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Joined April 2024
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Cold_brew retweeted
We just added the ability to drag and drop and copy/paste files between devices on Rex. It's amazing. I can build binaries on my Mac Studio then send them to any device for testing instantly. I can send screenshots to remote agents running on Linux, macOS or Windows. It's built on top of our new Rex Data protocol which means not even thinking about ssh, or rsync or ftp. Just the start of making every machine feel local.
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Cold_brew retweeted
The becoming begins.
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๊ณ ๋งˆ์šด ๋ชจ์นด ๊ตฌ๋…์ž๋‹˜๋“ค๊ป˜ ์• ํ”Œ ์‹ ํ˜• ์—์–ดํŒŸ 50๊ฐœ๋ฅผ ๋“œ๋ฆฌ๊ธฐ๋กœ ํ–ˆ์Šต๋‹ˆ๋‹ค. Event.mocar.kr ์ƒํ’ˆ์€ ๋‹ค์–‘ํ•˜๊ฒŒ ๋งค๋‹ฌ 1000๋งŒ์›์–ด์น˜. ๊ตฌ๋…ํ•ด์ฃผ์‹  ๋ถ„๋“ค๊ป˜ ๋ฐ˜๋“œ์‹œ ์ข‹์€ ์ผ์ด ์ƒ๊ธฐ๋„๋ก ํ•ญ์ƒ ๋” ๋…ธ๋ ฅํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.
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Cold_brew retweeted
hot take: you don't need a software factory, and i don't love the term. it's just marketing all you need is good software engineering and investing your tokens in the right places. the more deterministic the better (and token efficient)
all the companies selling you a software factory produce a shockingly tiny amount of software
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Insane POV of the next-gen Tesla Roadster doing a kickflip, going up the ramp and 0-60 mph test. That shot of the rear rocket thrusters in the first clip looks awesome.
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Cold_brew retweeted
์šฉโ™ก๊ธฐโ™ก๊ฐ€โ™ก์—†โ™ก๋Š”โ™ก๊ฑธโ™ก๊นŒ
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Cold_brew retweeted
Day 28/ tibo's game has landed i spent $5.99 on this domain, but i had a blast making it with grok bot and cursor! i hope you enjoy it and find all the easter eggs ๐Ÿค if i did it right you should be able to play it inside of X too tibo.dog
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Cold_brew retweeted
trivia: โ€ข started working on the game as a side project 4 days ago, landing ~1,150 PRs โ€ข every time i found an issue in the code i asked bot to make a lint rule against it โ€ข used TLA+ heavily to find bugs in the game's various state machines: the story, cutscenes, the game's systems. there are many formal verification skills, one for each major system โ€ข i put context into the filepaths: code that runs every frame or every tick gets a .hot.ts extension, and a lint rule bans allocating in it (no object literals, closures, new, etc.), so the game loop creates almost no garbage and GC doesn't cause stutters โ€ข game engine is mostly custom. three.js draws the 3D scene, but the simulation, post-processing and audio are all ours โ€ข the simulation is fully deterministic, so every run replays exactly from its inputs. when you post a high score, the server replays your whole run to check it isn't cheated โ€ข we generate dynamic og:images for every run based on your final stats, and it's all localized too! the game supports 10 languages โ€ข my favorite feature: the music seamlessly transitions into different music for the various biomes, continuing the previous melody โ€ข no audio files. all the music and sound effects are synthesized live in the browser by a custom Game Boy-style chip (two pulse voices, a wave voice, noise) plus a synthwave layer. the songs are written as text in code โ€ข all the pixel art is code. every sprite is a file drawn with one shared palette and packed into a sprite atlas at build time โ€ข it runs inside an X post, from the 245px card up to full screen. the bar is 60 fps with 500 enemies on a mid-range phone โ€ข the build fails if the first download goes over budget. it's about 124 KB gzipped right now โ€ข bots play the game headless to tune each difficulty against target survival rates โ€ข comments are banned by a lint rule. if code needs explaining, the fix is a better name or a test
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Cold_brew retweeted
Replying to @zephyr_z9
Silly analysis. Robot RAM needs will exceed everything else on Earth, as you need the robots to be on physical substates in order to shape atoms. Super intelligence needs will vastly exceed that, but ~100% of SI will be deep space compute. Obviously.
