https://xitter.cf/t.co/Kz7nPZZ0M5

Joined July 2024
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Replying to @kalashtami
what specifically? Making that scene? I’m on max 20x flat subscription and I maybe used like 10% weekly usage there
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Opus wrote the rest in C++: the boss AI, real hitboxes, the hero's motion matching, Niagara fire. The tool is free and open source: github.com/canitcode/video2r… Full video: youtu.be/z1mgtUvTdqg?is=z7US…
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5. That reader goes through the AI video frame by frame, finds every joint in both views, and puts the same move on the boss's own skeleton. Out comes a normal Blender animation → straight into Unreal.
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4. The trick: once per creature, the tool renders 3,000 random poses of the boss and teaches a small reader (Meta's DINOv2) where every joint is. Nobody labels anything. It learns from its own renders in about 30 minutes.
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3. An AI video generator animates that picture from the first frame.
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1. The boss: GPT drew him from four sides, Tripo turned the drawing into a 3D model. 2. My tool renders one start picture of that exact model, with cameras it knows.
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Claude Opus 5.5 built this whole boss fight in Unreal Engine 5.8. Every single move of the boss comes from an AI video. Here's the full flow 🧵
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Replying to @maxt3chno
You can try my new tool, not sure if you saw my new video about it, it’s much better and much more token efficient :) it’s also on GitHub - video2rig
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Replying to @NorthkinWeb3
Nice animation!
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Replying to @rehan_shei
Good job mate! 😊
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My new crazy workflow for any monster animation with AI!
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This is how to make nice modular scenes using GPT 6 Astra + Opus 5.5 + Tripo :) Full video on my YouTube channel
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Opus 5.5 vs GPT 6.1 Sol, both 200USD. Blender + Godot :) Full video on my YouTube channel
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Replying to @Graalitoo
I’m glad you found the workflow useful mate! Good work :)
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Opus 5.5 vs GPT-6.1 Sol, same $200 each: a cyberpunk shooter inside a cube where gravity turns at every edge. Opus built its city kit with 1 agent in under 2 hours. Sol ran 14 agents for 13 hours.
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Our animation workflow with AI for our game! Full video on yt channel youtube.com/@canitcode?si=GL…
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This is how we solved water simulation in the river, in our game!
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Fable 5.1 and Gpt 6 astra both on max always
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