
Here's a bunch of player emotes we did for now - as time goes on we'll have a lot more to show!
In-game footage courtesy of Gamescom 2024 trailer:
vimeo.com/1023775998
Brian Horgan retweeted
Uncompressed video can be found here:
vimeo.com/1032295895
Brian Horgan retweeted
We're finally able to show off some of the work we did with @glowmade on @playkingofmeat
Here's a bunch of player emotes we did for now - as time goes on we'll have a lot more to show!
In-game footage courtesy of Gamescom 2024 trailer:
vimeo.com/1023775998
Brian Horgan retweeted
Throwback Thursday....
Directing a mocap shoot for an American Football game.
December 17th in a cold warehouse. Bless you performance artists, you gave it your all. ❄ 🏈
#mocap #americanfootball #animation #videogames
Brian Horgan retweeted
Game Dev and Training:
Part 3 of Matic Perčič Unreal journey.
Game Dev is all about getting feedback and iteration. He also shows off the start of a soft lock system and some visual improvements by adding dynamics to the tail.
Brian Horgan retweeted
I'm headin up to the North!
Hopefully see some old friendly faces and looking forward to meeting many new ones too :)
We are heading up to Liverpool for Develop North next week!!
Look out for @EoinLoughrey on Meet to Match and get those meetings booked!
See you next week :D
Brian Horgan retweeted
More training?!
Of course! We continue with the training series, here is week 2 of Matic Perčič's Unreal adventure. State machines and attack combo's....oops spoilers.
















