另辟蹊径,掉用视频模型终结了比赛😂😂😂
卧槽!我用workbuddy中的Hy4生成了神级的鹈鹕骑自行车视频,秒杀其他
1/3 腾讯旗下的Hy4正式版发布了。Hy4具备视觉能力,在开源模型当中比较能打,而且在workbuddy中限时免费使用。
我忍不住上了上手,生成了一个鹈鹕骑自行车的动画视频,如下。
牛不牛?是不是秒杀其他各种文本和代码生成模型?
#Hy4Challenge #BuildwithWorkBuddy #Hy4inWorkBuddy
前几天450公里/小时撞护栏了,还好人没事
503.17公里/小时!仰望U9X真的跑过500了!!
按这个速度,一秒能跑近140米!
前几天我发过它在国内测试撞护栏的画面。
11月6日,仰望公布了阿布扎比的新成绩,比去年在德国跑出的496.22公里/小时,又快了6.95公里/小时!
这次跑的是U9 Xtreme,测试在11月1日完成,用的是临时封闭的公路。503.17是单向极速。
官方把约2分30秒的车内第一视角也放出来了。
下面我截取了42秒精华,包括前方路面、车手动作和测速数字都在,冲过500之后的减速过程,还有驾驶员的欢呼声😁。
那么如果你看“超级跑车”的性能,你更在意极速,还是赛道圈速呢?
#仰望U9Xtreme #比亚迪 #汽车
数据采集可能得增加压感手套,纯靠视觉判断不了用多大力
训练机器人最大的痛点就是标注:
戴着运动相机拍第一人称视频容易,但要分清“哪只手在抓什么、手指弯了多少度、亚秒级的动作从哪一秒开始”非常困难…
目前一般使用顶尖大模型标,一小时视频烧掉 70 多刀
Perceptron 1.0 直接把这道门槛踹平了:
它能连 0.5 秒以内的瞬间抓放、拧转都能精准切分,精度咬死顶尖大模型
左右手各走各的时间轴,单独记录这只手抓着啥、那只手在干嘛,双臂机器人学协同不用再猜
免校准 3D 手势,手机随手拍的视频,不用填镜头参数,也能直接还原双手三维网格和关节动态
全套“动作线 + 双手标签 + 3D重建”一小时只要 29 刀,基础动作切分甚至只要 9 刀/小时,直砍到大模型的八分之一
直接提供自助接口,一次可以塞 1000 个视频批量跑…
看来没花冤枉钱。个人体感确实中转站的opus能干活,比如gpt 6.1搞不定的发髻和布娃娃肢体约束,中转后的opus 5.5搞定了。中转站可以解决封号和性价比的问题,但是中转站解决不了上游模型忙不可用的问题,好多时候只能干等。
Datou retweeted
Releasing the model weights of Kimi K3.1 Pro: huggingface.co/moonshotai/Ki…
We'll keep advancing open intelligence.
claude长期被骂还能增长,模型能力确实可以。我用gpt几个月都没搞定的街霸2,opus一出手就发现了低级错误,每个关卡存档的开头都有一段不可行动的时间污染了数据,一个晚上就打赢了gpt过不去的肯,一天就看到一命通关的希望了。我用的中转站号称1.35折,还有更便宜的推荐吗?ai.polorpool.com/
Datou retweeted
スマホの傾きに合わせて、絵が回るようにしてみた。
3D化しているわけではなく、1枚の絵から360°回転の「動画」を作り、傾きに合わせてフレームを前後させて、立体っぽく見せています。
#MiniMaxH3 + ORB360 LoRA
基于大神的开源代码,我也改造了一个像素版出来😘
像素好还是 3d 好?
3D pixel games with Claude Opus 5.5 (OS)
Open source: github.com/amirmushichge/pix…
Play: pixel-plays-ruby.vercel.app/
Inspo credits: @awwbhi2 / @zzzzshawn
Datou retweeted
3D pixel games with Claude Opus 5.5 (OS)
Open source: github.com/amirmushichge/pix…
Play: pixel-plays-ruby.vercel.app/
Inspo credits: @awwbhi2 / @zzzzshawn
语言本来就是人类对世界进行抽象、压缩和描述的工具。语言模型从语言中学到关于物理世界的知识与视觉模型学到相似的表征,并不是什么特别反直觉的事情。
Yann LeCun and Randall Balestriero just Proved the Platonic Representation Hypothesis, and found a better way to achieve it.
