Claude Opus 5.5 built this whole boss fight in Unreal Engine 5.8.
Every single move of the boss comes from an AI video.
Here's the full flow 🧵
5. That reader goes through the AI video frame by frame, finds every joint in both views, and puts the same move on the boss's own skeleton.
Out comes a normal Blender animation → straight into Unreal.
Opus wrote the rest in C++: the boss AI, real hitboxes, the hero's motion matching, Niagara fire.
The tool is free and open source:
github.com/canitcode/video2r…
Full video: youtu.be/z1mgtUvTdqg?is=z7US…
AI Can Now Animate Any Monster. Opus 5.5 Built the Tool
youtu.be/AS92HYsEBqo
This is how to make nice modular scenes using GPT 6 Astra + Opus 5.5 + Tripo :)
Full video on my YouTube channel
Opus 5.5 vs GPT-6.1 Sol, same $200 each: a cyberpunk shooter inside a cube where gravity turns at every edge. Opus built its city kit with 1 agent in under 2 hours. Sol ran 14 agents for 13 hours.
Our animation workflow with AI for our game! Full video on yt channel youtube.com/@canitcode?si=GL…
