Nico (@BillyRex96) header
Nico (@BillyRex96) profile picture

Technical Artist - Game Dev & UI Designer, cofounder of @slimeteamdev

Joined May 2013
Photo by Nico (@BillyRex96)Photo by Nico (@BillyRex96)Photo by Nico (@BillyRex96)Photo by Nico (@BillyRex96)Photo by Nico (@BillyRex96)Photo by Nico (@BillyRex96)Photo by Nico (@BillyRex96)Photo by Nico (@BillyRex96)Photo by Nico (@BillyRex96)Photo by Nico (@BillyRex96)
so, finally i can share mi portfolio! :) #PortfolioDay artstation.com/rothbilly
1
12
881
Nico retweeted
Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support 💖
214
1,394
80
16,928
894,107
You know what? My own game is a sunk cost project, that likely won't see a full return on it's investment. But I would rather develop a game at a loss, that has soul and passion behind it, created by actual individuals with artistic talent. Than some feed my ideas into some soulless slop factory that spits out a sub-par product.
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
62
70
17
775
27,469
Nico retweeted
AI slop. Almost everything is mislabeled or wrong. Allow me to explain...
If you are new to procedural generation within game dev, here is a great starting point on how to leverage noise!
Readers added context they thought people might want to know
The chart is AI-generated and contains multiple mislabeled/inaccurate depictions of noise functions (e.g. base Perlin/Simplex visuals show layered patterns; Billow/Hybrid are variants or nonstandard). en.wikipedia.org/wiki/Perlin_no… en.wikipedia.org/wiki/Simplex_n… en.wikipedia.org/wiki/Worley_no… mini.gmshaders.com/p/gm-shaders-m… x.com/slashskill_/st… (author reply)
47
313
27
3,131
93,522
Roguelike mockup / Battle scene✨ #pixelart
31
291
6
2,873
77,741
Nico retweeted
Just implemented a custom file-dialog/file-browser control for #raygui, 1000 locs, immediate-mode, handmade from scratch... Quite happy with the result, if only I was paid to work on this kind of things... unfortunately this art soon will be lost... like tears in the rain...
28
40
1
1,020
18,825
They have made it illegal for me to learn on the job unless its about getting the clanker to output code faster.
17
64
5
1,304
37,090
In this era of artificial intelligence, it is becoming urgent to distinguish human art from what machines produce. There is an ontological difference, even before an aesthetic one, between art and what a machine can generate through statistical calculation based on millions of images created by others. Algorithms lack the spark of humanity. For this reason, the Church wishes to renew an alliance with artists and cultural institutions to safeguard our humanity.
4,801
80,332
11,108
459,891
26,201,100
Yet again, the Game UI Database is being scraped to the point that it's getting knocked offline. Even Cloudflare's "I'm under attack" mode isn't working. I just wanted to create a resource for real designers. I'm getting so fucking sick of this.
93
338
17
5,288
139,829
decal
17
171
6
3,729
117,154
manifold + jolt
41
188
8
3,042
93,012
Missouri river from the PACE plein air convention last spring. Gouache.
4
99
3
1,708
25,654
Balboa Park San Diego.
4
111
2
1,817
19,945
Nico retweeted
#raylib surpassed 1 Million counted downloads! 🤯 * Actually those numbers do not consider GitHub clones downloads, ~4K per day, total downloads are probably several millions 🔥 Not bad for a C low-level library...
20
33
1
691
13,029
views.
47
135
8
2,525
117,271
Trying environnements
6
88
1
1,609
12,136
For anyone who's trying to achieve a simple "infinite ocean" effect in their game, here's how I'm doing it 🧵
38
190
3
4,249
136,811
Random painting study
3
62
1,093
16,778
Nico retweeted
New milestones reached! raylib just surpassed the 10K commits and reached 900 contributors! 🚀
4
10
334
5,808
Nico retweeted
So, here are my thoughts on porting Murtop from Godot 3 to 4: - I used the "project upgrade tool" and it did a pretty good job overall. - I had to rewrite all the code related to Tweens. I miss the Tween node. It goes on... 👇🧵 #GodotEngine #gamedev #indiedev #madewithgodot
I've been porting Murtop from Godot 3.5.2 to Godot 4.7 for the past week because reasons... 👀 And it's been quite the journey, I'll tell you that! 🙃 And I'm not finished yet🤪 #GodotEngine #gamedev #indiedev #madewithgodot
1
6
1
17
1,458