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ํ‚ค๋ฏธ์•ผ ๊ฐ€์ฆˆ์•„!!! ์ฝ”๋”ฉ ๋ณด๊ธฐ ๊ท€์ฐฎ์œผ๋‹ˆ ๊ทธ๋ก๋ด‡์ด ๋‹ด๋‹นํ•ด์ค˜... 3์ผ๊ฐ„ 25์–ต ํ† ํฐ ์ผ์–ด
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Cold_brew retweeted
Big upgrade for our iOS and Android terminals! Termius mobile terminals are now powered by libghostty: faster rendering, buttery-smooth scrolling, and crisp text that looks great on any screen. Update your app and feel the difference.
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You can now book our humanoid cleaners on a recurring subscription, for up to 3 hours per cleaning at tau-robotics.com. Video is first take, uncut, shown at 4ร— speed. See the reply for detailed footage at 1ร— speed.
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Cold_brew retweeted
the /statechart skill in pstack v0.15.36 is now stable and ready for use! it's best combined with /create-formal-verification-skill to abstractly model state machines and distributed systems to find bugs. the skill contains a mini tlc compiler that parses, lowers to a small IR, and has a backend that outputs mmd syntax. if you want you can also ask your agent to create charts in whatever style you like, the skills tells it to use pele.run/ which is very themeable so you can make blueprints, hand drawn encyclopedia illustrations or whatever you like here's a chart of the /statechart skill and 2 real bugs i just found. try it out and let me know what you think!
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Cold_brew retweeted
*ehm ehm* BIG ANNOUNCEMENTS DAY ๐Ÿ“ฃ two new things cooking in herdr labs ๐Ÿ๐Ÿงช a brand new herdr-core, and a desktop app built on it. open source. first, the app: software that fits you. every part of it is a file your agent can change. you just ask.
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RESCENE [PULSE] Highlight Medley ๐Ÿ”— youtu.be/kmDGZd1mv7I 4th Mini Album [PULSE] ๐Ÿชฝ2026.11.03 6PM (KST) #RESCENE #๋ฆฌ์„ผ๋А #ใƒชใ‚ปใƒณใƒŒ #PULSE
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Cold_brew retweeted
Grok Bot can now use Calendar, Reminders, Contacts, and more apps on your phone. Rolling out now on iOS and Android.
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Cold_brew retweeted
