Cottrello (@CottrelloVision) profile picture

Can't stop Kong-posting

Joined October 2022
Photo by Cottrello (@CottrelloVision)Photo by Cottrello (@CottrelloVision)Photo by Cottrello (@CottrelloVision)Photo by Cottrello (@CottrelloVision)Photo by Cottrello (@CottrelloVision)Photo by Cottrello (@CottrelloVision)Photo by Cottrello (@CottrelloVision)Photo by Cottrello (@CottrelloVision)Photo by Cottrello (@CottrelloVision)Photo by Cottrello (@CottrelloVision)
Cottrello retweeted
they removed the mario cameo in hyrule castle
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Cottrello retweeted
Luigi is having fun this Halloween (Animated by Tanooki) (LINK TO FULL VIDEO BELOW)
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I can fix my biggest design nitpick in bananza
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Metroid Dread being top 10 on the eshop after the Ravenous reveal
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Cottrello retweeted
WE WON, METROID BROS! 10 MORE YEARS OF METROID! GIVE ME PRIME 5 GIVE ME ANOTHER M GIVE ME A PRIME 2 + 3 REMASTERED INJECT IT ALL IN MY VEINS!
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CRASH x FORTNITE 🔥
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What are you playing?
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Cottrello retweeted
I'm seeing a lot of people misunderstand what this number means and compare it to the 82% figure for PlayStation. So here's a breakdown to explain the difference: 1. The 61.5% figure cannot be directly compared to Sony's 82% figure. The PlayStation figure represents the unit sales share of digital full game downloads vs all packaged and digital games. The Nintendo figure is revenue, and it includes revenue from digital game sales, add on content (MTX / DLC), and Nintendo Switch online. 2. Nintendo breaks out its revenue differently than Sony. There are 3 main categories. - Packaged Software Revenue (Physical) - Digital Revenue for games that have a Packaged (physical) release - Digital Only Games, Add On Content, and Nintendo Online Revenue. Nintendo generated 215 billion Yen ($1.35 billion) from total software and subscription sales during the April - June 2026 quarter. Packaged Software Revenue accounted for 83 billion Yen, or around 39% of total software and services revenue. Digital versions of games that had a packaged release generated 84 billion Yen, representing around 39% of total software and services revenue, or approx 50% of total Packaged + Digital revenue for games that have both a physical and digital release. Digital only games, add on content, and Nintendo Online generated 48.6 billion Yen, or 22% of total software and services revenue. In other words, Nintendo is earning more from digital versions of games that have released at retail, than they do from digital only games, Add on content, and Nintendo Online. 3. These numbers aren't comparable, unfortunately. Because of the way Nintendo recognizes revenue vs Sony, it's very hard to do a like for like comparison. It's also difficult to break down the actual sales split for digital vs physical for Nintendo for both revenue and units due to differences in how packaged revenue is recognized vs digital. But here's the main takeaway. Just like with every console, digital sales continue to increase with each generation and the Switch 2 is no different. We are getting to the point where digital unit sales can often represent around 50% of unit sales vs the physical release. Ultimately, there's no threat of Nintendo stopping physical game releases any time soon because they continue to make up a very notable % of revenue. However, Nintendo's current issue with physical is purely down to the format and costs associated with it, which is why you're seeing cheaper game key cards + higher priced cartridges to maintain margin for packaged game releases.
Nintendo reports that 61.5% of its sales are digital! - Up 2.2% from the same quarter last year
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アイマッシャケッマーン #歌うタンシオミーム
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Cottrello retweeted
new screenshots of sunshine on gamecube NSO just dropped‼️
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Cottrello retweeted
In 2024 I had a short phase where I’d just put Banjo Kazooie sfx whenever I found a video of a bear
grizzly bear trying to eat from a bird feeder, punishes him for his gluttony / sin plastic sling because of the weight, making the animal dizzy once it releases / surprised shocked glutton fatass fat hungry biting off more you can chew / reaction video meme
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Cottrello retweeted
🔴NEW VIDEO🔴 It's time to answer the question that's been on the minds of gamers for decades... Just what the HELL happened to Banjo-Kazooie?! C'mon Xbox, you left us hanging. Link below, retweets appreciated!🙏
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Cottrello retweeted
Happy Anniversary to DK Bananza! A phenomenal work done by EPD 8, perfecting the 3D Collectathon design philosophy from Super Mario Odyssey and Banjo-Kazooie. Even more impressive is the incredible presentation with Mario-tier live performances and a strong story direction! With its revolutionary take on the 3D platformer and extreme polish, DK Bananza is, in my humble opinion, Nintendo's greatest work since Zelda: Breath of the Wild. Even better than Bowser's Fury! Really looking forward to what the 3D DK team headed by Kazuya Takahashi has in store next for this series. There's amazing potential to explore in the future!
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Cottrello retweeted
【今日は何の日?】 『ドンキーコング バナンザ』発売1周年(2025年7月17日発売) famitsu.com/article/202607/8… なんでも壊せる爽快感がたまらない新世代の3Dアクション。ドンキーコングが少女ポリーンとともに地下世界を大冒険。『スーパードンキーコング』モチーフのステージも話題になった。
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Cottrello retweeted
Have you ever wondered what the heck happened to Banjo-Kazooie? Where is Banjo-Threeie? Did you know that there were even rumors of a Disney film adapting the Bear and Bird to the big screen? Check @TheUncleAlShow 's video on these and more! The video can be seen in the comments. Also happy to announce that I collaborated in this project, providing the research and writing the overall script. 🙂 Hope you enjoy!
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45年前の7月9日。任天堂が開催したプライベートショーにて、アーケード版『ドンキーコング』が発表されたそうです! ※ソースは業界紙『ゲームマシン』 1981年8月1日第170号 onitama.tv/gamemachine/archi…
今年の7月でアーケード版『ドンキーコング』の稼働開始から45周年!!(詳細な日付は諸説あり) ドンキーが世に登場してから45年も経っているとは感慨深いですね…! 近年は新作ゲームにUSJ、グッズ販売などの展開が盛んに行われていますが、今後どんな未来が待ち受けているのか非常に楽しみです!✨
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Cottrello retweeted
The work of art that changed its medium forever, driving forward both storytelling and gameplay design to a new age. Happy 45th anniversary to the one that started it all for the greatest gaming giant to date. Donkey Kong '81!
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Cottrello retweeted
Don't think Nintendo was counting on us being able to use Multiplayer for these Donkey Kong Challenges...
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Since the DK Challenge is just using the Switch Online apps, that means you can still do the very silly Donkey Kong glitch
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Cottrello retweeted
bigodeta
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