The Platonic Representation Hypothesis suggests that AI models trained on different modalities, like images and text, eventually learn similar representations of the world. But this paper shows that how models are trained matters more than simply scaling them up.
So they mathematically show that, under certain conditions, two JEPAs trained completely separately can learn essentially the same underlying representation of the world. One learns from different images of the same scene, while the other learns from different descriptions of that scene, without ever being trained on image-text pairs.
Their approach achieves the same image-text alignment with 42x fewer training samples than next-token prediction. A 109M-parameter text JEPA even outperforms LLMs up to 72B parameters on cross-modal alignment benchmarks.
alphaxiv.org/abs/2610.39302
这个月 GitHub 上冒出来一批让 Claude Code 做视频、做动画的 Skill,挑了 8 个能直接用的,建议收藏:
1.pixelfx(约 750 star)
244 个像素特效,火、爆炸、魔法、天气,全是代码写的。附一个 Skill,让 Claude 像挑剔的像素画师一样做新特效:画、渲染、看、再改。
github.com/patch-gg/pixelfx
2.huashu-motion(约 1900 star)
说一句「给我的产品做个 30 秒发布片」,它自己写片子、配乐。哪里不满意,在画面上点一下,它只改那一处。
github.com/alchaincyf/huashu…
3.mg-styles-15(约 2700 star)
15 种 MG 动效风格,每种一支 10 秒成片,全是 Opus 5.5 写代码做的,提示词和源码都给了。
github.com/Vincentwei1021/mg…
4.motion-prompt(约 960 star)
192 个动效、运镜、网页特效的叫法,每个配动态样例和提问写法。不知道那种效果叫什么、没法跟 AI 说的时候来这查,有简体中文版。
github.com/showheyohtaki/mot…
5.animate(约 1200 star)
纯代码做讲解短片和小故事,内置剪纸、钢笔排线、孔版印刷、像素等 7 种画风,也能照你给的参考图学一个新画风。
github.com/cth9191/animate
6.vibe-knowledge-film(约 830 star)
做抖音上那种「Vibe 知识大赏」短片:丢一个选题或文案,它写字幕稿、排分镜、配音效,先出 30 秒样片,你点头了再做全片。
github.com/HeyChengC/vibe-kn…
7.story-studio(约 550 star)
历史、人物故事口播,从选题、文案、配音、配图,一路做到能直接打开的剪映草稿。
github.com/konlu/story-studi…
8.video-editor-skills(约 370 star)
让 Claude Code 在达芬奇里给 vlog、口播粗剪:剪掉重来的片段和停顿,配 B-roll、配乐、字幕。要付费版达芬奇,不能商用。
github.com/appariciojunior/v…
Datou retweeted
Excited to finally share C2R#! 🚀
Coarse-to-Real (C2R)# turns rough 3D and anime videos into photorealistic videos, without requiring paired video training data, by learning from much cheaper image pairs instead.
Last year, we introduced C2R, using video generation models to turn rough 3D blockouts into photorealistic videos. But making this work reliably in a game engine is another story. Even models as powerful as Seedance 2.5 often require multiple attempts to get the desired result. For real applications, we need stable and controllable generation. This typically requires large amounts of paired coarse/real videos, which are extremely expensive to collect.
So how can we get around this data bottleneck?
One evening over dinner, while I was struggling with this problem, our intern Daohan proposed an interesting idea: Could we learn video translation from image pairs instead? After all, image pairs are much easier and cheaper to obtain.
Over the following months, we worked hard to turn this idea into reality.
We developed a lightweight Real-to-Coarse model trained only on image pairs. By applying it frame by frame to real videos, we can synthesize pseudo-coarse videos and create large amounts of pseudo-paired video training data. We then use these pairs to train a large Coarse-to-Real video generation model, without needing actual paired coarse/real videos!
The resulting C2R# technology was eventually used at Roblox RDC.
C2R# can also handle other input proxies, including anime-style videos, as long as you have 10K image pairs.
🌐 Project: gonzalognogales.github.io/co…
📄 Paper: arxiv.org/abs/2610.28954


























