Datou (@Datou) header
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shenzhen
Joined February 2007
Photo by Datou (@Datou)Photo by Datou (@Datou)Photo by Datou (@Datou)Photo by Datou (@Datou)Photo by Datou (@Datou)Photo by Datou (@Datou)Photo by Datou (@Datou)Photo by Datou (@Datou)Photo by Datou (@Datou)Photo by Datou (@Datou)
Releasing the model weights of Kimi K3.1 Pro: huggingface.co/moonshotai/Ki… We'll keep advancing open intelligence.
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スマホの傾きに合わせて、絵が回るようにしてみた。 3D化しているわけではなく、1枚の絵から360°回転の「動画」を作り、傾きに合わせてフレームを前後させて、立体っぽく見せています。 #MiniMaxH3 + ORB360 LoRA
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3D pixel games with Claude Opus 5.5 (OS) Open source: github.com/amirmushichge/pix… Play: pixel-plays-ruby.vercel.app/ Inspo credits: @awwbhi2 / @zzzzshawn
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Datou retweeted
这个月 GitHub 上冒出来一批让 Claude Code 做视频、做动画的 Skill,挑了 8 个能直接用的,建议收藏: 1.pixelfx(约 750 star) 244 个像素特效,火、爆炸、魔法、天气,全是代码写的。附一个 Skill,让 Claude 像挑剔的像素画师一样做新特效:画、渲染、看、再改。 github.com/patch-gg/pixelfx 2.huashu-motion(约 1900 star) 说一句「给我的产品做个 30 秒发布片」,它自己写片子、配乐。哪里不满意,在画面上点一下,它只改那一处。 github.com/alchaincyf/huashu… 3.mg-styles-15(约 2700 star) 15 种 MG 动效风格,每种一支 10 秒成片,全是 Opus 5.5 写代码做的,提示词和源码都给了。 github.com/Vincentwei1021/mg… 4.motion-prompt(约 960 star) 192 个动效、运镜、网页特效的叫法,每个配动态样例和提问写法。不知道那种效果叫什么、没法跟 AI 说的时候来这查,有简体中文版。 github.com/showheyohtaki/mot… 5.animate(约 1200 star) 纯代码做讲解短片和小故事,内置剪纸、钢笔排线、孔版印刷、像素等 7 种画风,也能照你给的参考图学一个新画风。 github.com/cth9191/animate 6.vibe-knowledge-film(约 830 star) 做抖音上那种「Vibe 知识大赏」短片:丢一个选题或文案,它写字幕稿、排分镜、配音效,先出 30 秒样片,你点头了再做全片。 github.com/HeyChengC/vibe-kn… 7.story-studio(约 550 star) 历史、人物故事口播,从选题、文案、配音、配图,一路做到能直接打开的剪映草稿。 github.com/konlu/story-studi… 8.video-editor-skills(约 370 star) 让 Claude Code 在达芬奇里给 vlog、口播粗剪:剪掉重来的片段和停顿,配 B-roll、配乐、字幕。要付费版达芬奇,不能商用。 github.com/appariciojunior/v…
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Datou retweeted
Excited to finally share C2R#! 🚀 Coarse-to-Real (C2R)# turns rough 3D and anime videos into photorealistic videos, without requiring paired video training data, by learning from much cheaper image pairs instead. Last year, we introduced C2R, using video generation models to turn rough 3D blockouts into photorealistic videos. But making this work reliably in a game engine is another story. Even models as powerful as Seedance 2.5 often require multiple attempts to get the desired result. For real applications, we need stable and controllable generation. This typically requires large amounts of paired coarse/real videos, which are extremely expensive to collect. So how can we get around this data bottleneck? One evening over dinner, while I was struggling with this problem, our intern Daohan proposed an interesting idea: Could we learn video translation from image pairs instead? After all, image pairs are much easier and cheaper to obtain. Over the following months, we worked hard to turn this idea into reality. We developed a lightweight Real-to-Coarse model trained only on image pairs. By applying it frame by frame to real videos, we can synthesize pseudo-coarse videos and create large amounts of pseudo-paired video training data. We then use these pairs to train a large Coarse-to-Real video generation model, without needing actual paired coarse/real videos! The resulting C2R# technology was eventually used at Roblox RDC. C2R# can also handle other input proxies, including anime-style videos, as long as you have 10K image pairs. 🌐 Project: gonzalognogales.github.io/co… 📄 Paper: arxiv.org/abs/2610.28954
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github.com/KohakuBlueleaf/To… Tokenomos is open sourced It resolved the frontend (scheduler and kv cache/state manager system for continuous batching) overhead in vLLM and make small model inference few time faster even with batch size 512 on RTX5090
These number are from RTX5090 Guess how I get nearly 3x speed over vLLM on small model? Better GPU kernel? Weirdo quantize trick? NO, all the model code are fully borrow from vLLM. All I did is just FULLY rewrite the frontend and now the CPU is no longer the bottleneck
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Finally! Rigged hair cards from a single image. HairDeck (Tsinghua + CMU + CUHK) takes one character image and builds a stylized haircut as separate 3D hair cards, with bone chains already attached. The hair sways when the head turns. Exports to GLB, or straight onto a VRM avatar. Code and weights are open under Apache 2.0. You get geometry and UVs, no textures yet. Local run wants Linux and CUDA. github.com/hyz317/HairDeck
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如果一个民族指望傻逼老外帮他们定义什么是对的什么是错的,谁是好人谁是坏人,他应该在 1931 年信日本人的话,那个时候汉奸才是好人,不抵抗才是对的,那我不敢想象如果这样的话我们国家还会有今天这个样子。友邦倒是不经常了,我们这些后代可能会惊诧,并且受苦受难。
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中国互联网盛传的西方民主真谛: 一农场主临死前问儿子;猪抱怨饲料太差,牛报怨活太重,鸡报怨窝太脏,怎么办? 儿子说:“喂好饲料,干轻活,清理鸡窝。” 农场主摇摇头说:你啥都别做,给他们选票,让它们选择你或者你媳妇管它们,让它们以为这个家是它们做主。
Chinesen zu erklären was eine demokratie ist, ist als würdest du nem Blinden erzählen was Farben sind
