DASH 1.9.3 - UE5 Asset Marketplace, Scatter Improvements & More! youtu.be/YHmNyyI998k?si=mqwt… via @YouTube
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Little tip for how I managed to get such soft lighting indoors. Set the "Mie Scattering Scale" of the SkyAtmosphere fairly high like this:
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HUMBLE BUNDLE ALERT! 📷
Pay what you want and help support the World Wildlife Fund charity with your purchase! Dekogon is offering over 2000+ Townscapes Essentials assets, a collection of 52 packs (valued at $1649). Thanks for helping the animals! 🐼🐯🐬🐘
humblebundle.com/software/de…
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🪑🚪 A collection of game-ready medieval furniture assets, crafted with love!
Medieval - VOL 9 - Castle Furniture by @Dekogonstudios is available for purchase in Fab for #UEFN.
Get started here: bit.ly/3LOwVoX
…
#Fab #Fortnite
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I'm excited to release this new project I've been working on for the past few months, focusing on the new UE5.2 substrate material !
#gamedev #UnrealEngine5 #indiedev
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making a perspective camera match an orthographic camera 🎥
orthographic cameras can be thought of as a special case where FoV = 0 - the trick is to decide what to keep fixed when changing FoV. in this case, I fix the near clip height
try it out here: desmos.com/calculator/jp9lx7…
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Ever wondered how clouds work in video games?
They may be an afterthought for gamers, but creating clouds is one of the most exciting and complex topics in game art.
We have a lot fo talk about, so lets get right into it.
Another massive 🧵
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Lets talk about a single texture that's been a huge game changer in the world of gaming.
And the crazy part? You probably haven't even noticed it. This texture is literally EVERYWHERE. And there's something pretty special about it that's made it so popular.
Another big🧵
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🤠🏇Free new content drop! Populate your wild west environments with the 'Old West Tradesman Tools and Props' pack from @DekogonStudios.
Get started here:
dev.epicgames.com/community/…
Use #CreatedWithFab for a chance to be featured on this channel.
#UEFN #Fortnite
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As an addition to the below tweet on Texel Density I put together this sheet as a guide to use TD to determine an appropriate texture size relative to the size of an asset or surface. #environmentart #gameart #gamedev #gameartist
A cheeky little approach to planning an unwrap of a building in response to a question from @MichaelG_3D #gamedev #environmentart Other approaches also valid. This is my preferred.
Learn the Ins and Outs of Character Accessories Production - ArtStation Magazine: magazine.artstation.com/2023…
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So Substance Painter has added a brand new baking mode. Looks pretty cool, will test this evening! #gameart ⬇️⬇️⬇️
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Hey #PortfolioDay! My name is François and I am 3D Artist at Ubisoft Québec
artstation.com/eika
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It's done! EasyFog is a simple blueprint tool for #unrealengine that I started before the holidays. It helps you easily add fog/mist to your scenes in #UE5, giving you full control over its art direction without material instances. Tutorial here:
youtu.be/CyRksVjviwg































