Fastmax (@Fastmax_) header
Fastmax (@Fastmax_) profile picture

I'm building apps and games in public using IA and three.js

Norway 🇳🇴
Joined January 2024
Photo by Fastmax (@Fastmax_)Photo by Fastmax (@Fastmax_)Photo by Fastmax (@Fastmax_)Photo by Fastmax (@Fastmax_)Photo by Fastmax (@Fastmax_)Photo by Fastmax (@Fastmax_)Photo by Fastmax (@Fastmax_)Photo by Fastmax (@Fastmax_)Photo by Fastmax (@Fastmax_)Photo by Fastmax (@Fastmax_)
すごい時代になってきてるw
モーションを生成できるNVIDIAのMotionBricksを、ブラウザのWebGPUで動かしてみた。 矢印キーの操作に合わせて、その場で動きを生成してます。 同じ動きのループじゃないので、妙に生々しい。 #MotionBricks #VRM
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Fastmax retweeted
Mud was just the beginning! 🌪️ My open-source @threejs physics lab now has SAND! Volumetric dust, realistic sun/sky lighting, and objects that push and stir the terrain as they move. Same foundation, new physics. And we're just getting started!#threejs
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2D게임에서 배경을 공간감있게 만들고 싶으신가요? 그럼 이 기법을 이용해보세요.
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Fastmax retweeted
ppl are building insane things on @threejs pair it up with your favorite agent and you can build almost anything you can imagine from
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Wishlist Card Shop: Tidy Up the Trading Cards! on Steam 👇 store.steampowered.com/app/3… #cozygames #indiegame #indiedev #gamedev #WishlistWednesday
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This developer didn't want to hide the fact that he uses AI👏 data show he did make $200k!
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it's OVER! I never had SO much fun during a game jam usually you get stressed, hit last-minute bugs, and the result looks like slop with agents I could spend all my time iterating on art style, gameplay, and content it's wild what you can do in a weekend now @threejs #ldjam
16 hours in and already made great progress won't spoiler it yet but here is what I posted on the ldjam website: (now back to cooking 👨‍🍳...)
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I’m adding a truck-heist mission to Chase Fever inspired by the final truck chase in The Fast and the Furious. The objective is to stop a transporter and steal the sports cars it carries. I used both Astra and Opus: Astra handled the Blender while Opus handled the coding, VFX, and sound effects.
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99% positive!!!
10k players in game repairing retro devices Top8 global top seller
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400k graveyard keepers!
Over 400 000 copies of Graveyard Keeper 2 have now been sold 🎉 AND 84% positive reviews, too?! Read our little thank you note here: store.steampowered.com/news/…
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Fastmax retweeted
I built a local fishing game with Claude Opus 5.5 and Unity 6 and the whole thing comes down to one rule. Never ask for "A fishing game". Ask for one piece at a time. What came out: a beach, a pier, a day/night cycle, fishing controls that feel like fishing. The order: Step 1 -> Unity 6 project on the URP template, Unity's plugin installed in Claude Code. Step 2 -> Greybox the level: simple shapes and a camera, zero art. Step 3 -> The core mechanic in a single prompt, then play it until it feels right. Step 4 -> Models from Tripo, cleaned by Opus in Blender, imported as FBX. Step 5 -> Light, water, effects and sound at the very end. Step 6 -> Opus runs an autopilot playtest and writes the bug list before touching any of them. The split: > Unity 6: the world, physics, UI. > Tripo + Blender: every model. > Opus 5.5: scripts, scene setup, cleanup, tests. > Me: play it and decide what stays. Commit after every step that works. A bad prompt then costs seconds instead of an evening.
Game studios are cooked. I'm building a cozy farm game alone with Opus 5.5 and Unity 6, and the whole method is one idea: treat every prompt as a department. The build order: Step 1 -> Claude Code hooks into Unity 6 and Blender through MCP. Step 2 -> A one-page doc is the entire design: plant > water > harvest > sell, across four seasons. Step 3 -> Tripo generates the full model set: farmer, barn, windmill, crops. Step 4 -> Opus cleans the meshes in Blender and lays out the island in Unity. Step 5 -> Each system gets its own prompt: planting, growth timers, market, coins. Step 6 -> Opus runs an autopilot playtest and writes the bug list before it touches any of them. The split: > Tripo: every model. > Unity 6: world, physics, UI. > Opus 5.5: scripts, scene setup, playtests. > Me: play it and report what feels wrong. One rule keeps it from collapsing: one system, play it, then the next one. What should I build next?
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結局ぜんぶキレイ☺️👍️
4 Argon vs Opus 5.5 vs GPT 6 Astra vs Kimi K3 I asked all four to build a 3D whale breaching scene. Argon's level of detail is on another level, and it wins on photorealism. Opus and Kimi look more realistic than Astra. But what a comeback from Google!! 🔥
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Week 6 of building a cozy game with AI and zero game dev experience The workflow has evolved into a small AI game studio. Opus 5.5 is the main orchestrator. It plans the game, coordinates other Opus and Sonnet agents, works in Blender and builds everything in Unity 6. The asset pipeline looks like this: > Opus 5.5 writes the prompts > Gemini creates 2D references > Meshy turns them into 3D assets > Claude cleans them up, reduces poly count and rigs them in Blender There’s even a custom test suite with thousands of automated tests that play the game and catch problems. Six weeks ago, there was zero game dev experience. Now there’s an entire AI-assisted pipeline for building, testing and iterating on a real game. nitter.gq/hakimieiqbal/status/21…
Week 3 of building a cozy game with zero game dev experience The character can finally do more than just walk Instead of a normal running animation, it now curls into a squishy ball and rolls around the world Roll into the lake and it even floats A bouncier jump and a “melting” sit animation are also being built and polished Three weeks in, and the interesting part is how quickly the project is moving past basic functionality into the tiny interactions that actually give a game personality.
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Fastmax retweeted
Mynaちゃんコンバット待機までできた!Leeさん声良くて説明分かりやすいし神でした
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The Burn did its job. I forgot I had to survive 💀 #IndieDev #GameDev #IndieGame
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Fastmax retweeted
bro how did we go from that clean look in trailer 1 to this much bloom 😭 WHY DOES EVERYTHING LOOK SO HAZY NOW GTA 6 Old Trailer Latest Trailer
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Steam page is in review. Can't wait. Upcoming news: teaser trailer steam page website discord community me going back to code
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Fastmax retweeted
Image-gen to 3D render is still a good workflow. Here's a quick output from Opus 5.5 made in Blender.
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