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发布 baoyu-design v2,完整的把 Claude Design、Claude Slides 和 Claude Dashboard 移植过来了,和原版体验几乎一致(除了没有评论功能),可以运行在任何 Agent 任何模型,不再依赖于 Claude Artifacts。 完全开源:github.com/jimliu/baoyu-desi…
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Datou retweeted
我给自己的 App 做了一轮 ASO: 从只跟踪几个词,到找出上百个相关关键词;从几乎没有词排在前列,到多个词排到第一,绝大多数进入前十,核心关键词上升超过 200 位。 我把具体方法整理成了指南:用 Astro、Google Trends 和 ChatGPT 选词、写文案、做截图、看效果。步骤具体,欢迎大家批评指正 ourcoders.com/guide/show/app…
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🚀 Open-H3-Regenerate-2K: 3-Step Video Regeneration, Native Output up to 4K 📝 Blog: nvlabs.github.io/Sana/Open-H… 💻 Code: github.com/NVlabs/Sana/tree/… 🤗 HF Weights: huggingface.co/Efficient-Lar…
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Seventeen years later… The time has come for Machinarium 2 🦾🔧 Wishlist NOW on Steam.
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Datou retweeted
Super hyped to finally ship this! You can now play with interactive 3D prototypes of AI hardware directly in your browser. If you want to learn about the hottest AI devices on the market, looking at flat 2D images isn't enough—you need to see the actual build. It covers almost every trending AI device worth learning about, complete with 3D models, GitHub repos, and official sites. Connecting Shenzhen to the world. Enjoy🏊
As an AI hardware founder in Shenzhen, I sift through tons of smart devices daily. Most of them are pure noise. So I spent the last 2 months putting together almost every single AI hardware project on the market that is actually worth seeing. Click into any product to get its official website + GitHub repo. Enjoy! 👇
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没想到这个图我还能再用一次😂
Readers added context they thought people might want to know
Mao Zedong is under any single social metric a dictator. Not a single popular election, single government party and lifetime leadership. Not even taking into account the millions of deaths under his reign. en.wikipedia.org/wiki/Mao_Zedong
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kale-img-1 fine-tuning results 1. @ostrisai / 8.10 / moss 2. @AmandineFlachs / 7.61 / moss 3. @suhaaspk / 7.20 / moss 4. @Assu_Bhadhu / 6.90 / moss 5. @max_pe2002 / 5.35 / hdo1 6. @hasnain__dev / 3.51 / sdxl (same prompt, seed, resolution)
paying $5k to whoever fine-tunes kale-img-1, an img model for kids dm me i'll send u the dataset u pick a base model we can license commercially u comment with ur result here ur result gets judged on: - recreating 5 imgs from the dataset almost 1:1 - making 5 new imgs in our style
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5 MiniMax H3 speedups on one RTX 5090 Stock 20-step: 129.0 s larryvrh Turbo: 61.4 s (2.1x) LightX2V Turbo: 55.8 s (2.3x) FastH3 V2 +VSA: 44.7 s (2.9x) DMAD 4-step: 31.7 s (4.1x) Same diner clip, 5 s with sound, 1344x768. Settings and quality in the reply.
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马斯克感觉是玩明白流量了, 引导语言不通的人吵架。
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Introducing Kimi K3.1 Pro: our most capable 3T-class open-weight model. 🔹 1M-token context, 2.8T total / 104B active params (MoE), Multimodal. 🔹 Full-project coding: games in Unreal, Unity & Godot. 🔹 Excels at parametric 3D modeling in Blender & CAD. 🔹 More reliable at finance work: Accurate modeling with hallucination down by 65%. 🔹 Matching the strongest proprietary models across coding, agentic and knowledge benchmarks. Kimi K3.1 Pro and K3.1 Pro Highspeed (2–3× faster) are now live on Kimi.ai, Kimi Work, Kimi Code, and the Kimi API. Open weights by Nov 4, 2026. 🔗 API: platform.kimi.ai 🔗 Tech blog: kimi.ai/blog/kimi-k3-1-pro
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I’ve developed TARA — Temporally Aligned Reference Attention, an experimental method for MiniMax H3. Research, implementation and video examples: github.com/alisson-anjos/ai-… Native video references can capture an action but drift out of sync with the source. TARA aligns the reference and output timelines inside attention, helping preserve performance and timing while using native reference conditioning, without Add Guide. I’ve also developed optional precompiled kernels for Comfy Kitchen and sol-attn, with TARA’s temporal attention bias fused directly into the attention computation. This avoids the slower per-frame compatibility path. BFSNodes automatically downloads the matching binary on supported systems, compatibility and performance across GPUs are still being validated. Early tests look promising. Interestingly, my guide-latent-trained LoRA currently seems to work better with TARA than the unfinished TARA-trained checkpoint. This isn’t a controlled comparison; I’m training a fresh LoRA from scratch to investigate further. There’s a TARA node in BFSNodes for native ComfyUI workflows. If you’d like to try it, feedback, settings and short comparisons are very welcome, especially from different GPUs!
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