T3 Connect has not been reliable today. Super sorry about that. Should be recovered now ๐Ÿคž Nerdy deets below for those who care: T3 Connect is our built-in alternative to Tailscale for remote connections on T3 Code. Turns out there's so many T3 Connect users that we are hitting some rate limits on Cloudflare's side! They have confirmed the issues on their end and are working on fixes. We were unaware of these limits (seems like they were too). We're well under the limits we knew about, specifically the # of tunnels we can deploy to our users. The alerting on these failures was also pretty rough. CF has confirmed all of this and is working on fixes on their end ๐Ÿ™ Crazy to have a product so popular that it's taking down CloudFlare lol. We are working hard to prevent these types of regressions going forward. This work is full of fun challenges. Once a thundering herd starts, we're a bit screwed since we can't control the code you're running on your end! We have to plan way in advance for changes because we can't guarantee that users are on the latest version at any given time. Thanks for sticking through with us in the interim. If you want to maximize your uptime and minimize chances of connection loss like today, I will not be disappointed if you set up Tailscale as a fallback (I do this personally)
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Cold_brew retweeted
Today, weโ€™re releasing a preview of Raon-1 mini, a 30B MoE LLM with 4B active parameters, trained from scratch by KRAFTON AI. With our efficient architecture, it matches Muse Glimmer on coding/agentic tasks while being much faster and more memory-efficient! ๐Ÿ”ฅ Plus, natural, human-like conversation. This is just a first look. The final release (and bigger models) are coming soon! ๐Ÿ‘€ ๐Ÿ‘‰ Try it now, free for a limited time: raon-mini.krafton.ai/en ๐Ÿค— Open weights + DFlash drafter (Apache 2.0): huggingface.co/KRAFTON/Raon-โ€ฆ
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Cold_brew retweeted
๐Ÿšจ ๐—œ ๐—๐—จ๐—ฆ๐—ง ๐—”๐—–๐—›๐—œ๐—˜๐—ฉ๐—˜๐—— ๐—ฆ๐—ข๐— ๐—˜๐—ง๐—›๐—œ๐—ก๐—š ๐—œ๐—ก๐—–๐—ฅ๐—˜๐——๐—œ๐—•๐—Ÿ๐—˜ ๐—ข๐—ก ๐—ข๐—ก๐—˜ ๐——๐—š๐—ซ ๐—ฆ๐—ฃ๐—”๐—ฅ๐—ž! ๐Ÿงช๐Ÿ”ฅ With the support of @AWERXAI, I'm excited to release something VERY special for the local AI community! ๐Ÿง  @deepseek_ai ๐——๐—ฒ๐—ฒ๐—ฝ๐—ฆ๐—ฒ๐—ฒ๐—ธ ๐—ฉ๐Ÿฐ.๐Ÿญ ๐—™๐—น๐—ฎ๐˜€๐—ต ๐Ÿญ๐Ÿฌ๐Ÿญ๐Ÿณ ๐Ÿ“ฆ ๐—ฆ๐—”๐—š๐—˜-๐—˜๐—ซ๐—Ÿ๐Ÿฏ ๐—ฎ๐˜ ๐—ท๐˜‚๐˜€๐˜ ๐Ÿญ.