Ethan Nicholson :) (@FreelancerX20) header
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🏳️‍🌈 Abertay Game Design Graduate! DARE academy Runner-up | accessibility enthusiast :) Views are entirely my own and do not represent those of my employer

Joined June 2019
Photo by Ethan Nicholson :) (@FreelancerX20)Photo by Ethan Nicholson :) (@FreelancerX20)Photo by Ethan Nicholson :) (@FreelancerX20)Photo by Ethan Nicholson :) (@FreelancerX20)Photo by Ethan Nicholson :) (@FreelancerX20)Photo by Ethan Nicholson :) (@FreelancerX20)Photo by Ethan Nicholson :) (@FreelancerX20)Photo by Ethan Nicholson :) (@FreelancerX20)Photo by Ethan Nicholson :) (@FreelancerX20)Photo by Ethan Nicholson :) (@FreelancerX20)
Did a little mechanical rigging on Friday night :D Now I’ve just gotta fill in a couple of holes depending on whether they’re for oil, for coolant, or threaded for bolts :) Then I’ll be on to the UV’s
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Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support 💖
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Rockstar Games and West Coast Customs popped out in Key Biscayne today to do some promo for GTA 6 🔥
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We're SO excited to announce @rockstargames as the official sponsor of our Game Changers gaming marathon for a 7th year! 🎮 AND they're match funding ALL donations up to £20,000! This will make a real difference to children in hospital. Are you in? echcharity.org/events/gamech…❤️
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I am blown away. The level of detail and the gameplay of GTA VI is beyond anything I expected and hoped for. November 19th can't come soon enough.
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Watch Grand Theft Auto VI: An Extended Look. Now on @netflix: netflix.com/GTAVI
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I recently made some VFX in Blender and I thought I’ll turn some of what I learned into a tutorial. Long time no posts but I’ve started doing devlogs and tuts the past 2 years. Check them out if you are into game dev.
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Saw something insane today. This is next on the list after the EJ20 gets finished. very fitting.
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Im Tom a 3D/Environment artist from the UK looking for a Full Time or Freelance role in the games industry!
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I tried a bunch of HDRIs but didnt find one I really liked so I dropped some cash on the ultra dynamic sky plugin Sort of going for a @simonstalenhag painting/ still wakes the deep vibe so far! Also thanks to @abdoubouam for the advice! #gamedev #Unrealengine #lighting #UE5
Im feeling a little more confident in this now 🤷🏼‍♂️ Im going to tackle the colour grading and LUTs last as that seems like the logical option? If anyone versed in the dark arts of lighting (light arts?😅) has any advice I would love to hear from you! #gamedev #gameart #lighting
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I have finished my 1800s Printing Press! Big thanks to @HappyMellon for his guidance with this aswell as the peeps on the 3DFT discord and @ThatNgonGuy for some help with some funky n-gons! Check out other renders and breakdowns on AS: artstation.com/artwork/EzxEv… #GameArt #gamedev
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Ive always really liked turntables on artstation posts but I thought they were awkward to make today I learned you can do them in @marmosetco in one click 😅 I hope everyone is prepare for me to spam them in every project from now on 😂 #gameart #gamedev
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Update: yes? #gameart #gamedev
Really struggle with lighting props/envi so for this one Im trying something a bit different I made my windows black and white so that I cant see the value of the image without the distraction/juxtaposition of the colours 🤷🏼‍♂️ Interested to see the results! #gameart #gamedev
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If you were once following art twitter's resident optics expert, Kat (pink tornado), I figured I should let you know she made a new account @KatDoes3D If you weren't following her before, I recommend it! She's a friend and solid artist 😁
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Its that wonderful #PortfolioDay time again! I'm Tom, a Prop/Environment artist looking for there first full-time role in industry! Not sure how many do it on here anyway but ill post anyway 😅
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Photography and a quick comparison between Gaussian splatting and photogrammetry results without any cleanup. Interesting stuff :)
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Not only is photography good for learning about fundamentals like composition, value and how render engines simulate things like lens and focal lengths but Ive also found its a good way to feel less guilty about not working on your art when your out adventuring!
One of the best things you can do to grow as an artist is to learn technical basics of photography. Get a cheap used DSLR with a kit lens and have some fun with it. Learn to troubleshoot it. See what happens when you crank every setting. Shoot a bad portrait. Deduce what exactly makes it bad. Learn about the sublime beauty of Kodachrome. Try to emulate it. Fail. Everything you see in the output of a 3D renderer is based on the principles of digital photography. Being confident with a DSLR in your hands will make you a better 3D artist. No exceptions.
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I did this for my masters actually. Context-aware tree generation using PCG in Unreal.
You never see this in games or CG. Because trees are modeled / generated separately on their own, without surrounding context, then instanced around. There is still so much improvement ahead in our fields.
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Seeing my work nominated is so strange. The list contains excellent fellow writers and friends, whose work has always inspired me. The privilege of being amongst such titans is already a win for me. #Accessibility
Our finalists for Best Journalism are: Vivek Gohil by Grant Stoner Madison Petrick Antonio Martinez Laura Kate Dale Public vote now open at gaconf.com/gaconf-awards-202…
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Substance Designer Lichen Rock, for an upcoming project
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