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dumb ukon Fullstack Developer Streamer VTuber

Brasil
Joined September 2018
Photo by GabrielHTX (@GabrielHTChan)Photo by GabrielHTX (@GabrielHTChan)Photo by GabrielHTX (@GabrielHTChan)Photo by GabrielHTX (@GabrielHTChan)Photo by GabrielHTX (@GabrielHTChan)Photo by GabrielHTX (@GabrielHTChan)Photo by GabrielHTX (@GabrielHTChan)Photo by GabrielHTX (@GabrielHTChan)Photo by GabrielHTX (@GabrielHTChan)Photo by GabrielHTX (@GabrielHTChan)
GabrielHTX retweeted
testing a new style
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GabrielHTX retweeted
Witch Prisoner 🔗 is out now on BOOTH!! ✨ To celebrate my first outfit release, it will be 20% OFF 🎁 until the 19th of October! ⭐ sakura33.booth.pm/items/8948… I wish you all an enjoyable spooky month! 🎃 #Witch_Prisoner_VRChat
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GabrielHTX retweeted
Sinclair waiting for a remodel near Valve HQ 🎩🪄✨ All credit go to: Sinclair larper and Deadlock community for capturing clips from traffic camera All I did is compiled these clips into a video
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deadlock chat screenshots are one of the many wonders of gaming
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GabrielHTX retweeted
gmeow
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GabrielHTX retweeted
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GabrielHTX retweeted
THE ASSHOLE 👊🏼
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i can post this again
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Gachafied Fancy Pants Man per request of one person or two I forgot
I wanted to Gachafy a popular character this time
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𝘙𝘈𝘞𝘙~💙 𝘈𝘷𝘪: 𝘉𝘳𝘪𝘢𝘯𝘯𝘦 𝘣𝘺 𝘮𝘦 𝘚𝘰𝘰𝘯!!
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GabrielHTX retweeted
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GabrielHTX retweeted
Priorities #deadlock #b3d
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GabrielHTX retweeted
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GabrielHTX retweeted
Introducing my String Dynamics System!🎸 I’ve created 3 different modes for different playing techniques: 🌟1. Bending & Vibrato — Deformation Mode Controls bend direction, intensity, and exact bend point. Set the vibrato count, and it generates a matching envelope curve that keeps string movement perfectly synced with finger motion. 🌟2. Palm Muting — Pulse Glow Mode Driven by BPM to produce short, rhythmic light pulses synced with right-hand picking. I used short pulses over vibration because real muted notes produce minimal sustained string movement. 🌟3. Strumming — Vibration Mode Full control over vibration range, amplitude, frequency, and phase. String glow scales dynamically with deformation to simulate real-time light reflection changes. All 3 modes are based on pure shader vertex deformation, stable, reliable, and fully controllable! What do you think?😘
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Sempre que eu ouço alguém falar manete eu lembro desse vídeo
Aliás, tempo atrás eu migrei do ePSXe pro Duckstation porque resolvi me atualizar (e não porque eu sem querer deletei a pasta do emulador) e o maior trabalho que eu tive foi pra encontrar onde estava a minha manete
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GabrielHTX retweeted
housekeeping #deadlock
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agora com o devido efeito sonoro kkkkkkk
mataram o Paquetá
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