๐Ÿฒ๐Ÿฎ ๐—ฏ๐—ฝ๐˜„ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฟ๐˜๐˜€ ๐Ÿ’ป ๐Ÿต๐Ÿต.๐Ÿฒ๐Ÿญ% ๐—–๐—ข๐——๐—˜ ๐—ฎ๐—ป๐˜€๐˜„๐—ฒ๐—ฟ-๐˜๐—ผ๐—ธ๐—ฒ๐—ป ๐—ฎ๐—ด๐—ฟ๐—ฒ๐—ฒ๐—บ๐—ฒ๐—ป๐˜! โšก ๐Ÿฏ๐Ÿฑ.๐Ÿฑ ๐˜๐—ผ๐—ธ/๐˜€ ๐—ฑ๐—ฒ๐—ฐ๐—ผ๐—ฑ๐—ฒ ๐—ผ๐—ป ๐˜ƒ๐—Ÿ๐—Ÿ๐— ! ๐Ÿš€ ๐Ÿญ,๐Ÿญ๐Ÿด๐Ÿต ๐˜๐—ผ๐—ธ/๐˜€ ๐— ๐—”๐—ซ ๐—ฃ๐—ฅ๐—˜๐—™๐—œ๐—Ÿ๐—Ÿ! ๐Ÿง  ๐Ÿฎ๐Ÿฎ๐Ÿต๐—ž ๐—–๐—ง๐—ซ (๐˜€๐˜๐—ถ๐—น๐—น ๐˜„๐—ผ๐—ฟ๐—ธ๐—ถ๐—ป๐—ด ๐˜๐—ผ ๐—ฝ๐˜‚๐˜€๐—ต ๐—ถ๐˜ ๐—ณ๐˜‚๐—ฟ๐˜๐—ต๐—ฒ๐—ฟ!) ๐—”๐—Ÿ๐—Ÿ ๐—ข๐—ก ๐—ข๐—ก๐—˜. ๐——๐—š๐—ซ. ๐—ฆ๐—ฃ๐—”๐—ฅ๐—ž. ๐Ÿคฏ And YES, the quantized weights are AVAILABLE NOW! ๐Ÿ’š โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿงช ๐—ง๐—›๐—˜ ๐—Ÿ๐—”๐—ฆ๐—ง ๐Ÿณ๐Ÿฎ ๐—›๐—ข๐—จ๐—ฅ๐—ฆ ๐—›๐—”๐—ฉ๐—˜ ๐—•๐—˜๐—˜๐—ก ๐—œ๐—ก๐—ฆ๐—”๐—ก๐—˜! Just a few days ago, I published my article about @nvidiaai's FP4-Local format: The Good, The Bad & The Ugly. One thing really stuck with me... NVIDIA demonstrated what was possible when aggressive quantization and intelligent optimization come together. But there's a problem. ๐—ฅ๐—˜๐—ฃ๐—ฅ๐—ข๐——๐—จ๐—–๐—œ๐—ก๐—š ๐— ๐—”๐—ฆ๐—ฆ๐—œ๐—ฉ๐—˜ ๐—ค๐—จ๐—”๐—ก๐—ง๐—œ๐—ญ๐—”๐—ง๐—œ๐—ข๐—ก ๐—ง๐—ฅ๐—”๐—œ๐—ก๐—œ๐—ก๐—š ๐—ฃ๐—œ๐—ฃ๐—˜๐—Ÿ๐—œ๐—ก๐—˜๐—ฆ ๐—œ๐—ฆ ๐—ข๐—จ๐—ง ๐—ข๐—™ ๐—ฅ๐—˜๐—”๐—–๐—› ๐—™๐—ข๐—ฅ ๐— ๐—ข๐—ฆ๐—ง ๐—Ÿ๐—ข๐—–๐—”๐—Ÿ ๐—”๐—œ ๐—˜๐—ก๐—ง๐—›๐—จ๐—ฆ๐—œ๐—”๐—ฆ๐—ง๐—ฆ. That inspired me. I've been developing my own SAGE-EXL3 process, and I wanted to see just how far I could push the latest DeepSeek Flash release while keeping the results accessible to the community. So I spent the last 72 hours pushing the limits. And the results genuinely surprised me! ๐Ÿ”ฅ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿ† ๐—ง๐—›๐—˜ ๐—ฅ๐—˜๐—ฆ๐—จ๐—Ÿ๐—ง๐—ฆ ๐—”๐—ฅ๐—˜ ๐—–๐—ฅ๐—”๐—ญ๐—ฌ! I measured my 1.62 bpw expert quant against DeepSeek's native FP4 release checkpoint using held-out sequences and full-vocabulary token predictions. And when I saw the CODE results, I could barely believe it! ๐Ÿงช ๐—™๐—œ๐——๐—˜๐—Ÿ๐—œ๐—ง๐—ฌ ๐—ฉ๐—ฆ ๐——๐—˜๐—˜๐—ฃ๐—ฆ๐—˜๐—˜๐—ž'๐—ฆ ๐—ก๐—”๐—ง๐—œ๐—ฉ๐—˜ ๐—™๐—ฃ๐Ÿด/๐—™๐—ฃ๐Ÿฐ ๐—ฅ๐—˜๐—Ÿ๐—˜๐—”๐—ฆ๐—˜ ๐Ÿ’ป ๐—–๐—ข๐——๐—˜ โ€” ๐—›๐˜‚๐—บ๐—ฎ๐—ป๐—˜๐˜ƒ๐—ฎ๐—น โœ… 99.08% Top-1 Agreement โœ… ๐Ÿต๐Ÿต.