Diligence Studio ⚡ 3D for Art and Interaction Lead Artist: @unbound_io Terraster: @TerrasterApp

West Chester, PA
Joined June 2013
Stuart Wade retweeted
Take our new priview mode for a spin, it's free to try!🐉
A short clip from some of today's testing. I find myself working with the new EdenLive preview differently than I do with SDXL, refreshing the scene at different times. The improved fidelity and detail makes a big difference in the 3D Gen output.
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A short clip from some of today's testing. I find myself working with the new EdenLive preview differently than I do with SDXL, refreshing the scene at different times. The improved fidelity and detail makes a big difference in the 3D Gen output.
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Testing the new poly agent
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Stuart Wade retweeted
All of a sudden realizing I've created more hardware projects than games in the last few years 😳 Maybe making niche hardware is the solution to software aboundance.
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Stuart Wade retweeted
🦇🦇🦇
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Stuart Wade retweeted
Have you ever tried making your doodles dance with #threejs?! 💃
We're celebrating the introduction of new creation tools, including ✨Start with 2D ✨, which lets you use your images to generate meshes. Sketches are a great way to kick start the creative loop, just ask these wacky little #threejs dancers. 💃
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Stuart Wade retweeted
Just ask your agent for the model, drag it into Unbound Loop, and customize it to your heart's content. Go from placeholder to unique, game ready 3D asset in record time. #gameDev #threejs
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People really showing their asses in these comments. 😆
Vibe your way to 50K. The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
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Opus 5.5 is pretty darn good at sculpting in @unbound_io Loop. Looks great paired with the new EdenLive real-time preview. What should we create next!?
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Stuart Wade retweeted
The fried egg is my favorite 🍳 A couple of blobs in a pan turn into a real egg, live, as they’re dragged around. Huge thanks to the @unbound_io team for building EdenLive into their sculpting tool. You made it so much fun to play with! Code and weights are open 👇
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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Stuart Wade retweeted
Another addition to the growing Unbound Loop toolkit! 🧰🛠 Our new EdenLive powered real-time preview is now even higher quality and with greater temporal stability. It's live and free to try.
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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Replying to @tripoai @unbound_io
Bigtime congrats to @andreintg @rianflo and the @unbound_io team - y'all did it fam!! This is a perfect fit in Tripo
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Stuart Wade retweeted
Looking forward to more creative applications with EdenLive!
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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Stuart Wade retweeted
Collab Alert 📢 Unbound Loop just expanded its real-time AI tools for people to experiment with, this time powered by Tripo's brand new EdenLive.
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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Stuart Wade retweeted
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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This is a big update, please go give it a try. The preview quality and temporal stability are insane.
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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Stuart Wade retweeted
We're open-sourcing EdenLive together with EdenGolem v0.1, an agent that turns a single prompt into a playable world with rules and state running underneath. EdenGolem builds the state. EdenLive brings it to life. Explore EdenLive: -> Project: vast-eden.ai/?p=edenlive -> Code: github.com/VAST-AI-Research/… -> Model weights: huggingface.co/VAST-AI/EdenL… -> Technical report: assets.vast-eden.ai/assets/e…
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Future's looking bright! 😎📻
This radio was generated from an image and I asked Unbound Loop to also add a bunch of procedural controls. The output can be the mesh, or the #threejs code that generates it on the fly. (this isn't out yet)
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