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A sound redesign made primarily with foley recordings to bring life into these mechanisms.
#gameaudio #gamedev #zelda
Had fun to create all sounds for this beautiful 2.5D game from @lowpolylover
Always in mind to bring life to the game and give to the player the feedbacks of what's happen.
#gameaudio #gamedev #indiedev
Sound design for fun, pass over 3 scenes (magic, archer, melee) of @NOENDSTUDIO1 pixel art roguelite.
Sound Design can really help the player understand what’s happening when a lots of things appear at the screen.
Music made by @xdeviruchi
#gamedev #indiedev #gameaudio
Some re-sound design above the @hexedgardens gameplay with big dark ambiance.
#gamedev #indiegame #gameaudio
I took the liberty of adding a few sounds over this video of the game created by @veronicgrk, where you can see the layers stacking up.
Made this little re-sound design to show how I imagine it sounding in keeping with the game's style off Roll Arena.
Game made by @daaaaaaaamien.bsky.social
#gameaudio #indiedev
Made this little sound design for fun to bring life about beautiful animations made by @otsoga_
#sounddesign #pixelart #GameDev
Composed for fun the music + sound design about @ivasan_games old Kickstarter trailer for Velanit: The Forgotten Cottage. Loved the vibe.
#indiedev #cosygames #cosycreators
I did the music and sound design for Biophilia's opening cinematic. Tried to keep it feel a bit off under all that cute lighting, without giving away why yet.
Art by Léa : bsky.app/profile/biophiliaga…
#gameaudio #indiedev #animation
I composed and implemented the adaptive music and Sound Design for Tell Mom I Love Her @enlivegamejam 4 game phases, instruments layering progressively via FMOD parameter, randomized loop activation for variation.
daviddgames.itch.io/tell-mom…
#gameaudio #indiedev #FMOD
Made this short personal mockup for the fun of it — smashing furniture as a diplodocus just had to sound right. Wood, glass, chaos. Thanks @wuthrer for letting me share it. #screenshotsaturday #gameaudio #indiedev
A personal mockup Sound Design about the harvesting and UI feedback in Seeding The Wasteland by Orchindie.bsky.social — material pickups, menu transitions, the small stuff that makes interaction feel tactile.
#screenshotsaturday #gameaudio #indiedev
In a strategy game, audio is information. I resounded @CharleMarx 's Napoleonic game as a personal exploration — distinct sounds for each troop action, coin feedback, movement. Game feel through clarity. #screenshotsaturday #gameaudio #indiedev
The animation fluidity in "Johan - a medieval rabbit game" by @Vercors_Studio pulled me in — so I resounded a combat scene to match that feel. Sword clashes, armor, and a bit of weight.
#screenshotsaturday #gameaudio #indiedev
Sword SFX breakdown — added sounds on @Yudou 's animation.
Full mix at the end.
#gameaudio #indiedev #sounddesign
Love the feel of @Folklands by @zegenie — here's a quick Sound Design exploration.
#screenshotsaturday #gameaudio #indiedev
Sound redesign of this animation by @Yudou
Worked on weapon readability, impact weight and environmental feedback to reinforce the game feel.
#AudioForGames #IndieDev #Animation
A Unity + FMOD demo reel focusing on adaptive sound design and performance-optimized audio systems.
#GameDev #IndieDev #SoundDesign
David Delannay 🔊 retweeted
For the past few months, I’ve been working as a composer / sound designer with the passionate team at @IronTwelve on their first video game, Shards of Memories 🎶🎮
We’re proud to present its very first cinematic trailer : youtu.be/kINhJkt8URw?si=nE5S…
#indiegame #gamemusic #trailer