๐Ÿฒ๐Ÿญ% ๐—”๐—ก๐—ฆ๐—ช๐—˜๐—ฅ-๐—ข๐—ก๐—Ÿ๐—ฌ ๐—”๐—š๐—ฅ๐—˜๐—˜๐— ๐—˜๐—ก๐—ง! โœ… KL Divergence: 0.0186 ๐Ÿง  ๐—ฅ๐—˜๐—”๐—ฆ๐—ข๐—ก๐—œ๐—ก๐—š โ€” ๐— ๐—”๐—ง๐—›-๐Ÿฑ๐Ÿฌ๐Ÿฌ โœ… 96.04% Top-1 Agreement โœ… 97.98% Answer-Only Agreement โœ… KL Divergence: 0.0349 ๐Ÿ”ข ๐— ๐—”๐—ง๐—› โ€” ๐—š๐—ฆ๐— ๐Ÿด๐—ž โœ… 95.56% Top-1 Agreement โœ… 94.19% Answer-Only Agreement โœ… KL Divergence: 0.0477 ๐Ÿ“Š ๐—ข๐—ฉ๐—˜๐—ฅ๐—”๐—Ÿ๐—Ÿ ๐—›๐—˜๐—Ÿ๐——-๐—ข๐—จ๐—ง ๐—™๐—œ๐——๐—˜๐—Ÿ๐—œ๐—ง๐—ฌ ๐Ÿ† 94.52% Top-1 Agreement ๐Ÿ“‰ Mean KL: 0.0982 ๐ŸŽฏ Median KL: 0.00019 ๐—ก๐—˜๐—”๐—ฅ-๐—Ÿ๐—ข๐—ฆ๐—ฆ๐—Ÿ๐—˜๐—ฆ๐—ฆ ๐—–๐—ข๐——๐—˜ ๐—ง๐—ข๐—ž๐—˜๐—ก ๐—™๐—œ๐——๐—˜๐—Ÿ๐—œ๐—ง๐—ฌ ๐—”๐—ง ๐—๐—จ๐—ฆ๐—ง ๐Ÿญ.๐Ÿฒ๐Ÿฎ ๐—•๐—ฃ๐—ช ๐—˜๐—ซ๐—ฃ๐—˜๐—ฅ๐—ง๐—ฆ! ๐Ÿคฏ These are direct teacher-forced fidelity measurements against native FP8, not task-level pass rates. But seeing this level of agreement at such aggressive compression is EXACTLY what I was working toward! โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โšก ๐—”๐—ก๐—— ๐—ฌ๐—˜๐—ฆ, ๐—œ๐—ง ๐—”๐—–๐—ง๐—จ๐—”๐—Ÿ๐—Ÿ๐—ฌ ๐—ฅ๐—จ๐—ก๐—ฆ ๐—ข๐—ก ๐—ข๐—ก๐—˜ ๐—ฆ๐—ฃ๐—”๐—ฅ๐—ž! Not two Sparks. Not four Sparks. Not an expensive rented GPU cluster. ๐—ข๐—ก๐—˜ ๐Ÿญ๐Ÿฎ๐Ÿด๐—š๐—• ๐——๐—š๐—ซ ๐—ฆ๐—ฃ๐—”๐—ฅ๐—ž. My latest vLLM measurements: โšก Decode: 35.5 tok/s ๐Ÿš€ Maximum measured prefill: 1,189 tok/s For a model this large, compressed this aggressively, and maintaining this level of fidelity... ๐—ง๐—›๐—”๐—ง'๐—ฆ ๐—” ๐—•๐—œ๐—š ๐——๐—˜๐—”๐—Ÿ ๐—™๐—ข๐—ฅ ๐—Ÿ๐—ข๐—–๐—”๐—Ÿ ๐—”๐—œ! ๐Ÿ’š And remember, 1.62 bpw refers to the routed experts, not every parameter in the full model. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿ’š ๐—ช๐—›๐—ฌ ๐—ง๐—›๐—œ๐—ฆ ๐— ๐—”๐—ง๐—ง๐—˜๐—ฅ๐—ฆ. I have a simple goal. ๐— ๐—”๐—ž๐—˜ ๐—ฃ๐—ข๐—ช๐—˜๐—ฅ๐—™๐—จ๐—Ÿ ๐—”๐—œ ๐—”๐—–๐—–๐—˜๐—ฆ๐—ฆ๐—œ๐—•๐—Ÿ๐—˜ ๐—ง๐—ข ๐—ฃ๐—˜๐—ข๐—ฃ๐—Ÿ๐—˜ ๐—ช๐—›๐—ข ๐——๐—ข๐—ก'๐—ง ๐—›๐—”๐—ฉ๐—˜ ๐—”๐—–๐—–๐—˜๐—ฆ๐—ฆ ๐—ง๐—ข ๐——๐—”๐—ง๐—”๐—–๐—˜๐—ก๐—ง๐—˜๐—ฅ๐—ฆ. I don't want the future of local AI to be determined by who can rent the most GPUs or afford the largest training runs. I want developers, independent researchers and enthusiasts to have the freedom to experiment, quantize, optimize and run powerful models on hardware they actually OWN. NVIDIA's FP4-Local research showed me just how much potential remains in aggressive quantization. My goal with SAGE-EXL3 is to keep pushing that frontier while making advanced quantization more practical for the wider community. Today, I'm sharing the quantized checkpoint and the one-Spark serving recipe. ๐—ง๐—›๐—œ๐—ฆ ๐—œ๐—ฆ ๐—๐—จ๐—ฆ๐—ง ๐—ง๐—›๐—˜ ๐—•๐—˜๐—š๐—œ๐—ก๐—ก๐—œ๐—ก๐—š. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿงช ๐—ก๐—ข๐—ช ๐—™๐—ข๐—ฅ ๐—ง๐—›๐—˜ ๐—ฅ๐—˜๐—”๐—Ÿ ๐—ง๐—˜๐—ฆ๐—ง! The token-level fidelity results are incredible, but I'm not stopping there. I'm currently running a broader evaluation campaign to measure how closely this quant preserves the native FP8 model's actual task performance. ๐Ÿ’ป HumanEval+ / MBPP+ ๐Ÿง  MMLU-Pro STEM / MATH-500 ๐Ÿ”ฌ SciCode / LiveCodeBench ๐Ÿ”ง BFCL / Multi-step tool chains ๐ŸŒ MGSM ๐—ง๐—›๐—˜ ๐—š๐—ข๐—”๐—Ÿ ๐—œ๐—ฆ ๐—ง๐—ข ๐—ฃ๐—ฅ๐—ข๐—ฉ๐—˜ ๐—ง๐—›๐—”๐—ง ๐—”๐—š๐—š๐—ฅ๐—˜๐—ฆ๐—ฆ๐—œ๐—ฉ๐—˜ ๐—–๐—ข๐— ๐—ฃ๐—ฅ๐—˜๐—ฆ๐—ฆ๐—œ๐—ข๐—ก ๐——๐—ข๐—˜๐—ฆ๐—ก'๐—ง ๐—›๐—”๐—ฉ๐—˜ ๐—ง๐—ข ๐— ๐—˜๐—”๐—ก ๐—”๐—š๐—š๐—ฅ๐—˜๐—ฆ๐—ฆ๐—œ๐—ฉ๐—˜ ๐—ค๐—จ๐—”๐—Ÿ๐—œ๐—ง๐—ฌ ๐—Ÿ๐—ข๐—ฆ๐—ฆ! Those task-level results are coming next! ๐Ÿ‘€ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿ‘€ ๐—”๐—ก๐—— ๐—ข๐—ก๐—˜ ๐—Ÿ๐—œ๐—ง๐—ง๐—Ÿ๐—˜ ๐—ง๐—˜๐—”๐—ฆ๐—˜๐—ฅ... @mr_r0b0t and I have also been working on an GB10 specialized inference engine called ๐—ฅ๐—˜๐—ซ๐—Ÿ๐Ÿฏ. Early testing has been VERY exciting, including 60 tok/s with bursts reaching 74tok/s! We're putting the finishing touches on it and making sure everything is solid before releasing it. More on that VERY soon. ๐Ÿ˜ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿ™ ๐—” ๐—›๐—จ๐—š๐—˜ ๐—ง๐—›๐—”๐—ก๐—ž ๐—ฌ๐—ข๐—จ! To @AWERXAI for supporting my work and helping make this contribution to the community possible. To @nvidiaai for the FP4-Local research that inspired me to push this experiment even further. To @justinn_builds for his initial vllm TP4 recipe that got me started in the right direction for loading this model up. To @mr_r0b0t for collaborating with me on what's coming next! And to @deepseek_ai for continuing to release powerful open-weight models that make community experiments like this possible. ๐—ง๐—›๐—˜ ๐—•๐—˜๐—ฆ๐—ง ๐—ฃ๐—”๐—ฅ๐—ง ๐—ข๐—™ ๐—ข๐—ฃ๐—˜๐—ก ๐—”๐—œ ๐—œ๐—ฆ ๐—ช๐—›๐—”๐—ง ๐—ง๐—›๐—˜ ๐—–๐—ข๐— ๐— ๐—จ๐—ก๐—œ๐—ง๐—ฌ ๐—–๐—”๐—ก ๐—•๐—จ๐—œ๐—Ÿ๐—— ๐—ข๐—ก ๐—ง๐—ข๐—ฃ ๐—ข๐—™ ๐—œ๐—ง. ๐Ÿ’š ๐Ÿ”— ๐——๐—ข๐—ช๐—ก๐—Ÿ๐—ข๐—”๐—— ๐— ๐—ฌ ๐—ฆ๐—”๐—š๐—˜-๐—˜๐—ซ๐—Ÿ๐Ÿฏ huggingface.co/vcruz305/DSV4โ€ฆ ๐Ÿ› ๏ธ ๐—ข๐—ก๐—˜-๐—ฆ๐—ฃ๐—”๐—ฅ๐—ž ๐—ฅ๐—˜๐—–๐—œ๐—ฃ๐—˜ github.com/vcruz305/DSV4.1-Fโ€ฆ ๐—ข๐—ก๐—˜ ๐—ฆ๐—ฃ๐—”๐—ฅ๐—ž. ๐Ÿญ.๐Ÿฒ๐Ÿฎ ๐—•๐—ฃ๐—ช ๐—˜๐—ซ๐—ฃ๐—˜๐—ฅ๐—ง๐—ฆ. ๐Ÿต๐Ÿต.๐Ÿฒ๐Ÿญ% ๐—–๐—ข๐——๐—˜ ๐—”๐—ก๐—ฆ๐—ช๐—˜๐—ฅ ๐—”๐—š๐—ฅ๐—˜๐—˜๐— ๐—˜๐—ก๐—ง. ๐—Ÿ๐—˜๐—ง'๐—ฆ ๐—ž๐—˜๐—˜๐—ฃ ๐—ฃ๐—จ๐—ฆ๐—›๐—œ๐—ก๐—š ๐—Ÿ๐—ข๐—–๐—”๐—Ÿ ๐—”๐—œ ๐—™๐—ข๐—ฅ๐—ช๐—”๐—ฅ๐——! ๐Ÿš€๐Ÿ”ฅ
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